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Overwatch system: The way to end griefing

Mudbloods··3 votes·2,239 views

Dear Riot, After verbaly abusing the griefers and trollers that i seemed to encounter every single game (which one year ago got me perma banned) i started thinking about ways to catch these griefers who, in my opinion, are the ones who make the community toxic. Then i remembered the "Overwatch" function in CSGO. For those unfamiliar with the system, it basically lets experienced players review gamefootage to see if reports of hacking are actually true. Have you ever thought about implementing this for League? This is how i see it working:

  1. You will have a computer function reviewing every report of griefing/inting very roughly (meaning that every case of griefing/inting will be caught, but there might also be some instances where it is not actually griefing slipping through).
  2. Players above gold 1 with an honor level of at least 4 will be able to review games that have been flagged by the system.
  3. After reviewing the game, the player will either flag the play as "not grief", "definetly grief" or "unsure"
  4. After a game has been reviewed 10 times, and have been rated "definetly grief" 9 out of 10 reviews (with "unsure" not counting as a review) it will be sent to a Rioter, who will review the game and be able to punish the player accordingly.
  5. To get players to review games, there could be made a weekly mission of reviewing 5 games which will grant an EXP or BE reward. Please let me know what you think about this proposition - constructive criticism is welcomed with open arms. And if you too would like a less toxic environment, please make sure to upvote this post. Sorry for my bad English Also: Please stop calling bad plays for "int" plays. Inting is short for intentional feeding and just because you play bad does not mean that you int. // Mudbloods - a concerned League player.

16 Comments

Imperial Pandaa10 votes

This idea comes up a lot so will just quickly address some points.

  1. It is easier to judge CS:GO for griefing than it is for League. The community is largely divided on even defining exactly what griefing is. Is my Reksai support griefing or simply off meta? Is my AD Donger griefing or offmeta? Just some examples.

  2. Honor resets at the beginning of the season. Meaning a few months won't have anybody reviewing.

  3. Rank and Honor level does not mean good judge of griefing.

  4. The Tribunal existed for just chat logs and I don't think it had a restriction and it was still months behind. This would be more so.

Mudbloods3 votes

So when I talk about griefing it could be someone refusing to play - e.g. My bot lane got ganked twice, so my Nautilus refused to go bot and instead followed my jungler around and tried last-hitting his camps. Then he sold all his items and bought 6 longswords. I don't necessarily think of weird champion picks - also i wanted this most of all for the "inting" feature. I believe that higher-ranked people will be better at spotting someone griefing, as they have greater game knowledge, and therefore have a better understanding for for instance a support player roaming top lane lvl 3. It doesn't really matter that honor resets - you could just go off last season honor lvls for the first couple of months. This would be kind of like the Tribunal system, but an improved version. I think everyone else in this community has come to the same conclusion as me: Toxicity is a problem, but an even bigger problem is griefing and intentionally feeding. Negative behaviour often leads to more negative behaviour

Imperial Pandaa4 votes

{quoted}

So when I talk about griefing it could be someone refusing to play - e.g. My bot lane got ganked twice, so my Nautilus refused to go bot and instead followed my jungler around and tried last-hitting his camps. Then he sold all his items and bought 6 longswords. I don't necessarily think of weird champion picks - also i wanted this most of all for the "inting" feature.

Great, but that is an easier case to judge. Hasn't funnel Kassadin with Taric been a thing recently? How would it handle strategies like such? What would happen if it became a mainstream tactic after x players already got punished for it?

I believe that higher-ranked people will be better at spotting someone griefing, as they have greater game knowledge, and therefore have a better understanding for for instance a support player roaming top lane lvl 3.

Not even joking, have you seen some Iron IV games? Fiestas happen. Plenty of bad judgement calls that someone higher rank may identify as inting.

It doesn't really matter that honor resets - you could just go off last season honor lvls for the first couple of months.

I'll give you that much just for ease of discussion.

This would be kind of like the Tribunal system, but an improved version. I think everyone else in this community has come to the same conclusion as me: Toxicity is a problem, but an even bigger problem is griefing and intentionally feeding. Negative behaviour often leads to more negative behaviour

And how is it going to solve the previous problem with Tribunal? How is it going to keep up with the sheer amount of cases?

Mudbloods1 votes

I can see what you mean with the Iron IV games, though I don't think it is that hard to judge if someone intentionally walked into tower range, or if someone did it on purpose. I do, however, think there are some cases (as you also pointed out) which will be subjective, in which I think the "unsure" button is great. Also, I know it is just an example, but "funnel" is a pretty known strategy, and I am sure that most high elo players know of or have at least, heard of it. I think there is a clear distinction between griefing and trying a new strategy, however, I do not think it will be hard to see the difference. In other words, I personally think it is easy to see if someone is playing to win or not. I do not know how many reports get in the system daily but I could imagine that there is a lot. This will help a bit with these reports and hopefully, the system could also scare some people from griefing.

