My First Thoughts on the New Honor System

ModWuks··48 votes·3,196 views

In one sentence, it's freakin' amazing.

For context, I'd been losing for the past 3 hours straight and I was started to get frustrated with my performance, and some of that frustration ultimately affected my perception that I was simply getting unlucky with matchmaking as well. But I as with the ranked system and my prior experience on Oceania, I knew I'd rebound at some point once I got re-accustomed to the ping difference there and I regained my confidence.

Unfavourable Early Game Conditions


Playing at a deficit for 30 minutes

I queue up for my last game, picking and receiving jungle, fully expecting to play Master Yi. Well, our team bans out Master Yi, but it's 100% my fault for not pick intenting it so I say nothing. Champion Select goes on and the enemy picks Rammose (Ok.), so I counter-pick with my only other 'viable' jungler, Kayle. I'm not a fan of her clear, but against Rammus, I'd take Kayle over Master Yi any day.

The early game was pretty bad. The enemy Rammus got several early kills and rushed a first-item Thornmail. I maintain my jungle rotations and gank for lanes when the chances of me getting a kill are good and it doesn't set me behind in camps/levels. As the game progresses, tensions start to rise and my teammates began to vocalize their frustration. As to not name names, let's just say some of the things said weren't the most positive of messages. However, I knew that most of the gold was on two champions, my team was holding their own pretty well despite the surrender votes, and the enemy team was having difficulty pushing their advantages (again, partially because a lot of the early gold was funneled into Rammus).

Understanding that we had a decent shot at pulling a comeback, I quickly ended the back and forth arguments on my team as they manifested.

The End Game and Post Game

"Mate, honestly, we still got this."
"Legit, stop being toxic."
"I'll build Black Cleaver for you Sivir."
"Alright, I'm building Wits End now for the rest of the team."

The word 'useless' was thrown around a lot, but I couldn't be bothered by it; we had a game to win. The game seemingly hit a crossroads a bit after 30 minutes into the game when they thought they could start wrapping up the match. Rammus saw the Nexus turret was low and made a unilateral decision to go for the kill on the turret. With a decent amount of Armor and Magic Penetration and sick shields and peels by Janna, we saved the turret from falling and killed one of their beefiest players. After their players came back up, another fight quickly ensued. Taking advantage of the enemy's poor target focus, we aced their team and just barely snagged Baron in the process.

You know how the rest of the story goes. I wouldn't say that being a super positive player is something that comes naturally to me to the point where I don't have to think about it, but it really isn't something that I think requires a tremendous amount of work. The new Honor System really brought my behaviour to the forefront since I knew we had a good shields and heal teamcomp, we weren't super behind, I was on our team (obviously best player OCE jk), and while being supportive isn't natural to me, it's at least easy.


4/4 Honors? Feelsgoodman.

All in all, there will be those games where you'll have positive players in your game who can help you see your situation in a better light, but there will also be those games where you won't; and that's where you can make the conscious decision to put that little bit of effort to keep your team together and play past 15 minutes. I knew our top laner was frustrated at me for not ganking top while the opposing top laner got a nice camp, but I played the map that I thought would allow me to stay relevant while communicating my intentions to my team.

Incentivising positive behaviour with more consistent rewards and visible progression? Let's do it.

VOD:

https://www.twitch.tv/boardscommunity

47 Comments

Deep Terror Nami26 votes

I'm interested in seeing how long frequent honoring lasts, and how it will plateau; will it remain very frequently used, or will people be more interested in skipping past and exiting?

I hope Riot gets back with us every so often with details on how this system has affected behavior overall, if at all.

I Am Ravi8 votes

As someone who has used the honor system for 5 or so years, it's good to see it getting an overhaul. I mean if anything it promotes positivity with incentivised rewards, so yh I think it's a step in the right direction.

Big ups to RITO.[slayer-pantheon-thumbs]

NinjaGuy691 votes

I'm interested in seeing how long frequent honoring lasts, and how it will plateau; will it remain very frequently used, or will people be more interested in skipping past and exiting?

