Reasons for my Toxicity
I sent this to Riot to hopefully help with their ongoing research, figured I'd share here not necessarily for feedback, but to add to the wealth of information on the subject.
The main impetus for my toxicity, from my own introspection, seems to come from a feeling of helplessness during games. Like I'm powerless to not only perform enough to win some games, but beyond that my inability to rally the team to meet me even halfway. At this point, any sort of protest or slight from teammates irritates me to no end. It isn't just their words, but their play that feels almost like a personal attack. It feels incredibly personal, as if they joined this game with the sole intent to harrass me and make me have a bad time, like their only purpose was to do that instead of to try and play a game of league. After that it sort of often becomes an insult slinging competititon between me and others. This is, I think, an extension of a personality flaw of mine, where I typically argue to the death. I will die on certain hills, but for the most part I argue until someone is right and the other is wrong regardless of whether it is me that is wrong. This relentlessness can be obnoxious, especially in the wrong time and place, but for the most part I think the unpleasantness of it all is mitigated by laughs, and smiles, and reassurances of no hard feelings in disagreements. Things I can't really do through chat.
Overall, I'd say this is the pertinent information I can come up with:
-There are specific triggers, I can go hundreds of games without toxicity.
-There are real world influences, if it was a bad or long day etc
-Often incited because of a feeling of personalness with the trigger event. It feels like I'm personally slighted, although that is likely never the case. It feels like I was picked out personally to be abused through grief or inting, or just a lack of trying to win a game that I want to win.
Brainstorming on Solutions:
Ranked Restrictrictions and Chat restrictions were somewhat effective, but definitely not effective enough.
For me and my ilk, I think it would be a lot more effective if there was sort of an "LP handicap" if you are toxic too much. Sort of like leaverbuster, where the more toxic you are, the less LP you gain per match for a set number of matches. Often times I think toxic people are people that really care about the game, really care about winning, really care about climbing. If it's a constant nuisance to climb, I would imagine it would act as a deterrence to toxic behavior better than permabans would, because passionate players will just get another account and go through the process, while also being more toxic because they have less at stake every time they get banned.
-I don't see reform happening that often with cases like mine, since the toxicity more than anything is an outlet of frustration. I may as well be talking to no one, or talking outloud without anyone to hear (which also helps if I vocalize my frustrations rather than type it out)
-An ingame message system that detects when you're being toxic and gives you a giant message, or orange text in game with a sound that tells you you're likely to be banned. it might bring some people back to earth.
A way to turn off your ability to send messages the same way you can disable all chat. Just turn it off and then you can type type type and no one will be able to read what you send.
Anyway, thanks for listening if you do. Good luck in your experiments!