Bad Player Behavior and solutions

adjoth·8/17/2016, 8:06:01 AM·1 votes·354 views

= Summary = Basically the current system to deal with poor player behavior is flawed. There are to many holes in the way players can report. Like if a player gets honored and reported, do you treat them separate or does on negate the other? Or what if players don't report someone that was toxic so the number of reports is lower. Lots of holes and questions without answers. Now skip over "The Problem" section to "The Solution"

= The Problem = These players may seem nice at start but I insure you if you on the enemy team, camp their lane. Ally you might want to mute them at the start of the game cause the enemy's gonna take the advice above. And since Riot will not do anything, or cannot do anything, its up to the players to sort things out. The Summoners Code the most viable thing we got right now. But it lacks impact, people rage, they talk shit. And the summoners code clearly isn't getting the job done. It just doesn't work as well as Riot hopes. A simple brake down, lets say you have a "bad" player on you team (not to hard to image), they are feeding, toxic whatever. Now post game comes up and what happens, well sometimes you opponent might honor them. After all they made the game fun for them. Who doesn't want a free kill every 30-50 seconds. So what if they are shutdown, maybe give them a kill just so it resets, if not it's still what 50 gold, you'd take it. So now you have possibly 5 players that aren't reporting your "bad" player some might have even honored them for it. Even if the spent a good duration of the game raging in ALL CHAT and feeding there players aren't reporting them. Moving on you'll have at least 3 other players reporting him/her right (not including yourself)? Not always the case you see most people wouldn't report their friends. That's right I'm talking about parties, group of 2-4 people that will not report their friend. In fact they might even report you, so now you have 1 person getting reported by 2-4 people vs your 1 report (per a player you reported). Sometimes the system works flawlessly and you get that message say a player has be punished, but most the time you don't. Strictly speaking out of all the players I've reported for toxicity (ignoring players that didn't ALL CHAT), I've only seen maybe 2 of them where as that message pops up. I've been playing for roughly 2 years now so there are a fair number of players that I've reported and of those maybe a 10th of them raged in ALL CHAT. I don't have exact numbers but I can say for sure I've reported at least 10 players for clear violations whether it was feeding or being toxic in chat. That means 10% of the players I've reported that where clearly Toxic and/or feeding have been punished so 90% where left unpunished. No keep in mind I'm completely ignoring all report where they player didn't rage in ALL CHAT and or were clearly feeding (not just having a bad game). If I included that I'd likely be less that 1%, in fact I've only seen the player being punished thing 2-3 times max. But getting back on track 10% that where ALL CHAT raging and or clearly feeding got punished, 10%. That's terrible, now to their benefit it's possible this was there first offense, maybe they just had a bad day. I don't know why they'd think league would better the situation but hey. So maybe, just maybe the other 90% weren't repeat offenders so got off with just a slap on the wrist, their first strike if you will. Now realistically every report cannot have someone on the Riot staff looking over gameplay footage. An automated system as we know, has flaws. = The Solution = So here's an idea, make it like jury duty. After a certain number off Report you'll have say 3 or 5 random players that will look over that chat and video in need be (in case of a player feeding). Next give out light punishment for false report, just like waiting 5 minutes before you can queue but make it so the player has to be logged in so they cannot just switch account (a system that should have be implemented ages ago). Finally give the players a placebo report, just one that is for the players personal satisfaction and will be completely disregard as a report. Now you can report those players that (had a bad game) and it makes you feel better and no harms done. Now the whole jury duty idea has some kinks in it, if you require it they might just say guilty or not guilty immediately just to save time. If you make it so people can volunteer (which might be best) you might have players that are just looking for there case to clear themselves. Even if you ban out that summoner that can log on with a second account or a friends account. Since this requires a far amount of effort 1st you make it so volunteers have no idea who they are "judging". This will prevent bias on account of the summoner themselves and prevent players from mindless skipping over cases until they get to there own (or what they think to be). 2nd make the cases random for the same reason as the 1st. 3rd keep track of how many times they are sent though this system. After a number of times they get sent to the tribunal instead to be dealt with normally. And any case in which false reports where found the reported individual will have those report remove and set back to the number they had before (IE. if you had 10 but one was false you have 9 afterward, you can still be punished if the before report hold true thou. Only difference is the next number of reports needed to get sent though the system again. Like if it was every 10 reports you'll need 11 instead of 10). Lastly the number of reports in a given game should give some notice, not just the amount on a single player. Since you might have 3 "bad" players but you where the only one to report them, maybe consider if the "bad" players are in a group together. This could help in case where a group of people don't report because they are partied together. = Problem Within The Solution = The difficult parts will be how many report till they get sent though the system. While punishments for false report will help but looking at every single report will be harsh. You can weight the report, say if an enemy reports your "ally" they count for more since if they say that was bad, it likely really was. Next issue is since its volunteer you might have more case that players to review them. You could try offering benefits, IP or RP after 20 case or some such deal, but you'd have to find a nice balance in-between the reward (whatever it might be) and the risk (time lost in a likely extremely boring manner). = Notes =

  1. Calling a player "bad" means they are in someway not following the summoners code in a noticeable way. So toxic, AFKs, Feeding. Not failing to report a "bad" player which cannot be proven without some admin rights (being on the Riot staff) since reports aren't publicized.
  2. Since actual data couldn't be used the numbers are educated guesses or estimates of their actual value.
  3. Feel free to point out flaws in idea (but try and keep it constructive) I'll try and answer them or even create you own solutions.

3 Comments

Deep Terror Nami8/17/2016, 9:04:51 AM2 votes

Honors do not affect reports.

It only takes one report to flag a player for review.

Premade reports do not stack.

Certainly the system can always be improved, and Riot is always working to do so, but most of the "problems" with it don't exist and are perceived only due to ignorance on the player's part and a lack of clarity on Riot's.

LostFr0st8/17/2016, 8:22:14 AM1 votes

Honours are completely separate from reports.

Kei1438/17/2016, 12:32:25 PM1 votes