I personally would like to work towards a goal of Rank 5 Honor not to be able to show off to others but more as a personal goal for myself. If I can do this, I think it'll help me feel confident that I'm truly #reformed. The rewards are a nice bonus and I think a lot of people are going to try to abuse the system just for free loot but my hope is that it truly does promote and foster a more sportsmanlike community.

http://i0.kym-cdn.com/photos/images/newsfeed/000/692/309/094.jpg

DrCyanide2 votes

I think the demographic most likely to skip past it is the demographic that feels it's not of use to them - mainly those who either one trick or prefer to play limited champion pools. The announcement has been very clear that you need honor to get key fragments (with more key fragments via the Capsules), but that doesn't really effect those who are already sitting on a pile of completed keys. I could probably go a year without getting another key fragment before I run out of keys at this rate, and I branch out a decent amount.

I don't think it'll die down as much as the system it's replacing, but it will die down.

Glory ln Death2 votes

The announcement has been very (un)clear that you do not need to receive honor in order to earn key fragments. Key fragments are earned by playing games and not receiving punishments.

The way they worded it was very poor - I don't understand why they are using the phrase "keys drop through the Honor system", because that does make people think they get keys by receiving Honor in games. Every comment they've made to clarify that (and they've had to clarify it frequently) has been something to the effect of "you don't need to get honored, just play games and don't get punished".

They really need to drop the "through the Honor system" line...

HalcyonDweller1 votes

Just speculating here:

They might be saying "through the honor system" because the honor system is the final determination as to whether or not a player receives rewards.

Glory ln Death1 votes

It's probably something like that, but it's still very confusing and misleading.

SorryForYourLoss1 votes

I have a ton of keys as well, can you guess my main? Kappa. But on a serious note, I like the way the new system sounds. and immediately after the game they said they would have a loading screen (before postgame lobby) that allows you to honor a teammate. Which in all seriousness, doesn't sound bad to me at all. What i'm curious of, how will this effect people in low spec mode?

Leonerdo3 votes

I am of the opinion that the hype will wear off very quickly. There doesn't seem to be enough incentive to continue being positive. Once people get level 3, they get all of the loot rewards automatically, as long as they stay neutral/don't get punished. The only thing to earn (or give out with your votes) is lobby-wide recognition on the end-game screen and the loading screen flair. And honestly, I don't personally care about the latter, and the former doesn't matter if your teammates don't agree with their votes. The only thing left is the thing we already had: individual recognition, one player to another; and that doesn't seem to be enough to hold people's attention. But maybe now that the voting is front-and-center before the end-game screen, that will be enough to keep up participation?

I hope this isn't the case, but it's possible that people won't even change their behavior, but manage to get level 3 from "GG" honor votes for carrying occasionally, and then entirely ignore the system.

Ugh, I mean, I like the new system. It's certainly an improvement. But the bulk of that improvement comes from the changes to how voting works. The rest of the changes, like the rewards and levels, are underwhelming. For a system that's complicated enough to require 4 pages of FAQ, I'm just... underwhelmed.

JRobin311 votes

I am also interested to see how the new honor system holds up. Will it be engaging enough for players to want to earn more honor?

HalcyonDweller1 votes

I think the power in it comes not from punishing players, nor from rewarding them for being overly positive. Specifically it rewards players for NOT being dishonorable.

Behaviorally speaking this ought to do a lot to improve player behavior because people will want to hold onto their lvl 3 to continue receiving rewards, and if they receive punishment and drop down a tier they will want to try harder to get back up to lvl 3 and receive rewards again.

ModWuks1 votes

{quoted}

I think the power in it comes not from punishing players, nor from rewarding them for being overly positive. Specifically it rewards players for NOT being dishonorable.

Even so, I think the primary purpose may be to reward already positive players, with reducing toxicity (which is a huge goal itself) as a secondary goal.

HalcyonDweller1 votes

I think that's great! It will make players feel better about remaining positive, and maybe prevent some players from stooping to fighting fire with fire :)

I'm looking forwards to seeing the impact the new system has on the community.

Leonerdo1 votes

I don't know what to say to that. Uh, I guess you're right. Holistically, they are just giving out more rewards (honor capsules) and doing the same thing they always do (deny you loot if you are toxic). But because everyone starts at honor level 2, everyone gets to have the ceremony of leveling up, so they feel like they are being rewarded for being neutral. But I'm pretty sure that leveling up is inevitable for 90% of the playerbase. In a year, everyone who's not being punished will be level 5, the celebration of "honor" will be a distant memory, honor capsules will be taken for granted, and we'll be back to where we are today but with more automatic loot.

