[UX] Shower Thoughts. Players would be less toxic if...

OneAlmond·3/7/2019, 3:34:33 AM·2 votes·3,106 views

Had some shower thoughts today. Players would be less toxic if they were ranked for individual performance as well as team performance.

Think about it: got an AFKer? The current system doesn't reward you for continuing to play the game. Most league systems instead punish you for continuing to play a game. Individual performance would allow you to get some points towards your next rank if you didn't feed/give up.

What about if someone on your team picked a really bad champion for the matchup/troll picked/trolled your team? As long as you did well in cs/didn't feed or flame, you'd still be rewarded.

I'd be really interested in what UX studies riot and the reds have on this and why they haven't implemented something like this before. There's no need to complain/AFK/tilt if you know that you'll still be rewarded for your sporting/good play, even if your team does bad (or in many cases has one bad actor) and loses.

The only reason I can think of off the top of my head is that Riot wants us to play as long as possible, and the current system empowers one bad actor to negatively affect as many players as possible, causing those other players to play longer to meet objectives. (aside from cases where someone immediately closes the game, something I've seen in ux studies for other games.) The increase in distance between honor waypoints and other reward milestones tends to lend credence to this.

14 Comments

Soul Dealer3/7/2019, 3:49:48 AM2 votes

I have wanted this for such a long time but the mods will all say that the only thing that matter in a game is who’s nexus explodes. This is false however because I could be playing extremely good and have good CS, vision score, and objective damage (I listed those 3 stats because they are the most important, KDA doesn’t mean shit tbh) and still lose because someone decides to run it down mid

The Highest Noon3/7/2019, 4:30:30 AM1 votes

I've suggested this so many times. TBH it's not even like Riot would have to base Ranking solely on individual gameplay, but ffs there should be at least SOME impact on the ranking system from it. As well, Matchmaking should function in roughly the same. Say you're a Support main that have bare minimum CS and low/low/high k/d/a but also high gold income from income item and assists. That should match you with an ADC that has high cs and high/low/low k/d/a. The system would match your talents in the bot lane with someone who compliments you. As it is, you're matched with damn near anybody who queues at the same general timeframe with no regard to individual gameplay talents nor what the player can apply to the team--it's just "are you gold? here, have some others".

Silent Gravity3/7/2019, 4:54:59 AM1 votes

The system doesn't need to reward players when there is an AFK/troll/etc on their team. Statistics already accomplishes this.

For every loss from every and any cause that is NOT you, you are currently given 1.25 wins.

This is done simply by having there be 4 other players on your team to contribute these losses and 5 other players being on the other team to similarly contribute losses to their team. For every cause of loss that you don't participate in, it happens more to your opponents.