Request for Statistical Information on Abuse

KarmaWhore·4/27/2016, 12:13:01 AM·10 votes·1,081 views

In the video Teamwork OP from a long while ago, Riot lists a statistic that sportsman-like players win over 1.7 million more games than average players. They also say that there is a 54% average win rate with zero ragers, which decreases the more there are. Furthermore, they claim a correlation between behavior and gold earned.

This certainly sounds like good evidence to back up Riot's position on anti-abuse, but as someone who's done a bit of social science work, it has me questioning the validity of Riot's statistics. In fact, I'm more prone to believe that the correlation flows the other way. I think this is the same for everyone, but on teams where the game is going well and you're winning, players are far less likely to rage at each other. I get the feeling Riot may be misinterpreting statistics in order to make a claim that may not be true.

Why does this request for statistical information matter?

Lyte's crackdown on negative behavior isn't uncalled for on moral reasons. I do, however, think that most players, when online and behind the screen of anonymity, have little care about their fellow player. Having statistics actually prove the correlation flows this way gives more proof to positive behavior, even on selfish grounds.

But taking this a step further to what might not be PC territory, if it shows that the correlation flows in reverse, and it's actually good players in good games that promote positivity, this should be impetus for Riot to look into ways to better balance games and give options to players that allow them to practice outside of games. In fact, it could lend support for the sandbox mode that some people have pushed for.

I certainly hope to see some response on this in terms of someone who's done some hard statistical analysis. In the meantime, good luck fellow summoners!

11 Comments

Prozzak4/27/2016, 12:20:26 AM3 votes

I have a very simple question for you. What is actually wrong about Riot misinterpreting this statistic (or even purposely doing so) in an attempt to get people to rage less and be nicer to each other?

themachamp4/27/2016, 12:22:45 AM3 votes

So you want the company to give you stats that will make them look good? lmao. The same people who say that I only have 4 man pre-mades in 3% of my matches.....ha....haha....hahahahaha.

lolptwo4/27/2016, 3:23:42 AM2 votes

Riot claims should never ever be taken seriously. They literally think their community is brain dead dumb.

They claim statistics that would make them an extremely non-toxic game and use lost in translation to disseminate what the statistics they have mean.

League isn't rated top 5 worst gaming communities ever by chance. It truly is one of the most toxic online gaming communities, if not THE worst present.

Lothàrs Edge4/27/2016, 9:46:28 PM2 votes

People actually thought that was true?

Well... I shouldn't be surprised, a lot of folk gobble up statistics like irrevocable facts.

I had always assumed that they gave out "positive" false statistics as a lousy attempt to reduce the potential for toxicity. I knew/know it isn't true though, most of my friends who are ranked higher than me (diamond - master) are more toxic than those of us who are ranked lower.

They're not bad people, but they rage hard. I use to do it too. When you feel like you're the only one contributing/pulling more than your own weight, it's easy to get too emotional.

Anyhow... it just goes to show that you "sportsmanship" isn't a necessity nor as valued as its made out to be (in terms of being able to win more games based off of simple respect).

Fovere4/29/2016, 2:00:17 PM1 votes

If you have any background in stats, especially w/ respect to social science, you understand how easy it is to make numbers work for you.

For such broad claims as Riot likes to make, there is no definition for "sportsmanlike" or "raging" - they get to define those however they like.

Are they identifying players who regularly rage, or just looking at individual games?

Because it stands to reason games not going to well are going to have far more "raging" and "unsportsmanlike behavior".

They could simply target the most severe players (whose behavior clearly influences gameplay) and exclude the bulk of "rage" or "toxic" games which are more isolated incidents.

As far as attacking "negative" behavior, there is nothing moral about forcing everyone to behave like brainwashed lemmings to avoid "toxicity"