Idea: Feeders lose more LP in ranked mode
I was thinking about how much it sucks when you have a hard feeder on your team, and how hard the games can be to win as a result. Here's my idea: What if feeding caused you to lose more LP than you otherwise would in a loss with reasonable kda ratio? Let's define unreasonable as being 4x more deaths than kills + assists, with a minimum of 10 deaths. Lets say that all players who meet the "feeder" criteria lose double LP as compared to the other non-feeders on the team. My assumption is that would-be feeders would be incentivized to adjust their play if they start to rack up deaths, and that the other players on the team who are not feeding are, over time, distanced from the feeders in terms of matchmaking.
I'm a support main and obviously support role does get less kills, and often have to sacrifice themselves for the team, resulting in more deaths. It seems like if assists are factored into the equation, that supports would not be hit harder than other roles in this proposed scenario.
What do you guys think?