I can improve Riot's feeder problem overnight
Out of every 10 games on average...
How many of those 10 do you participate in true back and forth competition where the outcome is ultimately determined by a clutch play, well-coordinated team fight or an amazing hard fought comeback?
Now how many of those 10 are basically decided by whoever had the least "feeders" on their team?
If you relate more to the 2nd scenario... you're not alone.
Riot has a REAL problem with people genuinely NOT caring about ranked while queuing up for ranked. You know the type: -They don't pick a ban or talk strategy in matchmaking. -Lock in a role they don't know how to play or go ADC support and steal CS -AFK in fountain during early game invades -10 deaths in 15min
"I don't care." "This isn't my main account whatever."
There is absolutely NO ACCOUNTABILITY for these people because "technically" they aren't intentionally doing it so reporting falls on deaf ears (or bot ears) because they are communicating their lack of care to the team, and didn't straight up quit the game.
My solution is simple. (Hopefully someone at Riot will see this, but I doubt it.)
Just as there is a penalty for leaving early and significantly decreasing your team's chances of winning, there should also be a penalty for significantly decreasing your team's chance of winning by constantly dying again and again with no remorse.
Do I think these people's accounts should be deleted for having a bad game? No I do not.
But what if certain poor performance metrics are hit you received a queue wait penalty. Disable their ability to join ALL non-CPU game modes for a short duration to encourage them to harness their skills in practice or non-competitive modes. This would (AT THE VERY LEAST) get people to think about their performance and how it effects a community already plagued with toxicity.
What those poor performance thresholds are can be left to people way smarter than I. While not every game with a feeder ends in DEFEAT I would welcome any data showing their isn't an overwhelming correlation to it.
With that in mind some basic concepts that could be built into a much more complex algorithmic system could look something like:
If Loss and 0/5/x before 10min ......... 30min ranked queue duration penalty. If Loss and >2/10/x before 20min ........1hr ranked queue duration penalty. and so on.
Obviously these could be tweaked and weighed based on roles - ex. Support tend to die more than other roles so assists taken into consideration.
Doing this would immediately improve the behavior and performance of the community. Less people feeding (and hopefully using practice modes) Less toxicity because people know players will no longer get away with going 0/10 and saying "whoops sorry guys bad game."
tl;dr - Penalize Queue Time for people who are significantly decreasing a team's odds of winning whether intentional or not based on poor performance thresholds.
Looking forward to hearing any logical response on why something like this would not improve the game and community over night.