Some Questions on In-Game Moderation

Drawxne·1/19/2016, 7:54:09 PM·4 votes·727 views

A few days ago I lost my promotional game to an afk, then the game after that we had an intentional feeder, and then the game after that another afk. I was talking to my boyfriend about it, and he started asking some questions that, reflecting on, I had no clue how to answer. I was hoping perhaps a red post or very knowledgeable summoner would be able to answer these questions.

He mostly asked on why very little can be done in the middle of a match. Players cannot be reported, players who are cheating cannot be kicked, new players cannot join in in the case of a disconnect or afk, admins cannot cancel games where it is obvious one team is at a disadvantage from a feeder or afk'er...

He asked why intentional feeders cannot be punished right in the middle of a game, and why the team affected cannot be shown compensation in the form of less penalty from a loss. He asked why the system cannot be changed to be more forgiving in circumstances like this. I was hoping perhaps you could shed some light on this and give a definite answer on these? How difficult would it be to track in-game reports of a toxic/griefing player who is ruining game balance, verify it, manually end the game with a loss prevented and punish the toxic/feeding/griefing player?

9 Comments

ZT Xperimentor1/19/2016, 8:59:33 PM2 votes

I would like to see a red address this, though they sound like simple solutions, I'm hoping they don't just give the excuse of 'too much work'.

shyv1/19/2016, 9:27:24 PM2 votes

would be abused very easily.

"hey guys we're gonna lose this one, someone afk so we get the LP loss reduction"

Makior721/19/2016, 8:23:16 PM1 votes

The short answer is volume. League has an enormous player base and out of all the games that take place each day there is no way riot could afford enough staff to jump around from game to game and right the wrongs as they happen.

Thus they rely on a mostly automated system to flag things that players report as well as certain behaviors in game without a report being needed. Offending players eventually do get warned / punished but because of the amount of games taking place and the procedure currently in place for player discipline it takes some time for justice to be done.

Hunts and Dips1/19/2016, 8:27:26 PM1 votes

It would take an incredible amount of programming to be able to punish players in the middle of a game/replace them with new ones. It would be hard to detect first of all, and there are millions of games played a day.

Also, giving the losing team (that has an AFK on it) a lower penalty for losing gives incentive for players to abuse this.

If you are losing, your duo buddy could just AFK to make you lose less LP.

It could also increase toxicity because players could bully someone doing poorly into trying to leave the game. This also goes for someone who might just be having a bad game getting harassed because the team wants him to get kicked and replaced with someone who might do better.

Anything that could be abused and/or increase negative behavior is not a option.