Queue dodging penalties

Reflexive253·11/8/2016, 6:22:02 AM·2 votes·372 views

I'm sure this has long been discussed before, but this is something that has been bothering me for a few weeks since my return to the game.

While I understand the penalty system for leaving games, or even queue dodging, there's a few questions that came to mind. Why are the penalties for leaving during champion select just as high as they are for leaving a game? Some of us aren't always able to follow through with playing a game, and while I understand the penalties for leaving/going AFK in the middle of a game, why is it just as harsh for leaving lobby after finding one?

Today I had to leave a game in lobby to help take in some groceries, and later because my computer was acting weird. The first time it was a 5.5 minute wait, the second it became a 30 minute wait for queue. Just some thoughts, open subject. Just wanna know how many of us feel the same about this. Thank you for those that read it. ^_^

TL;DR Leaving game lobby should not have the same penalty as leaving mid-game

3 Comments

Zombiemaster11/8/2016, 6:40:49 AM4 votes

The penalties may seem similar, but they aren't exactly the same. Queue dodging will result in a small LP loss and a one-time time penalty. This of course will be increased for multiple dodges within a short enough period of time.

Leaving mid-game will grant a full LP loss for that game and (if done frequently enough) will result in a Low Priority Queue punishment. An LPQ punishment is where you have to wait a certain amount of time before entering the actual queue, and this lasts for 5 games. The amount of time you need to wait will increase as you continue to leave more and more games.

Xikini11/8/2016, 6:39:01 AM2 votes

I agree on the overall point. Leaving from Lobby, should not have the same impact as leaving mid-game.

However, the reason they have the same penalty, is so people don't "refresh" until they have a good team composition, or if their preferred champion is banned/picked, they don't simply dodge cue, until they get their preferred champion or role.

It takes multiple minutes to find acceptable play conditions, and more multiple minutes to select champions before even starting the game. Dodging cue forces this process to basically restart, because one person dodges cue.

While I myself haven't had any trouble with this process, as I've never had something come up in real life forcing me away from the computer.. I do digress that I cannot think of another acceptable way to fulfill the needs of multiple thousands of players per day going through the cue system, I understand the frustration of real life having to take precedence over the game, and being punished for something out of your control.

It comes down to, requiring a harsh punishment system as a deterrent to the players who want to abuse the system, but not too harsh of a punishment for those players who infrequently have "something come up".

While I don't think the current system is perfect or could not be improved, I also don't think it's terrible or wrongly set-up to the degree that it requires immediate change.

Of course all of the above is simply from personal hypothesis. Take my answer with a grain of salt.

Cheers,

Xikini

ph1234k11/8/2016, 6:50:33 PM1 votes

They don't have the same impact.

However, not being able to follow through is not an excuse. If you may not be able to follow through you should not be starting a game. Schedule your time appropriately