Honor Levels and Rewards
Its impossible to climb out of the depths of being punished or in general. I completely understand wanting to clean up the community and i believe the chat restriction rules of ban phrases and the recent activity with reports being followed up and communicated is a massive leap in the right direction for the game. I myself used to be a hot headed moron who would lose his cool over nothing and it helped straighten me out. So from personal experience and the feedback from reports and the change i see in my own behaviour, i like it. Say what you will it was necessary and the right decision.
HOWEVER, this honour system is horrible in so many ways. As well as the fact you throw on top of that it is the new way of deciding whether your year of hard work grinding or playing a game you love is rewarded? that seems absurd. I think toxicity sucks for sure, no one enjoys the morons in games running round spam pinging and calling you every name under the sun for missing a skill shot or getting caught/dying to a gank. But please you cant punish players for not being high enough honour with no ranked rewards if you make it so impossible to climb honour naturally. I know someone who spams normals is going to comment and say "b-b-b-b-but i climbed to honor level 3 in 2 weeks" ok dude great you can play 12 hours a day and spam normal games that take no mental toll on you and just spam positive messages in the chat regardless of game state, or you are an overly positive player that enjoys playing a communicative and positive environment thats great for some people.
For me im not a talkative player, i'd say im a massively neutral player. When i am talking im just telling the team what needs to be done for a win condition or im praising them for playing well, or questioning why i got one shot by something/someone died to something. Fairly neutral not positive not negative communication. I play significantly better than most of the players in my game but i play support too. So add that all into the mix and im a fairly "under the radar" player. I do my job, i play my role in my wins and i leave. So why am i being punished for playing the game in the style i want to play it. Forcing people from Toxic to Neutral or Positive is fine. But when you force your Neutral players who dont spam positivity and just focus on the game to either be overly-positive falsely or be deemed "dishonourable" that just isnt a fair system. From my point of view i feel like im being punished for 1.playing a thankless role 2.being punished with being seen as dishonourable within the community and game despite me being a completely reformed player without a punishment in over 2 years on multiple accounts, and 3. punished with being unrewarded for my time spent in the game (ranked rewards) due to not fitting some unfair example of what the dream player looks like, despite me being way better than the opposite to that.
I have an account that was punished 14 months ago, 2 months before the end of last season and its currently honour level 1 checkpoint 2/3. Play time is a factor for sure but the account is also level 120+ and has not naturally climbed back to honour 2? in what world can you say that system works for honouring change in players, when you just beat them down into feeling dishonourable with no sense of redemption or acknowledgement for there behaviour change.
TLDR: The honour system change is good and a right step for league and has made a good impact on the game. Too hard to climb honour due to many factors the games system doesnt take into account Ranked rewards being locked out to recently punished players is fine, punishing people for not being falsely positive isnt. Being seen as dishonourable for no reason other than playtime or the factors stated as well as then being punished for that isnt ok.