GatekeeperTDS2 votes

I do not know how many reports get in the system daily but I could imagine that there is a lot.

Take the number you're thinking, and multiply it by a million.

rujitra4 votes

I think you forgot the biggest reason not to copy CS:GO system - it doesn't work worth jack shit. People troll all the time in CS:GO - one of the reasons almost everyone I know stopped playing it. They permit blatantly trolling activities because the community gets to vote not to punish simply because it's "for the lulz". There's so many things wrong with the CS:GO system... and that doesn't even begin to discuss scaling such a system up to League.

Mudbloods2 votes

I don't think you read my post, making your point completely invalid. No high ranked honorable player with just the smallest amount of dignity would ever let a player who is running it down off the hook just "for the lulz". If you ever got trolled by such a player while playing ranked, you would know for sure.

Silent Gravity1 votes

Are there any highly ranked players that int, troll, or grief in any manner?

Yes.

Do at least some of those slip through the IFS?

Yes.

Therefore there are high level 'honorable' players who would vote maliciously.

FioraWillCarry2 votes

You really should take up watching streams as a hobby. If you think high elo is some kind of bastion of sportsmanship and fair play, you're in for one huge disappointment. The most legendary assholes in the League community are high elo.

Imperial Pandaa3 votes

I chose not to comment on its effectiveness as I have no experience with it. All I know is in theory it is easier to tell intentional friendly fire or snap aim to accidents.

iMidg3t2 votes

{quoted}

I think you forgot the biggest reason not to copy CS:GO system - it doesn't work worth jack shit. People troll all the time in CS:GO - one of the reasons almost everyone I know stopped playing it. They permit blatantly trolling activities because the community gets to vote not to punish simply because it's "for the lulz". There's so many things wrong with the CS:GO system... and that doesn't even begin to discuss scaling such a system up to League.

Thats a straight up lie. The csgo community is punishing trolls, idk who told you otherwise.

Nightsky Pirate1 votes

3: Honor level only indicates the player hasn't been punished and plays regularly enough.

NF Remilia2 votes

And who is gonna judge and how? Imagine if iron player can judge challenger player. I notice almost all of the adc below plat thinks the support is trolling if they roam.... From rank to rank has huge difference. It will have easy cases but most of them will be hard to decide. Unexperience players can think its grief but someone that actually know what is he doing will not. Again my adc wanted to report me because i warded river (when we pushed enemy to their turret) imagine him judging challenger support and be like " oh yeah he leave his adc for 10sec thats afk , inting , griefing .. Perma ban this guy!" ... The system we have right now is not perfect , but it gets the job done and its way better than people's suggestions.

Kei1432 votes

{quoted}

9 out of 10 reviews (with "unsure" not counting as a review) it will be sent to a Rioter, who will review the game and be able to punish the player accordingly.

Fun fact, even without player's input, there already is a Rioter (infact, teams of them) reviewing disruptive gameplay reports. The hard thing is to be able to distinguish between intentional disruptive behavior and bad decisions/plays cos someone is either tilted, distracted, or just bad in general.

The process for disruptive gameplay reviews/punishments are already slow without the player's input. It will be even slower with the player's inputs, and speed was one of the main reasons why the tribunal got shut down.

Also, from what we see on these boards, people whom complain about intentional disruptive gameplay behavior happening close to every game typically are the ones that have it wrong.

FioraWillCarry2 votes

This is a bad idea simply because I will try to get every feeder in my game punished using this system. I will be biased as fuck. Every single time I get some noobshit going 0-10 in my games I will write that fucker up for griefing. I sincerely doubt you want somebody like me getting you banned for doing bad one game.

KFCeytron1 votes

Many years ago, LoL's behavior system used something called the Tribunal, comprising player volunteers who logged into a system that showed them chat logs from reported players. Those volunteers would then vote on whether to punish or pardon the reported player's case. This system's main flaw was that it simply took far too long due to LoL's huge playerbase. Participants would often be reviewing chat logs that were several months old, with a growing backlog. In addition to that, not every participant took the task seriously: some would spam the same verdict for every case without even reading the chat log, or even invert their verdicts on purpose.

The current system, called the Instant Feedback System, or IFS, is automated software that uses machine learning to determine what behavior should be punishable and when a player's behavior should be punished. It started with data from the Tribunal, and has been learning and adapting for years. It operates on the same basic principles as a spam filter: get a corpus of data (emails/chat logs), have humans categorize each item as acceptable or unacceptable, find patterns within each category, and then finally look for those patterns to automatically categorize new items without direct human evaluation. Each report is like clicking the "spam" button. When a new pattern starts to get lots of reports, the IFS recognizes it as a new form of toxicity.

The IFS is efficient and unbiased. The Tribunal was not.

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