Self control for fear of toxicity

Chermorg·7/18/2018, 11:43:04 PM·11 votes·3,642 views

I had a thought, and would be curious to see others' thoughts/debate on it.

In other games, such as Overwatch, HOTS, and DOTA2, leaving is not punished quite as drastically as in League. After 1 leaver, anyone can leave with lesser or no penalty. This is especially true in non-competitive modes, which, in some of those games, incur no penalty at all for leaving.

Is it possible that, due to players wanting to win and the higher chance (or perceived higher chance) of players simply leaving if there's toxicity in game, that players in those games are less toxic because they do not want their teammates to leave?

I am not saying such a system would work in League (in fact it would not, for multiple reasons), but it is a thought I had.

14 Comments

DrCyanide7/18/2018, 11:46:53 PM2 votes

In principle, sure. You get fed up and you just walk away.

In practice I don't think it's that straight forward. I'm fairly certain you'd be lucky to finish 2 games of League back to back if such a system existed here. Which means there's a more fundamental problem in League (or maybe leaving is that common in the other games, idk).

CaptainAntiHeroz7/19/2018, 12:58:07 AM2 votes

I should be about to leave when Lee sin decides LeeSin item 3117 item 3070 item 3070 item 3070 item 3070 item 3070 Is his essential build path because Brand doesn't follow up and Yasuo stands still as Fiora pummels him.... (Shrug)

ZenaSpiritdragon7/19/2018, 1:02:08 AM1 votes

Maybe so, or maybe those games are actually more laid back than the toxic cesspool that is League 90% of the time XD Or, more nicely, different culture in the games.

Let's be real though, I'd love to be able to leave a game without a serious penalty in League. Too many games where I just suffer through until the end because people don't surrender and you have to deal with a troll for at least 15 minutes. Which, isn't a whole lot of time in the grand scheme of things yes but still.

Sona Ping7/19/2018, 1:17:25 AM1 votes

" Self control for fear of toxicity" I don't think those are the words you wanted? Anyway

"Is it possible that, due to players wanting to win and the higher chance (or perceived higher chance) of players simply leaving if there's toxicity in game, that players in those games are less toxic because they do not want their teammates to leave?" It's possible but I doubt it. There are other factors you would think would have a greater effect than the back of the mind concern about that or even the rarer conscious worry about such a thing. Like, correct me if I'm wrong, I don't think your team's Genji dying yet again will improve the enemy Soldier's DPS by 10% for example.

I AM VBAD7/19/2018, 6:43:20 AM1 votes

makes sense. not only that but having to sit there for the duration of the game and listen to others spew toxicity tends to make others in the game act more negatively as well. not just for that game but in future games. it is contagious.

the ability to leave games would decrease toxicity enormously imo.

Morgana Ultima7/19/2018, 6:49:40 AM1 votes

{quoted}

I had a thought, and would be curious to see others' thoughts/debate on it.

In other games, such as Overwatch, HOTS, and DOTA2, leaving is not punished quite as drastically as in League. After 1 leaver, anyone can leave with lesser or no penalty. This is especially true in non-competitive modes, which, in some of those games, incur no penalty at all for leaving.

Is it possible that, due to players wanting to win and the higher chance (or perceived higher chance) of players simply leaving if there's toxicity in game, that players in those games are less toxic because they do not want their teammates to leave?

I am not saying such a system would work in League (in fact it would not, for multiple reasons), but it is a thought I had.

I will say that if I'm toxic its because I'm very annoyed that my valuable time is being wasted by some ape. I played in a game earlier where our support afked from 3 minutes in because he died to first blood bot. 15 minutes came around and he refused to let us surrender. We finally surrendered at 24 minutes in.

The game was over when he afked mostly like. So I had about 20 minutes of my time wasted, more if you count the time in queue and draft, by some mongoloid. Were this person purposefully wasting my time in real life and preventing me from leaving then I would beat the living shit out of him.

It is actually infuriating that League FORCES me to waste my time with these kids. So once in awhile I might lose my temper. If I do I'll get a chat ban. According to riot being treated like shit, being disrespected, and having a significant amount of your time wasted is a situation that you're not allowed to get frustrated with. Yea okay riot.

SparklingLama7/19/2018, 12:01:14 PM1 votes

Unless we know for sure that either context matters or doesn't matter this system wont work.

Vonyalo7/19/2018, 12:41:08 PM1 votes

In other games, such as Overwatch, HOTS, and DOTA2, leaving is not punished quite as drastically as in League

Wha? Are you serious? I can tell you that I was a leaver many times in League and guess what - I didn't even get low priority. That's the punishment for leaving in league. Cause in LoL, for some reason, not the leaver himself, but his teammates are getting punished. They can't leave the game, they have to suffer until 15/20 minutes to surrender. In dota you'll get low priority instantly. People don't even have to report you. And all other teammates can safely leave the game since there's no reason to stay. Punishment system in league is very stupid. It should be less severe but punish people much more frequent.

mlm olo mlm7/19/2018, 6:05:38 PM1 votes

Most beings would rather leave a negative situation than endure through it.

Sentrık7/19/2018, 6:28:40 PM1 votes

Maybe we should just have leaver buster appeals. People leaving shouldn't be punished if their team is fully building tears and running it down mid. They should be punished for Leaving because someone didn't follow up on a gank though.

Master Noct7/22/2018, 6:35:31 AM1 votes

Honestly, the system that Overwatch has going is pretty good.

Don't want to continue a game you don't like? Drop into a new one with a new hero!

It could be done the same with League, except having a new option in the queue like 'Teleport into Game' (or whatever, it's just a dumb placedholder, lmao.), that lets you queue up into a match with a champion you selected into another ongoing match with a champion that is needed (like if a Janna disconnected from somewhere and didn't come back within a certain time-frame, maybe 3-5 minutes, then have someone that wanted to play Janna drop into that game and fill their place with any items the leaver had before they left/dc'd, maybe give the match 'finishers' a little bonus for helping a team that needed assistance out, and set some kind of leaver limit on those that just joined, somewhat like a remake time-frame, 3-5 minutes (to avoid them connecting and disconnecting within a couple seconds just to troll)

It would cut down on the toxic behavior a bit since no one would be 'held hostage' to a team that refuses to surrender if things are that dire.

Again this is just silly things being written but maybe they make sense to someone somehow.