But you're right that for a few months people will feel extra good about being neutral ("not dishonorable"). And maybe that will be enough to push a couple of nearly-toxic people to be more level-headed. But again, for a system as complex as it is (and for how long it has been in development), those are some pretty tame benefits.

I really hope the loading-screen flair is more important to people than I think it will be...

SzGamer2272 votes

Maybe they could force a 7-8 second period that you have to wait out that can only be skipped by honoring a teammate... XD

Lapis4 votes

Man, I love the new honor update. Sorely needed. I do wish I could have kept my teamwork banner though, I was sort of proud of that thing.

ModWuks5 votes

{quoted}

Man, I love the new honor update. Sorely needed. I do wish I could have kept my teamwork banner though, I was sort of proud of that thing.

Yeah, I lost my Great Leader crest on Oceania :c

I actually managed to keep it for over a year, surprisingly enough.

http://i.imgur.com/F8p0ksS.png?noredirect

50000000000000001 votes

And you got that while you were level 15? Damn.

ModWuks1 votes

{quoted}

And you got that while you were level 15? Damn.

Honestly, the system was a bit skewed when it came to the old Honor System. From what I could tell, it was predominantly a Honor/Game ratio, so being positive at the start definitely increased your chances of earning a badge.

50000000000000002 votes

tbh I'm most surprised by 426 IP gain from one match. Other than that, quick question: is it possible to honor more than one player in a match?

ModWuks5 votes

{quoted}

tbh I'm most surprised by 426 IP gain from one match. Other than that, quick question: is it possible to honor more than one player in a match?

I got 92 IP base, 150 from first win, 18 as matchmade bonus, and 166 from a per win IP boost. There's an event running alongside their OPL competitive scene where if you guess the team wins correctly for the week, you get an IP boost!

And no, with the new Honor Update, each player can only honor one player, increasing the value and weight of each point that you send or receive.

Catastrop3 votes

{quoted}

And no, with the new Honor Update, each player can only honor one player, increasing the value and weight of each point that you send or receive.

D: D: D: D: D: D:

But I like showering my team with Teamwork when they're especially good sports, it just doesn't feel right praising one guy when everyone else was amazing. Oh well.

ModWuks3 votes

{quoted}

D: D: D: D: D: D:

But I like showering my team with Teamwork when they're especially good sports, it just doesn't feel right praising one guy when everyone else was amazing. Oh well.

It makes reaching level 3+ and showing off those Honor Flares that much more valuable :P

50000000000000001 votes

There must be a better way :( Sometimes there are 2+ praiseworthy players in one match. Just allowing multiple honors is probably not the right way to go, though.

SorryForYourLoss1 votes

participation trophies dont belong on shelves.

NinjaGuy691 votes

Other than that, quick question: is it possible to honor more than one player in a match?

You can only honor one teammate per match at the most.

Xetheran2 votes

Haven't seen it yet. But when I heard of it, I cheered :P

Lol is in desperate need of a better community and less toxic a-holes, and I was honestly pissed when they first announced the first honor-system and told us people would be able to give honor for good behavior and so forth. Not that it was a bad idea, but it was SO much unused potential there.

Either people fished honor, or simply didn't care cause it gave you nothing else than a small banner, telling other players you're nice or whatever. Eventually, no one cared... Now when you will get keyfragments(right?) from getting honor it's WAY better and will probably motivate at least some players to behave, if not nice, then at least nicer(Cause people, honestly, it's not HARD to be nice!! Is it?).

Altho, I think many, or most, players don't know that it's not ok to fish for honor (Same thing as many thinks an offense is not an offense if it's "just normal" or "just bots". Well, IT IS!). Riot REALLY needs to inform the big crowd that theses things are not ok, so the honorfishing(Players who ask others to give them honor instead of just FUCKIN EARNING IT! Or friends giving each other honor, or players offering/asking for "honor for honor") and abuse of reports for that matter(ex. reporting someone for "inting" even tho they just died a lot even tho they did their best).

Cause people honestly believe they can troll, abuse, int and act like ass-hats to others just because "it's just a normal blindpick". It's like being on football practice, kick someone in the balls as hard as you can and then ask them why they got mad about it, cause it's just "practice".

Riot, please(Fuckin please!) use this new honorsystem to make a difference. Cause all that jazz about "Most players who get punished better themselves" feels kind of, well... Most talk. Cause either Riot is lying and the punishments aren't giving any effects, or there is just really few who gets punished at all, so there is no big positive impact on the community. Cause, maybe it's just me but, I've not noticed any bigger difference over the years. And yes, I've been around for most of them.

