Is this bannable? Riven macro or nah?

Oblivious Denial·1/10/2017, 9:54:28 AM·1 votes·6,107 views

I was theory crafting Riven and wondered if macros could be used to make her Q cancels easier. I went into a custom game and tested it out.

This is the part in question: I found out that if I bind 'Move Command' to a key (and have auto attack enabled) and then use that key immediately after Q, it results in a very clean and flawless fash combo (the auto dmg goes off but the animation is completely canceled. Used Tiamat passive to make sure). Because I'm only binding move command to a single key and nothing else, is or isn't that considered a macro and therefore against Riot's policies?

If I could get an official response, that'll be nice.

7 Comments

Deep Terror Nami1/10/2017, 9:58:36 AM3 votes

Do not create macros to perform multiple actions at once. Chat macros (like saying "GLHF dicks out for Harambe") are ok as long as the content and frequency aren't a problem, but making one to perform ability combinations perfectly beyond human ability is definitely unfair and will get you banned.

duckarp1/10/2017, 10:03:19 AM2 votes

Binding 1:1 is ok, but macro (1:n) is forbidden. If you bound only a single action to a single key, that should be fine.

ph1234k1/10/2017, 10:10:16 AM1 votes

The thing to understand about macros is yes they are bannable, but a macro consists of more than one key entry.

If you only bound your move click to a keyboard key, then that is not a macro and is not bannable.

Meowing Mango1/10/2017, 10:23:59 AM1 votes

In other words, scripting.

Elite4Runner1/10/2017, 10:35:59 AM1 votes

Deep Terror Nami is correct about the definition of the use of macros and how unsportsman they are.

However, from what I understand about what you are wanting to accomplish, you may actually be making it more complicated than it needs to be.

If I understand you correctly, the action you are binding is already a default key.

These are the default keybindings

You will find "S" key is "Stop"

This will cancel all interruptable actions, and is commonly referred to as animation canceling.

While you have auto attack enabled and you have an enemy in range, your character should automatically attack the nearest target.

You can also do this by giving any action command beyond a certain point in an animation.

For example, all auto attacks have 3 parts of their animation.

The wind up, the damage/release, and the follow through.

The wind up phase is the moment you issue an attack (while within attack range), up to immediately before the damage/release phase. Issuing any other action command during this phase will cancel the auto attack completely. One notable exception to this is Kalista, who can not have her attack animation cancelled

Technically you can cancel the animation at any point within 0.1 seconds (time allotted intentionally by Riot designed to compensate for lag) before the damage is dealt for melee champions or the projectile is released by a ranged champion.

Cancelling the follow though phase is pretty much what you are doing here, and it actually can mechanically increase your attack speed.

This is particularly important to understand if you want to truly master Riven.

I would recommend that you seek out the YouTuber known as BoxBox.

They are very very good at this, and other tricks with Riven.

OnlyYouCanHearMe1/10/2017, 7:54:14 PM1 votes

I'm actually a little confused as to how using a keybinding for "Move Command" with auto attack enabled is any smoother or different from having "attack move click" bound to your mouse (which is now an option in the client). Don't kill me, I almost never play auto-attack based champs!

It seems a bit questionable. I suppose the way I tend to look at it is "Does this remove the chance for human error?" And if it's removing the chance to mess up the animation cancelling, it may be giving an unfair advantage. But, again, I have a very minimal understanding of the key bindings.

(And yay BoxBox! Going on my 2.5 year sub-versary to him!)