Report system

Reachlaser5·8/28/2018, 7:33:50 PM·1 votes·2,206 views

Just wondering how the report system works outside of saying key words like the n word or k*s, such as being able to understand hard flame, inting, or negative behavior? Because I sometimes report people for those things and it seems very inconsistent with how it punishes people when they dont say key words.

11 Comments

Umbral Regent8/28/2018, 7:55:04 PM4 votes

The IFS can identify flaming and negative behaviors - although I'm pretty sure that most intentional feeding cases require manual review.

What I'd imagine is the primary reason you may see the IFS as being inconsistent with how it punishes is because you don't get a feedback report for every valid report - just those that immediately result in a punishment.

To use Kei143's description of the punishment system, imagine it like this;

When a valid report is made, the IFS issues a penalty score to a player based on the severity of their offense. Lighter offenses (negative attitude, mild defeatism, passive-aggressive comments) result in lower penalty scores (10-20~), harsher offenses (light flame, defeatism, report-rallying, etc.) can result in higher penalty scores (30-50), and so on.

Once a player's penalty score hits 100, they are issued an appropriate punishment, such as a chat restriction. If the player intentionally feeds, trolls, or uses hate speech or encourages self-harm, or other such zero-tolerance offenses, they receive a penalty score of 300, which skips tiers and results in a 14-day ban if it's the first offense.

You only get a notification if you reported a player and that match in question is what pushed them up to 100 penalty score.

Hopefully that description both does Kei143's description justice (as I paraphrased the fuck out of it), and also helps clear up a bit of the confusion you have.

Kei1438/28/2018, 8:50:58 PM3 votes

There's actually multiple sub-systems within the IFS:

  • verbal

  • zero tolerance system - for the hate speech, homophobia and kys

  • machine learning system - learns from our reports for the mild and moderate toxicity.

  • gameplay

  • leaver buster for afks and leavers

  • int detection - turned on the weak side

  • troll detection - yes, they are different things

  • manual reviews - most common

The system punishes people based on consistency x severity. A simple model will be to think about the behavioral system like reverse rage bar from music games. When you hit the notes (toxicity), it will increase the toxicity bar, once you hit maximum level on that bar you get punished. When you don't hit the notes your bar decreases.

Typically it'll take many games for people to get punished for mild toxicity.

Punishment notifications are given out to the players who's game was on the toxic's reform card. The reform card only shows 1-5 recent games on unacceptable behavior.

If your reported game is outside of the recent period, it will contribute to the punishment but you won't be notified of the punishment.

zPOOPz8/28/2018, 9:35:07 PM1 votes

it seems very inconsistent with how it punishes people when they dont say key words.

Not sure if you are basing this on the feedback notifications you get when you report some. In case you are, that thing is very inconsistent. Even if the ones you reported do get punished, most of the time you will not get the notice because either you were not the last person to report him or the notice does not get sent at all.

Lil Dääx8/29/2018, 7:01:21 PM1 votes

this is how i got banned

https://ibb.co/hOqO7p

only cause i sayd stupid lol