im toxic -im in ban

ThaneBrood·4/30/2017, 9:32:07 PM·1 votes·615 views

where is the line between competitive play and casual play comes. I got banned for being toxic and that's fair , but how is anyone suppose to climb in the lower ranks of league. A person (me) can spend ours climbing off a smooth win spree get promoted and then get paired with new players testing builds out in ranked, or players that don't grasp a simple understanding of cs or objectives and EP. I deserve my 2-week its true, but where is the justice In attempting to play to win.. attempting not to feed ,getting good cs, and maintain a decent kda... I agree My toxicity should be punished* but what about the top lanner that runs into the enemy top lanner solo*. down two xp levels and feeds 3 more kills. What about the support that stands under tower and smiles as the minions die and watches as the adc is poked to death attempting to cs under tower. elaborate on the junglers who only ganks lanes to last hit enemy champions like neutral monsters, taxes the lane and leaves to never check the enemy jungler's camping. The jax jg who swoops in after a ally dies at top to flash stun similar to a vulture. Explain the adc that gets first tower and after so runs into lane over and over again solo directly into the enemy jg ,sup and adc. This is my last one explain "Mid lanners syndrome" when you and every other player believes grouping mid is the end all be all to finishing a game so your team (especially your mid laner) repeatedly gets directed into diving the already fed enemy mid and accomplices. effectively erasing any advantages gained by lanning phase. I'm don't mean to imply that causal players should be punished, its hard to make a meaning full difference in a game when your dived all game and the only plays mad by your team at after your death... I'm toxicAF

5 Comments

PlsCheckThisBush5/1/2017, 12:19:23 AM4 votes

I'll try to offer some constructive criticism to help you in your future games, OP. Before I start, I'd like to say thank you for realizing your mistake in toxicity and I hope that you work on improving your methods of communicating in the future.

[{quoted}](name=MUSHROOM MIDGET,realm=NA,application-id=ZGEFLEUQ,discussion-id=b8VbcP0L,comment-id=0001,timestamp=2017-04-30T22:11:17.091+0000)

there will always be more feeders/trolls/bad players on the other team than on your team. you cant complain about these kinds of players stopping you from climbing. in the long run they will always help you climb more than they hurt you.

  1. This is 100% true. You can't guarantee that everyone on the enemy team will be a talented player nor can you ensure that they won't feed. The only person you can change or rely on is yourself, meaning there's at least a 20% chance for your team to not have a "troll" or fall short. The enemy team has 5 players that aren't guaranteed that.

  2. Buy a Control (Pink) Ward - I'm looking at your OP.GG right now and can't find a single instance where you've bought one, even as Support. Wards save lives and provide valuable information to your team, as well as deny enemy vision with Pinks.

  3. Upgrade your FREE trinket at level 9. If you're jungling, you'll likely want to pick up a Sweeper's to help give you the element of surprise on opponents as well as deny vision. You can also use this for future ganks if you don't have your Sweeper up, being able to reliably guess where the enemy is likely warded. If Xin Zhao top warded tri-brush for 15 minutes, he's probably going to be warding there again, and you can adjust your path accordingly.

  4. Your Runes need work. This is very common is people that are trying to climb and tend to get "stuck." While having that extra 2 AD from your Glyphs looks awesome, it doesn't do anything to help you survive. I'd highly recommend running Magic Resistance or some form of Scaling MR/CDR if you're confident in your abilities in lane. If they don't have any AP for you to go against in Bot Lane, you're always welcome to run Attack Speed Glyphs, however the MR will easily help you against AP champions that like to run Flat Magic Penetration and are hitting you for essentially true damage if you lack MR. Similarly, there is no alternative to 9 Armor Seals in the jungle unless you are an INCREDIBLY safe clearer already - even then Scaling Health is really your only alternative. They will help you stay healthier for longer, allowing you to farm more, gank more, and provide more safety from enemy/minion auto-attacks when you do gank. This allows you to stay on the map for longer and remain useful for extended durations.

  5. Your Masteries could definitely use work as well. Savagery is almost mandatory on any champion that will be attacking minions or monster (i.e. everyone but Support). While the 3% out of combat movement speed from Wanderer is nice, it doesn't exactly help you last hit minions nor does it have any effectiveness in trading while you're in combat. Even auto-attacking minions put you in combat, so the bonus is already lost immediately upon entering lane. Try to synergize Masteries for every champion that you play. They can be easily swapped before the game, so there's no reason to not do it.

  6. Make your builds catered to what the enemy team has - don't remain static with them. While everyone wants to build a Ghostblade on Draven for the awesome "Tyler1 build," it doesn't scale very well nor does it grant Attack Speed anymore, making it even less appealing for ADC's. The Lethality nerfs also hit it hard, and you'll often find Last Whisper will help you out against tanks FAR greater than any amount of Lethality will. Reducing 15 Armor from 250 puts them at 235, reducing 35% of their bonus Armor will have a much more drastic impact. Lethality has been tuned for Assassin's to, well, assassinate a squishy target. Talon doesn't walk up to a Frozen Heart Malphite and have a good time with a Lethality build. For example, you built a Maw of Malmortius against a team where Veigar was their only source of AP. A QSS/Mercurial Scimitar would have helped FAR more drastically being able to get out of the CC outright, and the Life Steal would have helped your survive much longer rather than hoping that Maw is up and able to save you. Graves, Tryndamere, and Jinx don't care about your Maw.

