Huge increase in bans - the idea behind it.
I was recently wondering about one particular thing - the increase in bans and the logic behind it. Throughout LoL history there have been never so much of them in such short period of time. That is obviously caused by the new system that bans you for saying stuff like "sell your skin" or "useless jg", which is quite ridiculous because what is the point of a chat (tool in a game designed specifically for communication) if the only thing allowed to say is "gg" and "wp". The argument about communicating about objectives etc. is invalid as you don't need a chat for that and the ping system provides enough of information, it's also much quicker. If Riot bans for anything said in the chat and has a ping system that does the job of informing others, what is the point of keeping a tool that gets people banned and allows the to be toxic? Just to say one of the two allowed?
So now let's get into meat an potatoes.
Let's say that someone got banned for toxicity. What such person would do now?
Probably make another account, I think we can all agree on that.
So we have the same toxic person playing league again. So what is the point of not allowing someone toxic to play the game if he can continue to play the game, but with different nick. And what if he gets banned again -> make new account and keep playing.
Can you see it? The level of toxic players does not decrease.
If we have 10 toxic players in league and all 10 of them will get a ban and all 10 of them will make a new account, we still have 10 toxic players playing league. The level of toxicity does not decrease, it's actually quite opposite - it increases, as new players are "added" to the "banned for toxicity" group and I believe we can all see this in our daily games. Well I can see that for sure myself.
So what Riot does here is not changing anything, by changing everything. What's the point?
Getting exp, champion pool and your favorite skin might be effort taking (playing plenty of games for little exp, blue and skin shard form time to time), also there is a high chance that the first skin shard you will get will be a skin shard to a champion that you play most. Easiest way to get high exp, champion pool and getting your favorite skin??
RP.
Lets just note now that LoL has 10 years and the company got bigger. It look for new ways of earning money for nothing (Prestige "skins", double Leona eclipse skin, extra tokens etc.). The player base is getting slower and slower new players and old players already have their favorite skins, champions and high exp. They have no reason for buying RP.
I'm not sure who was that but I can most certainly say that this whole new banning system is a new machine for making money and stuff like "we want to get rid of toxicity" is the line they sell to naive fools, because as I have proven above the level of toxicity is still the same. The level of toxicity could be decreased if they would remove chat or make toxic players play only with other toxic players (instead of permaban, the idea of "island of punishment") but both of those solutions would not result in people making new accounts, buying exp boost for RP, champions for RP and skins for RP to save time. On top of that add that they are banning now for literally anything like saying "sell skin" which is a madness if you will look at this closely.
Toxicity can be limited but cannot be eliminated because the game is designed in such manner to awake emotions in players and create engagement. If it would be otherwise you wouldn't play that game, you would consider it as boring. As long as humans are playing the game, "toxicity" effect cannot be eliminated and banning people doesn't decrease it because the toxic pool is still the same.
I would also like to note that toxicity was less occurring in past or at least less sensible. Why is that? People in 2013 used to be different non-toxic people and they didn't knew how to use chat or they didn't felt emotions? Or maybe 2013 people didn't knew how to curse? Well my stance is that they were the same as they are now - after all humans are humans. No good particular reason to be more toxic in 2019 than in 2013.
Therefore we come to a conclusion where the toxicity level is the same and people are "toxic" in the same manner as they used to be - no changes here. So how to explain the toxicity increase? By artificially increasing it by banning people for nothing.
Why "useless jg" in 2013 was less toxic than it is right now? The statement is the same and it contains the same "amount" of "toxicity", therefore why someone back then was not being banned for that, unlike today.
The explanation is quite simple. In 2013 the game was in blossom, MOBA was a thing everyone wanted to have and LoL was it's king. Big incomes and lots of new fresh meat coming everyday. Now MOBA limits to two titles that have nothing new to offer to players and let's being honest, champions with new mechanics create rather "ughhh" effect rather than "wow!" effect in players. People are rather sick of seeing new, crazy mechanics.
My theory says that LoL will start slowly dying and Riot tries new ways of maximizing the income. As I said another ways of getting the money would be 10000 Lux, Ahri and MF skins. Kaisa was released a year ago and she has 5 skins.... as many as Diana in 7 years.
A logical move from Riot right now would be making a new game and focusing on it and slowly letting LoL fall. They wont squeeze anything more from it, than they already did imo.