Some Questions on In-Game Moderation
A few days ago I lost my promotional game to an afk, then the game after that we had an intentional feeder, and then the game after that another afk. I was talking to my boyfriend about it, and he started asking some questions that, reflecting on, I had no clue how to answer. I was hoping perhaps a red post or very knowledgeable summoner would be able to answer these questions.
He mostly asked on why very little can be done in the middle of a match. Players cannot be reported, players who are cheating cannot be kicked, new players cannot join in in the case of a disconnect or afk, admins cannot cancel games where it is obvious one team is at a disadvantage from a feeder or afk'er...
He asked why intentional feeders cannot be punished right in the middle of a game, and why the team affected cannot be shown compensation in the form of less penalty from a loss. He asked why the system cannot be changed to be more forgiving in circumstances like this. I was hoping perhaps you could shed some light on this and give a definite answer on these? How difficult would it be to track in-game reports of a toxic/griefing player who is ruining game balance, verify it, manually end the game with a loss prevented and punish the toxic/feeding/griefing player?