The Cause of Toxicity

Threxes·9/14/2019, 8:23:40 AM·1 votes·1,378 views

So, my favorite streamer, Tf blade, got banned for 2 weeks on the Turkish server. Also, he got suspended from twitch. He was toxic no question about that. He deserved the bans, but what made him to be this toxic?

Well, he grew frustrated because of trolls, soft-inters, inters, win-traders, teammates who give up and stop caring about winning etc…, he reported these players to Riot Support yet Riot did nothing to stop those trolls.

I know Riot wants to lower toxicity and discourage toxic behavior. However, toxicity (flaming) is just the result of something else. The root cause of toxicity is the player behaviors, the things I’ve listed above. I list it again because its important trolls, soft-inters, inters, win-traders, giving up and teammates stop caring about winning etc…

These players deserve the ban just as much as people who flame their teammates, sadly these players are not punished even if Riot is presented by the evidence. Please, fix the root cause of the problem more seriously and not just treat the result of the “diseases”.

2 Comments

SEKAI9/14/2019, 9:13:07 AM3 votes

That's more to do with behavioural misconduct is a lot harder to detect and prove than language oriented misconduct, especially the verbally expressed. Same reasons why it's a lot harder to prove if someone intended to murder another person without explicit manifesto and confession or strong circumstantial evidences (or if I punched someone on the street, unless there's some evidence that can be used to say I punched them on purpose, it can always be waved off with accidents or "just a prank gone wrong"), whereas it will be a lot easier to prove that the language I used against another was with ill intent especially verbal expressions that can be analysed a lot easily due to the presence of intonation and other speech techniques.

This isn't me saying the trolls should get away, but we're stuck with a situation Riot clearly doesn't have the tools needed to apprehend them.

It's like if say the police was both unable to find the remains nor force a confession out of Chris Watts (who murdered his daughters and wife then hid their bodies while pretending it was a disappearance, and behaved with red flags all over him), the case would then have to remain cold or at least it would take a LOT longer than needed, even if anyone knew he most likely was the culprit just by looking at him.

With trolls it's often the same, that we can usually tell with something that the guy is probably trolling, but if you're asked to systematically extract the element that definitively proves that they're trolling without a shadow of doubt or relatively close to there then it often becomes a big problem.

But then again, I do agree that so long the gameplay troll is able to get away, the longer the toxicity issue will persist and get worse due to "if you can't beat them, join them". I myself have gotten a lot more toxic than I was over the years, which I'm working to control; I'm very aware of the effect of unchecked toxicity.