Fixing League Toxicity

MittyB··2 votes·1,260 views

It's the longest standing issue with gaming in general. How do you fix a small % of players affecting the masses in a negative way. There are 3 types of player Category's IMO.

Happy go lucky- Does not care about outcome of game, is just very happy to be playing a game. The GJ, NT, that's OK player, 24/7. 5% of players

Most Gamers- Good Attitude, but are human. Can feel frustration on losing sprees, poor plays by themselves and teammates. Usually takes a string of events concurrently to begin to sour. Can become up set and vent once in a while but mostly considered a good teammate, playing the game correctly and trying to win. 80% of players.

_The Toxic Trollz-_Main objective of playing the game is to Ruin peoples experience in game. Typically angry and sad people, making their poor self esteem feel better by attacking other players for any reason they see fit. Unfortunately negative acts affect all other players in game making it feel like LOL is full of trolls. "That's it you didn't gank I'm running it down mid." Open mid im AFK" Your an idiot, you suck, your boosted....." Etc 15% of players

Where I feel the biggest frustration playing games is in ranked. I feel most of the community would agree with me when saying a troll ruining a game in normal's sucks but is not mood altering into your next game, A troll ruining a ranked game can cause you to steam and cause "most gamers" tilt into multiple games especially if it happens a few times in a row etc causing them to sour like the trolls did. Countless times this is exaggerated 10 fold when you are winning your lane in a big way feel you can carry, being a great teammate but in the end the Trolls impact is too much to overcome the good you are infusing into the game.

So what is it that makes that feeling linger? Its the sting of losing LP in a given game that you feel you deserve to have gained instead of loosing it.

My solution? Add a system at end of game, that allows all players to vote for the losing team. They rank their opponents based on their game play and attitude. The amount of LP lost to the player is then scaled based on their performance and attitude in the game from the best 50% reduction in LP lost, 2nd votes 30% reduction, 3rd votes 20% reduction, 4th votes 10% reduction, 5th full LP loss.

So what does this do? It causes players to not go toxic because there is incentive to continue to try and stay positive regardless of outcome. It allows players to feel empowered by having instant feedback and an impact on the game played, without effecting the integrity of the rating system. Losing team still loses LP Winning team still gains.

Keeping the reporting system in place is important to eventually suspend or remove the toxic players.

Riot was on the right track in regard to positive reward to curve bad behavior with the friendly, teamwork voting. I noticed an impact right away when it was first released but has since had little to no impact on games played IMO.

I've given this a lot of thought. I really think it will work and have a very positive impact on the overall experience of the LOL player. Would love to hear others comments, and suggestions.

Ask yourself when your starting to feel tilt set in, would this system make you think twice about your actions. I know it would for me.

Cheers!

Mittyb

9 Comments

ModPrandine1 votes

I understand the idea, but I don't like it, mostly because it feels too similar to a system that Blizzard tried with Overwatch (i.e. if memory serves you could flag certain players and not play with them again: one player got super high queue times because people would flag him just to avoid playing against him). It just seems too open to abuse to me honestly, sorry.

MittyB1 votes

Thx for the comment. Wondering how you might improve on my suggestion cheers.

ModPrandine1 votes

{quoted}

Thx for the comment. Wondering how you might improve on my suggestion cheers.

Honestly I'm not sure how I would as I don't play ranked. I will say that out of all the suggestions I've seen on this topic this one seems the most reasonable. With my main concern of course being a full pre-made group voting each other to try to inflate their LPs, my suggestion to help fix/discourage that would be to monitor how often people are voting for a particular person and punish those who are found abusing it. It's not the perfect solution I know, but it's the only one I could think of off the top of my head. Someone more experienced with that area in ranked can most likely offer up a better solution than I can.

MittyB1 votes

Got ya. This is a good point. would suggest then that premade teams cant vote for each other. There names be blacked out to each other and have to vote for someone else.

ModPrandine

{quoted}

Got ya. This is a good point. would suggest then that premade teams cant vote for each other. There names be blacked out to each other and have to vote for someone else.

Or maybe instead of that just make it similar to honors where you have a set number of votes you can use and if you run out the system would tell you and you'd have to play more games to earn more votes (2 votes per game played much like honor). That, or just make it so a pre-made can't vote for each other multiple games in a row (i.e. every other game they can't vote for one of their pre-made players).

Blacking out the names just doesn't seem reasonable or fair to me honestly.

DarianEX1 votes

Cant take the heat get the fuck out of the competitive games. :) Thats my opinion. Take care!

MittyB3 votes

I play ranked games because I enjoy the competition and the "heat" of the game. Not sure how you read my post came away with this impression.

Brain Errör 4041 votes

First they need to fix the shitty ass matchmaking cause I swear to fucking god people in this game don't know how to play it.

Kinjishi1 votes

If this were implemented in ranked, then it should be put in normals as well. The people pushed out of ranked would then troll more in normals. You're not fixing a problem, but just shifting it and making it worse in another area.

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