Is there enough incentive and reward for Positive Behaviour? What does a 'Banner' really get you?
Hey all, before you immediately downvote all I ask if you take a read. If you still feel like downvoting then by all means go ahead.
I've started hanging around the Player Behaviour forums more recently and admittedly, it is pretty amusing that almost 90% of the threads are people complaining they got banned. But the more I read the threads and the more I play I realise one of the reasons people act the way they do is because they feel there's no incentive to. I've had more than my fair share of normal games where a Gold, Plat, and even in one case a Diamond player, were abusive, and when speaking to them after the game their response is 'there's no point'. And it got me thinking: There really isn't much in it for people to behave.
With ranked you get rewarded based on your tier of skill (in theory anyway). The better you are, the higher you climb. And the higher you climb, the more rewards you get. There's:
- Summoner Icons
- Banner Trim's
- Loading Screen Boarders with division makers for extra specificity on how good you were
- Invite and Friend Request Flairs
- A Victorious Skin and a potential free champ if they're unowned
- Not only that, you have a Ward that changes based on your Ranked Team Wins.
Look at all of that. You earn all of that. Sure it may not seem like a lot, but you're getting rewarded for how good you were.
Now when you look at the Honour Initiative, what are the rewards there? You get a tiny banner on the corner of your Loading Screen Border. But here's the kicker: You can only display one at a time.
So even if you're being nice enough to your own team on a regular basis to have the Teammate Banner, even if you're being helpful enough to earn the Mentor Banner, even if you're working cohesively enough to earn the Leader Banner, even if you're being nice enough to the enemy team that you're eligible enough for the Honourable Opponent Banner, you only get to display one of these.
Now let me clarify: I'm NOT comparing Ranked to Honour. They're 2 completely different things. What I am comparing is effort to reward. The guy who maintains his Gold Rank all season gets those listed above, but the player who maintains his Honourable Opponent banner all year gets...to keep his Honourable Opponent Banner.
So what am I suggesting? Well simple stuff really. I've seen people in the past requesting exclusive skins in same way as the Victorious skin, and while sure that would be nice, it seems a beyond excess. But on the topic of skins, the funny thing with this is Riot DOES give a random skin to players who don't get banned, but this is to everyone, not just those who have earned Banners. They're treated like everyone else. The people are making the effort to try and be better in the community are rewarded in the same way as the guy who makes no effort.
But a Summoner Icon? A ward? Doesn't seem like that big of an ask. Heck, just even being able to display more than one Banner would be nice. Think about it. If you go into a game and you see all 4 Banners, one on each corner, on a single players border, you know that player is: nice, helpful, makes good calls, tries to keep the team working together, ect.
So yeh. TL:DR There should be more incentive to behave and those that are Honour should receive better rewards
I dunno) of games to have a chance to see one. Worse yet, nobody even gives out honors, anymore. I had a crest near the beginning of the initiative when the requirements were relaxed a bit and people were actually honoring each other, but when they upped the honor/game ratio I lost it, and I've never seen it again.