  7. Make sure the items you're buying are useful. Athene's Unholy Grail does absolutely nothing for Elise or Twitch. It only works on Allies OTHER than yourself. While the CDR is somewhat useful, there are far better items to buy that are of much better value for a champion lacking ally shields/healing. Similarly, Rylai's on Volibear is not very useful unless you're going for a Full AP Build. Even then, it's lackluster. Volibear already has an in-built slow with his E (30-50% for 3 seconds), and Rylai's only procs off abilities and spells while applying a 20% slow for 1 second.. By the time you've slowed them with your E and flipped them with your Q, the item has expended its usefulness. If they're not in minions, they can simply walk away from you if your R isn't up to continually slow them with the Rylai's at that point. Try your best to learn how you power-spike with certain champions. Irelia before a Trinity Force isn't super powerful, however once she grabs it she's able to SIGNIFICANTLY increase her damage output.

  8. Make sure you're taking the right summoner's spells. Teleport/Ignite on Elise doesn't work too well, as she relies on having an enemy target to be able to Rappel to in Spider Form if she intends on escaping that way. If you're pushed up to the minions in lane, there's no way to get it off in a good spot. Flash/Ignite would be more appropriate, however Teleport/Flash will allow you to have greater map pressure as well as remain safe and come back to lane if you're in a bad spot to avoid missing a ton of minions for Gold/XP.

  9. If you're Supporting, make sure you're actually Supporting. I like that you buy a Sightstone usually - keep doing that! Instead of picking up a Banshee's Veil, Deadman's Plate, and Vampiric Scepter on Thresh, consider picking up a Locket and Redemption. These will drastically help your team and allow you to fend off attempts when people are looking to pick your teammates off. If you're putting yourself in a position where you are face-tanking the enemy team, you need to work on your positioning rather than buying items to compensate - that's a tank's job. While defensive items are fine to protect your own ass, you need to be protecting your carry as well as your teammates.

  10. Sometimes you're not able to be useful with a full damage build. On Elise if you're 0/10, you likely won't be useful building Runic Echoes -> Liandry's with such a starved Gold pool - look into Cinderhulk and other tank items at that point to help your team out. Try to look at how the game is going and who will be useful to you as a teammate. We don't always have games where we're the carry - everyone has bad games. This is why a lot of offensive mid laners will sometimes rush a Negatron Cloak against someone like Katarina to help themselves stay alive and not be one-shotted. Sure they could buy a Dark Seal and an Amp. Tome, but they do 0 damage while dead. Looking at your CS'ing (Creep Score), KDA (Kill/Death/Assist Ratio), and overall KP (Kill Participation) it looks like a very common issue that people run into with an "ALL OR NOTHING" style of play where they have to be the carry. They all vary wildly depending on how you, personally, are doing. If you're 10/0, you have killer CS, however if you're 0/3 your CS tends to drop to abysmal levels. Try to work on this and build to be useful. Everyone has bad games and poor matchups, however it's your responsibility to ensure you're making the most out of it. Remember that 15 CS is roughly equivalent to a kill, so being 3 kills up and 45 CS behind means you're effectively a kill down. Try not to overextend to farm kills, especially if you're behind in farm.

Most Importantly: Try to keep a cool head, don't flame your teammates, and watch your replays to learn. Going 10/0 is great and gives you a wonderful "warm cozy" feeling inside where you're able to hard carry games in that regard, however if you're playing someone that needs to scale you'd be much better off focusing on farming and working on your items to be useful for later, as well as transition your lead around the map. You like Draven and that's fine, however remember he's EXTREMELY mechanically involved, and is a "feast or famine" sort of champion. If he's ahead, he tends to stay ahead. If he's behind, he's beyond useless and is free kills for the enemy team. Try to pick safe champions that can scale well - very rarely will you be able to 1v9 games as you climb, as the enemy team will be looking to shut you down at that point. If you're 3/0 and the enemy jungler notices you're bullying their team under tower, they'll probably be making their way to you shortly to pick up the free kill and/or burn your summoner's. It's a team game at the end of the day and playing it as such will benefit you far greater than being the best 1v1/2v2 player. Picking a champion without any mobility against Blitzcrank, Xayah, Jinx, Lux and Elise is probably going to end in a bad time since hitting 1 hard CC on you is going to mean imminent death with the follow-up.

Kei1434/30/2017, 10:02:45 PM3 votes

uhhh.. that wall of text is too hard to read, but if you are having trouble climbing, then get better at the game and extend your lead to other lanes.

MUSHROOM MIDGET4/30/2017, 10:11:17 PM2 votes

there will always be more feeders/trolls/bad players on the other team than on your team. you cant complain about these kinds of players stopping you from climbing. in the long run they will always help you climb more than they hurt you.

nerak235/1/2017, 12:31:09 AM1 votes

Kei143 (NA) - about 2 hours ago uhhh.. that wall of text is too hard to read,

True this, but The rules are very simple ! I don't understand how so many people ACT like they don't understand the 'don't be a dick' rule. Really, it is much easier to read if you both would not write this way ! It makes my eyes swim...