A serious and simple solution to toxicity and trolling WITHOUT dependence on tribunal or banning

Muahahahha·5/7/2017, 8:15:24 PM·1 votes·1,780 views

Here is the idea: At the end of each game and before a player may join another, they simply place those they played with in one of three groups. "Liked, Neutral, Disliked" Obviously a network graph is formed, and the re-queuing would be biased to form groups with unbroken chains of "Liked" association chains, but really more biased against "Disliked" association chain segments. The network graph would not need to be permanent, just based off the most recent played games as a small data addition to the already existing game overview.

As a clear consequence, non-trolls will be prioritized in queue, and what better toxicity consequence than a longer wait time? Even a longer wait time for a less toxic game is more desirable than a shorter wait time for a toxic game

The obvious solution to the toxicity is a reputation model like the one suggested here, and a portion of it is already implemented (poorly) with the player commendations The idea is based off the interaction of social dynamic situations with semi permanent reputations. The idea is simple, and is not mutually exclusive with the tribunal or banning, and can work in-tandem with them to reduce the effect of toxicity and trolls

Because tbh the current word filter instant ban nonsense is being exploited by the actual toxic players. Words are not actions, especially when the actual actions are ignored by the current system. When you have a troll or insta-lock who then proceeded to feed, or afk, or or ip farm, people will be frustrated by them. People should not be banned for calling a spade a spade.

Edit1: everyone seems to have interpreted this as a harsher black and white after event scenario, when i was trying to suggest a gradient proactive effect

Current system: abused by trolls through accrued reports resulting in hard bans Suggestion: a short term memory "I liked this" identification, simply prioritizing more liked in queue (not excluding unliked permanently)

68 Comments

AeroWaffle5/7/2017, 8:27:45 PM4 votes

Because tbh the current word filter instant ban nonsense is being exploited by the actual toxic players.

And this wouldn't be? Trolls would also use this system as well.

With the current automatic system, not a single thing that another player says or does can influence if you recieve a punishment. The most that other players can do is make it so the system looks at your behavior (by reporting you), not which way it judges it.

It's completely your behavior that determines if the system assigns a punishment.

Words are not actions,

Someone else already replied to that argument;

{quoted}

Typing is an action. Writing is an action. Both of those actions are used in judging a person's behavior.

Sarutobi5/7/2017, 8:39:20 PM2 votes

I mean this just seems like a glorified blocking system which just is too easily abused. You played too well, well of course im going to like you so you can be on my team again. Oh this one game you got outplayed? well ill dislike you because i never want to play with you again. Thats basically what is going to happen. People are only going to use this to screw up the whole system to try and always make the best outcome for them. While it would be nice, we dont live in a perfect world. This would basically mean Supports (and possibly junglers) would be placed in such a high/long queue because (at least for most people) Supports should be the ones to sacrifice themselves to save the team. Whereas if you dont Gank, or Gank right as a jungler people will basically put them on a blacklist when they could have been a reason why they didnt gank, or the gank failed.

So why punish people like this? Ill agree this could work for the most obvious, but what will you do to combat people who abuse it, or use it for the wrong reasons?

Soulhavok5/8/2017, 12:37:35 AM2 votes

I actually like your idea but to implement would be tricky. Most are reasons people have pointed out.

  1. The overwatch case. This can be solved but removing your dislike option altogether. That would stop the good players being punished and exploited.

  2. Asking people to "like" you. Now your getting into a area everyone is going to complain about. You would have to find a way to handle that exploit and I don't have a suggestion.

  3. The honor system is basically what you are encouraging which is good but the loop holes are annoying people at the moment.

But your idea is a good one just needs to be worked out so only a small number complain about it. Someone is always going to complain.

This Is Your Dad5/7/2017, 8:19:13 PM1 votes

People don't like me even when I'm 20/0 because I'm not a very likable guy. I vote no.

Spareatick5/7/2017, 8:43:27 PM1 votes

what about people who play off meta? They would be put in the dislike group by many of their teammates and would end up with long wait times alongside the trolls.