Suggestion: No more "bad game protection", but with lighter penalties to start

Karunamon·4/23/2018, 6:25:03 AM·1 votes·1,394 views

I was thinking about this earlier. You know how not every valid report triggers a punishment to stop people from getting smacked over a bad game?

What if this is a major weakness in the system, overall increasing the number of games impacted by bad behavior?

Consider four players. Joe Jones, Trolly Mctrollface, Madison LeTrole, and Streetlamp LeMoose, and a history of 25 games.


Joe is new to league and clicked past all that summoner's code nonsense since it looked like legalese. He plays a few games - in his last three, he says some untoward things about the jungler's mother, and he gets hit with a 10 game chat restrict. He recieved 3 valid reports, but only the third one triggered the restriction. He plays his next ten games in silence, and only gets reported twice more (for minor tox) up to the end of the 25.

Joe negatively impacted 5 games.

Trolly is just an immature jerkwad. The first game in, he tells someone to kill themselves. The next time he plays, he does it again, and is banned.

Trolly negatively impacted 2 games.

Madison is Trolly's sister, and she's a bit more smart about how she sows discontent. She's snarky, passive-aggressive, but never flat out abuses people. It takes 6 reports over 7 games for her to get that ten game chat restrict. After the ten games, she goes back to her old ways, getting one more valid report in the 25 games.

Madison negatively impacted 7 games.

Finally, Streetlamp (extra points if you get the reference), who is a generally cool guy and goes out of his way to be nice and helpful. But, he's also human, and he gets a single valid report, for yelling at a troll.

Streetlamp negatively impacted one game and is probably sorry for it.

Between these four players, thats 15 games out of 100 negatively impacted by their actions.


Now let's say the IFS worked a little bit differently. Let's say that, the moment you got a valid report for negative chat, you were immediately handed a one-game chat restriction. The "bad game protection" as we know it goes away. Using the same 25 games...

Joe pops off during game 2, and isn't allowed to chat for the next one. Realizing what he did wrong, he plays the next 15 games with no issue. His account has "cooled off", and he spouts off again during game 17, netting him another one game chat restriction.

Joe negatively impacted 2 games.

With Trolly, nothing changes. He gets perma'd. 2 games.

Madison is a bit different, she starts up again at game 4, immediately netting a chat restrict. She does it again in the next game he can talk, getting a 10 game restrict as usual. A few games after that's over, she climbs again to the 25 game chat restrict, and there she sits for the remainder of the period.

2 games negatively impacted.

Finally, Streetlamp, the all around nice guy. He still yells at the troll in game 8, and can't chat for game 9. After this, he doesn't show a single negative act.

Between all four players, thats 7 out of 100.

The idea here is twofold:

  • Bad game protection allows actual trolls and angry folks to abuse people for longer than they should be able to.

  • For legitimately regular people, a single game chat restrict is a slap on the wirst and not offensive.

  • For trolls, it's the first step on the ladder, and they're much quicker to climb.

  • People who are consistently at their teammate's throats are rare like Madison, but she still gets to ruin a ton of games in the name of protecting Streetlamp and Joe from the slightest slap on the wrist, when that wrist-slap doesn't hurt all that much. Joe would be understandably nonplussed, but it's a single game and serves as a wakeup call. Streetlamp is a cool dude and doesn't take it personally.

  • This greatly reduces Madison's ability to ruin games, while not doing much damage to either Joe or Streetlamp.

The one game CR wouldn't knock off an honor level or take away ranked rewards - it's literally a token punishment. It's the

https://orig00.deviantart.net/c07a/f/2016/244/0/c/freakazoid_motivational_poster_by_slyboyseth-dag32uz.jpg

of league.

My reasoning is that since most players never get a punishment, the "false positive" rate of detecting a troll is minuscule. And since most players never get a second chat restrict after getting a first, most people will do fine with the tap on the shoulder and the one game CR. For everyone else; they climb the ladder and get THIS IS SPARTA'd off the top of it much faster.

There's a "heat factor" involved here too, similar to how your punishment level decays after a long period of good behavior, someone who got the one game restrict, plays a bunch, and then would get another restrict, would just get the "1" again. A player has to show consistently bad behavior to continue climbing.

Any thoughts?

1 Comments

Arisha the Dark4/23/2018, 9:36:17 AM1 votes

Well, I think that's the point. Riot is fine with people being toxic once in a while, they don't want consistent toxicity. At least that is how I see it. With what you propose, it's you can't say a bad word one time without getting punished. Slightly, yes, but still punished.

I don't think that's what Riot intended for punishment system to achieve.

And as my opinion on do I like it. No, I don't. As someone who can get toxic if "triggered" I would prefer to keep the system the way it is. Can blow off steam once in a while, for as long as it is once in a while and not in every second game.