I think we should be allowed to leave games.

mlm olo mlm·12/20/2018, 12:52:21 AM·1 votes·3,513 views

How I think it could work:

If a player disconnects from a game; they should be allowed to rejoin the game.

If a player chooses to quit a game; they are not allowed to rejoin the game. They will receive no blue essence. They will receive standard LP/MMR loss. No low priority queue.

If a player chooses to leave during champion select; They receive no LP/MMR penalty. They receive a one-time, non-escalating 1 minute low priority queue. Leaving during champion select is discouraged in master and challenger ranks. Those players will receive full LP/MMR loss for leaving during champion select.

-_- Things still in the works:

Reduced LP/MMR loss for completing and losing a numerically disadvantaged game. I don't think surrender should count. I would consider a scaling rate. The heavier the disadvantage the less that is lost.

Increased LP/MMR gains for winning a numerically disadvantaged game. Needs to be thresholds like being disadvantaged for at least 25% of the game.

We would need a specific "bug" button. Hit the button and your client restarts and sends a bug report to Riot. No log in required. To limit abuse, the number of times you are allowed to hit the button is limited to X per game. Leaverbuster would automatically log these instances to make sure a pattern of "bugging out" does not become malicious.

56 Comments

ModUlanopo12/20/2018, 2:47:27 AM10 votes

There's a simple reason this won't work: The moment there's a real benefit to be derived from driving someone out of a match, that's what people will do. It doesn't matter if the IFS is beefed up in response, toxicity will increase.

AeroWaffle12/20/2018, 2:03:37 AM8 votes

Players would just "disconnect" from the game once it's known that clicking the quit button results in worse penalties.

Removing/lowering penalties for leaving in champion select results in more dodging for frivolous reasons, something that the devs are attempting to discourage by having the penalties there in the first place.

Lowering the LP/MMR loss for losing a game where you had an afk/leave is no good since the reward/loss ratio between the teams becomes imbalanced, and you can't lower the reward for the winning team because it's hardly their fault that the enemy team had a disconnect.

rujitra12/20/2018, 1:52:32 AM6 votes

And why do the four other players have to have a less enjoyable game? What is their compensation?

Hajime Saito12/20/2018, 1:48:35 AM6 votes

sounds like you are a dodger bro. the community doesn't take to kindly to your kind around here. DamnTrundle

Modi12/20/2018, 2:24:48 PM2 votes

As a strictly casual player (not a single ranked game in my 7ish years playing), removing LPQ would fail hard on the "casual" queues. If there was no significant enough penalty then every game I play would have someone leave. There is already enough risk, with players deciding to play casual game types on Smurfs, of people leaving.

I don't think leaving of any kind should be handled with kit gloves. The current system may be a pain in the ass when you have a bad week/month, where you have several real life emergencies, but it is lenient enough to address those situations, without resorting to excessive penalties. It cod be so much worse. Imagine if Riot were to implement a system where there were no LPQ. Here's how I see it being implemented.

First of all, this system would only work for ranked. Since unranked game types have no extrinsic reward, there is nothing to take away. The following only applies to ranked queues:

  1. If you leave a game (for any reason), and are gone for less than 5 minutes, you get no League Points for a team win. If your team loses, you lose like you normally would. You forfeit the benefits of winning but you have no excessive penalty for losing.
  2. If you are gone for 5 minutes or more, you not only don't gain Points when your team wins, but you lose 2x points. These points are distributed to your teammates for their excellent play despite the fact you were not there to help. If your team loses, you lose 3x Points, 1x is for the enemy win, 2x is distributed to your teammates to soften the blow of the lopsided loss.
  3. If your team loses, and you are gone for 5 minutes or more, you do not have "loss protection", and can be demoted, if you lose enough points.
  4. Every 6 calendar months, you get one "freebie", where you can have an emergency, causing you to leave, and not be penalized. This 6 months is revolving, meaning if you use one on January 1, you regain one on July 1; if you use one on March 10, you regain one on September 10. You cannot "bank" the freebies. You can accrue up to one at a time.
Moonscourge12/20/2018, 8:28:56 AM2 votes

So when I saw your thread about "vote manipulation" I just had to check this one out. Ask yourself "is this really a good idea" and if you can't see that it is indeed terrible, then try to think about it again.

Inkling Commando12/20/2018, 3:19:35 AM1 votes

you are basically saying we should leave games without penalty. I believe I speak for everyone when I say, HELL NO!

KVbqbFsC8e12/20/2018, 2:04:18 AM1 votes

I'd like to be able to leave games where someone else has already left or is AFK.

Baka Red12/20/2018, 1:20:51 PM1 votes

The first suggestion "If a player disconnects from a game; they should be allowed to rejoin the game." The player could fake a disconnect by simply turning off the power to his LAN (or whatever connection he has to Internet) and thus go around this "system". Not good system.

The second suggestion "If a player chooses to quit a game; they are not allowed to rejoin the game. They will receive no blue essence. They will receive standard LP/MMR loss. No low priority queue." Sometimes you meet a bug/feature, which can be fixed by quit-re-enter. Your suggestion would prevent that. So that part of your suggestion isn't good either. (For example: At one point my friend got regularly messed up health bars for some reason for the first game after logging in to the client. Quit-re-enter fixed that. And often lag issues can be fixed by quick quit-re-enter. There are most likely other cases like those.)

So those two parts of your three suggestions do not work. I have no comment on dodging a ranked Queue, since I don't play ranked. I hope you get rational responses to that one too.

Hammermancer12/20/2018, 2:51:46 AM1 votes

No, I could see if in certain game modes, like the really lenient and just for fun ones (URF, Star guardian shit, etc) if someone could join in your place

but nothing remotely competative should have this option

Dude customs though

that would be dope, just like some other guy can jump into the game with his champ or whatever, like it's cod, and just gets like the average gold amount of your team

but only in a custom game

jesus fuck i'm not trying to be mid itemization