What Riot's Player Behavior Scheme Looks Like (A Critique)
Let me start out by saying this. I've been punished by Riot's automated system up to and including a 14-day ban. Two power surges in an evening? LeaverBuster was there. Tell Yi to fuck off your lane, or to build a BoRK? Hope you like chat restrictions. Now, if I say that discipline was unjustified, Riot Player Behavior staff will imply I should kill myself again for disagreeing- so I won't. Rather, I'll assume I'm literally acting like a Teemo main and being a total dick to everyone.
Enter how Riot provides feedback. Mechanical, unclear, and unflinching. Why is 50% of what I hear direct verbal assault on me personally if the community is so well-moderated? What makes me being 'passive aggressive' about how people should build so much worse than that? If a human being reviewed the case and mentioned, "Hey, you were being kind of a dick to Brand," that would be clear feedback. "The behavior you displayed in these logs is unacceptable under the terms of the summoners code' or whatever it is now is vague as hell, especially when the logs show you talking some good old fashioned reason out of context.
The phrasing and presentation is accusatory and toxic in its own right- if just being condescending or passive aggressive warrants a 14-day ban, then literally the very popup window informing you of the punishment deserves one too. And for that matter.. Riot's lovely support staff. In their heads, everyone is fresh off of Tumblr and understands what 'microaggression' is without having to Google it. You're a monster for not understanding how you possibly, potentially were overbearing on someone's feelings in telling them what to build, and they're simultaneously incapable of understanding that the person who reported that wasn't upset, but just wanted to blame someone else for losing. The robot is always right, and apparently anyone who even hints otherwise is immediately terminated (like, with an axe, Darius style) before they can post it in a support ticket- because none of the staff will ever even hint that the bot is a bit particular.
Instead, they'll make it very clear that they don't care about you as a player, person, or customer. As long as they can delete the record, Riot staff are totally allowed to imply you should kill yourself- 'If that's how you are, maybe you just shouldn't exist' isn't very subtle, Rioters.
So here's what this latest change to honor really drives home to me:
Riot doesn't want to look at players in its Player Behavior system. It wants to look at accounts. By demonizing, directly attacking, and generally making the game harder for players they punish, they strongly incentivize just giving up and starting a new account- and to that end, they made the journey to 30 that much easier. On the flipside, by locking Ranked rewards behind Honor 2, they literally make it logistically easier to level a brand-new account and climb to your old rank than to climb back up from a year-plus old suspension or chat restriction.
Here's what that means: Your old account will never be reported again! And they can count it as 'reformed', because the reform rate has a nice, broad inactivity window. Meanwhile, your new account is armed with a knowledgeable player who probably has a general idea how to avoid automated punishment- and since it will never be reviewed by a real human being, that means a general idea how to avoid punishment. You 2.0 is a model statistic! It reaches Honor 2+ and stays there, because you want those ranked rewards, yes you do. This Honor 2 push, in short, is Riot's response to Blizzard's recent player behavior incentives for Overwatch- but in the traditional Riot fashion, rather than give, they're doubling down on taking away. In their minds, this is their best shot at getting a Kotaku headline about their greatly improved community, like Overwatch did!
Now, taking that with a grain of salt- Riot, you may contain real people. Some of you may even have basic human decency or the barest lash of empathy. Get some real psychologists on your Player Behavior team and stop focusing on accounts. As someone still fighting clinical depression, your support staff implied I should end myself at probably one of the best times- a defiant streak where I felt like I had to fight the world back for being so shitty to me. If they pulled that garbage three weeks ago instead, I might have taken the advice. Without an element of professional psychology in your player behavior model, you're doubtlessly going to have more cases that don't go as sweetly- so that's on your conscience. The unknowable number of people dead over your basic inability to not double down and make them 'Understand' that they are human garbage after an already harsh punishment dropped on their escapism mechanism.
Now let's look at how you might get the same results Overwatch did. See, Blizzard clearly employs at least a couple of people adequately trained in human behavioral psychology. They use POSITIVE REINFORCEMENT in the form of special.. Emote-things..?? I don't understand Overwatch, if we're being honest, but they offer cosmetic items that are literally only obtainable through especially positive player behavior. That is what positive reinforcement is, in essence- rewarding the things you want to see, or offering something to be chased- the carrot, not the stick.
Positive reinforcement is not taking away something we were already supposed to have unless we do better. Positive reinforcement is providing additional rewards to recognize positive behavior- major difference. This Honor 2 push is taking away something players have already earned by climbing through the reeking sewage that is your ladder- the incentive to climb and play well. In other words, it's devaluing the Ranked experience. If you want to give positive (honor 3+) players a bonus skin and icon, with a special border and emote? That's positive reinforcement. That displays sincere investment in the positive PLAYERS that promote the kind of behavior you claim to want to see.
As things stand right now, you are empowering toxic players to continue their account-bouncing patterns and lashing out at players who maybe, perhaps, you know, had something else going on and sincerely do -want- to be nicer people. Anyone 'in the process' of reforming has at least twice the miserable trudge through low-honor that a habitual troll with no attachment to his account does. If that troll just keeps up the facade on his ranked account, he might even seem 'more honorable' than the reformed player in perpetuity. Is that really what you want out of this system, and what you want us to see in it?