This is mind boggling

CurlyBastard·10/30/2019, 4:13:40 PM·1 votes·1,929 views

I've started an account on another server for the sake of being able to play on it when I'm invited outside of EUNE (the server account posting this is on). However, I find the games to be incredibly toxic and I have no will to play alone on that account ever again.

Why is it toxic? It's simple! The games consist of mostly permabanned players who can only start anew if they don't have an alternate account. Games are unenjoyable at best and Malzahar sucking out your life force with his ult at worst. The mind boggling thing about this is the Riot's comment how they don't wanna make an isolated island for permabanned players (the idea that looks like something csgo did with trust factor) yet they've done exactly that by forcing them to make new accounts in order to play. You'd be astonished to find out just how many toxic players and leavers are there... I've even seen people get permad before 30..

Doesn't this show that permabans don't work well long-term? Imagine if it was a newbie who played with a permabanned player, they would never touch the game ever again I assure you.

Something's gotta change..

15 Comments

Kei14310/30/2019, 4:15:45 PM2 votes

One thing you have to realise is that they match people whom have experience against others whom have experience.

So the chances of a brand new player matched with those permabanned players is pretty low.

rujitra10/30/2019, 4:22:28 PM2 votes

Unfortunately there is no good way to prevent people from having multiple accounts in a free to play environment without inaccurately punishing innocent people as well.

You could do an IP ban - but they are easily circumvented (button on modem or go to modem homepage in browser and you get a new one) and have collateral damage (ex: college dorms/internet cafes big ones).

You could try and do a "hardware ID ban" - but this would again be possible to circumvent (harder, but still not that hard), and could have collateral damage again (if two people buy the same "off the shelf" laptop, as an example, and use the same mouse, then they'd theoretically have the same "hardware ID").

You could try linking to phone numbers (as is done for clash), but there are still many people that don't have a phone number, and many that have more than one. Plus, a burner phone at walmart costs what, $10? So for $10 I can get a new number for long enough to get a new account then throw it out.

You could try limiting emails... but hell, I have like 6 different ones for various reasons (that are all in use right now and necessary for various things) - and they're free.

You could require a unique credit card... but that'd hurt people without a credit/debit card (who may still buy RP from in person cards at stores), and many people have more than one.


None of this shows that permanent bans don't work. Sure, nobody says they're perfect - but you can't prevent these sorts of people from returning to the game. However, Riot has said that their data suggests that more people than not simply stop playing (or are completely reformed) after a permanent ban - meaning that in the majority of cases, it does work.

And it's a hell of a lot better than any other option that encourages people to keep playing when they refuse to behave.

TheMegaBeaver10/30/2019, 9:02:37 PM1 votes

You're playing League of Legends. If you find yourself in a game without a single toxic person, you: 1) Are probably the toxic person of the group and you just don't realize it... ;) or 2) Should go buy a lottery ticket because you are the luckiest person on the planet.

Tele II10/31/2019, 2:56:25 AM1 votes

No one is questioning that they actually are mostly permabanned players? I mean, you may be right, but it sounds like an assumption. Like, I wonder what the actual percentage of permabanned players you played with, is. Im not saying they definitely arent, but how do you know? Did you ask each and every toxic player if they've been permabanned before? I know it sounds like I'm reaching to find some kind of flaw in your arguement, but I really do just prefer actual data instead of assumptions. Unfortunately, Riot doesnt exactly openly share that kind of data.