Riot PLEASE! A player who've been fucked up tired of all the toxicity for years

KORGtuners2 votes

I must be fucked up.

You are changing your behavior for a post-game graphic?

There are some pretty fucking awesome reasons to be a nice person. You choose a post-game graphic?

To be clear: the only difference between new and old honor system is the post-game graphic.

ModWuks1 votes

{quoted}

You are changing your behavior for a post-game graphic?

To be clear: the only difference between new and old honor system is the post-game graphic.

I'm consciously acknowledging my behaviour and my demeanor towards my teammates in part to the new visibility of the new system. I could've said nothing all game and let my team fall apart for marginally less work, but the system acts as a way to further encourage positive behaviour.

Will it resolve toxicity? No, that's what an evolving Instant Feedback system's for. This is to acknowledge the efforts of the other 95%.

KORGtuners1 votes

This is to acknowledge the efforts of the other 95%.

If 95% of this community is considered honorable; why are we only allowed to honor 1 person per game?

Battlecast Sona1 votes

it seems more about highlighting players that consistently display good behavior, more than trying to incentivize good behavior for loading screen flair.

But if someone chooses to not be a dick because they get some shinies out of it I would take that wholeheartedly 100% and beg for more. Who tries to flame someone for choosing to be a nicer player?

SpecterVonBaren1 votes

he enemy picks Rammose (Ok.), so I counter-pick with my only other 'viable' jungler, Kayle.

(Scratches head) How is Kayle a counterpick? Rammus's W doesn't work like Thornmail, it causes the attacker to take damage, not reflect their damage back at them. Regardless of whether you go AP or AD Kayle, he can just build armor or MR and still reflect the same damage and take little damage.

Hell, Yi (I know he was banned) would have been better since he has true damage.

ModWuks2 votes

{quoted}

Hell, Yi (I know he was banned) would have been better since he has true damage.

Yi's melee, so ulting in and getting taunted in the middle of the team would've rendered me useless.

I was able to do a lot more with Kayle, from shredding armor and MR with passive + items, and ultimately doing percent health with my jungle item. Kayle's more of a utilitarian-damage pick.

SpecterVonBaren1 votes

True, but she's still not a counter pick since she still relies on her autos for damage. Though depending on what champions you have experience with I can definitely see what you mean in that she could be the best choice for you.

ModWuks2 votes

{quoted}

True, but she's still not a counter pick since she still relies on her autos for damage. Though depending on what champions you have experience with I can definitely see what you mean in that she could be the best choice for you.

That and I only own Yi, Kayle, Fiddlesticks, and Cho'Gath on Oceania :P

Skins Project1 votes

Fiddlesticks.... Was gonna recommend you went fiora for the true dmg.

######Ba Dum Chi

Kei1431 votes

why are only your posts so colorful and formatful?

why can't the regular boards posts be like this.

Velzard of Koz1 votes

Mere mortals don't breathe the Aether thus do not posses the magical qualities of a God.

ModWuks1 votes

{quoted}

why are only your posts so colorful and formatful?

why can't the regular boards posts be like this.

Because I like beautiful things. One of the many reasons I love all of y'alls. <3

the weeaboo1 votes

I'm confused. I played a few rounds today and the new Honor system wasn't implemented. Is it exclusive to norms? Or is it still PBE only?

ModWuks3 votes

{quoted}

I'm confused. I played a few rounds today and the new Honor system wasn't implemented. Is it exclusive to norms? Or is it still PBE only?

It's been rolled out on Oceania first where it may get some changes before it's ideally released across all regions.

SorryForYourLoss1 votes

NA gets it in 7.13 were mid 7.12 now. New patch will be released early next week with dawnbringer skins, and missions as well.

Mr Noggenfogger1 votes

No, 7.13 is 2 weeks from now. The skins and missions are going to be released sometime this patch. No clue where you got that info

pryda0221 votes

lets be clear u got honored for your score and carrying late game with kayle. not many ppl are gonna honor you if your a shitter at league but nice in chat be real about it

Furor Nexis1 votes

I'm really looking forward to the new honor system. I always thought Honor was in need of a facelift and I can't wait till it hits the other servers!

ModAttysu The Poro1 votes

Honestly, I'm interested in how quickly or slowly it takes for honor to drop, and how it'll work in the long run.

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