Is there nothing Riot can do about this?

Empress Red·6/21/2018, 12:14:19 PM·3 votes·2,407 views

Two seasons in a row, I have made it to Gold 4, and both times, I have been set back nearly irreparably by other players either running it down mid, dcs, or rage quitting. People who tell you that that's just part of the game and that you just have to be determined to climb have never had the misfortune to have this happen so often and so many times in a row, it drags you into such a bad elo you can't climb out of it because you keep getting more of the same, or people so bad you can't win.

This season, my mmr was so high in gold 5 I was getting diamond players mostly, and then this happens again. I hit this fucking shit with smurfs raging because they don't care, streamers doing so, dcs, people inting, running it down mid. I perform so well. 7 game win streaks, 1 loss, 5 game win streaks, 1 loss, and this is what I'm rewarded with. Does their system really have nothing to help people like this? This should not nearly irreparably damage future games for someone who has nearly pulled through 4v5s but it's just too much. I realize how whiny this sounds, but this is fucking hopeless feeling and awful when you're performing well and this just screws you. Shouldn't have to climb out of it. Spent a whole season, and it just got worse and worse because I got matched with the bottom of the barrel.

I'm not even sure where to post this.

18 Comments

ModThe Djinn6/21/2018, 12:36:15 PM4 votes

Riot can't accurate predict if someone will rage, feed, or disconnect, so no, not really. They've been improving their detection for feeding players, but it's still a hard thing to determine.

The truth is that this sucks, yes, but it happens to both teams. This is why MMR is most accurate over a long number of games played -- if you don't rage/feed/disconnect, there are only FOUR spots on your team that this can occur, and FIVE on your opponent's team, so the balance ultimate works in your favor. Negative confirmation bias, however, always reminds you of the times that your team had a heavy weight on it, and tends to assume that any game where your ENEMY had that heavy weight is just one where you or someone on your team did unusually well. Remember that you're far more likely to remember the game where your top-laner fed 6 kills than the one where the enemy top laner fed 6 kills.

big boi edri6/21/2018, 2:30:17 PM4 votes

Your match history shows the highest your MMR ever got was about Plat 5 (still a full league ahead of Gold 5, but definitely not Diamond).

It also shows you repeatedly feeding like crazy and having super low kill participation in many of your games. I know everyone likes to point fingers, but sometimes you just gotta take a look in the mirror.

Junkο6/21/2018, 1:44:54 PM1 votes

Literally stuck in the exact same scenario right now. Playing against Plats to climb out of Gold 2, and just now I got demoted after playing 1 game against normal Gold players, where I had such gems as Kleptomancy Kai'Sa, 2/13 Nami and 9/15 Wukong on my team.

Great system.

RookPusher6/21/2018, 5:11:46 PM1 votes

They can do something about it, many logical steps have been posted on these boards. Like many things in the real world, we don't lack solutions, we lack political will.

The solution (imo) is to A. Incentive normals B. Standardize Ranked C. Have ranked-based punishments for deviation from averages.

In other words, if you play Champ X in Role Y, we look at the average deaths. If you fall outside of 5 deaths on the average, then after 3 games of this, you have to play 10 normals before ranked again.

Like, to me I can't even fathom why this isn't implemented from a logistics standpoint. If you say "well we don't want to dissuade RP buyers" then fine, I get that. But in terms of cleaning up ranked, it's obvious to me Riot isn't interested.