Isn't this what people wanted?
I'm just going to say a few things about Riot's decision to link Hextech Crafting to positive behavior.
-
People have been asking for years for Riot to institutes some form of reward for good behavior in addition to the punishment system. Honor was a first attempt, but that depends on how other people perceive you. And the ribbons were difficult to earn. What I remember was that it was supposed to be based on consistancy in receiving them, but casual or irregular players may not ever see a ribbon despite positive behavior. That can be discouraging, especially to players who haven't internalized the kind of behavior Honor was meant to reward.
-
The problem with rewards is that, if not handled properly, they become achievements, rather than a continuous reason for a shift in behavior. Take games like Mass Effect or Fable, where a player can chose between morality paths (I'll use the Star Wars Light/Dark side for simplicity), and achievements based on each path. A player who normally prefers a Dark Side approach to games sees the Light Side achievement will chose those options long enough to get the rewards and then will go back to their normal behavior.
-
I've seen a number of posts about "I haven't been punished for X time frame. Why am I ineligible?" This is most likely the section that I'll get flamed on: Why are you surprised Riot chose to link good behavior to this? They been looking for years for a way to reward good behavior beyond events like Snowdown and Pool Parties. I can't speak for the appearance of inconsistancy in ineligible players, but they've linked reform to becoming eligible again. That means players need to prove that they've changed. My best guess? The differences are due to punishment levels. A player who has received a 10-game chat restriction has far less to prove they've changed than a player who has shown toxic behavior consistantly enough to receive the 2-week ban. I've also seen far too many 2-week/permabanned players who don't seem to view the chat restriction levels as a 'real' punishment and conveniently 'forget' that they've already been through those levels of punishment.
And no, I will not do a TL/DR.