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Do reports have more value than we think?

Mad Loony··1 votes·2,041 views

I saw a statement where Riot said, there is more behind our Honor rank than just the Honors we get. Now i am wondering, if reports decrease ur honor progress?

Furthermore there are several statements, that 1 report is enough to trigger a review. But coult it be possible, that that several reports still have an influence in terms of the toxic value, which the system counts with later on?

Reports are besides honors the only human influenced input in an otherwise automatic system. Actually it would make totally sence, if Riot uses the reports and the amount of reports per game in larger degree than we think.

5 Comments

Silent Gravity1 votes

[{quoted}](name=Riot Tantram,realm=NA,application-id=ZGEFLEUQ,discussion-id=2dLK3IWP,comment-id=0005,timestamp=2018-04-18T17:51:19.761+0000)

When people receive valid reports, that aren't enough to trigger a penalty, it still affects their progression through the honor system. This is often times what creates the perception for honor 0 players that it takes forever to climb. They think that just because they are getting honored and not penalized, it must mean they are progressing. This is not so.

Yes, valid reports slow your honor growth.

No, additional reports after the first don't do anything.

[{quoted}](name=Riot Tantram,realm=NA,application-id=ZGEFLEUQ,discussion-id=rIOgTf8s,comment-id=000100000000,timestamp=2017-09-20T20:50:23.340+0000)

I've done this before. Let me post the ACTUAL line of code:

if (reportCount > 0) { ... }

It's line 57 of this particular class. I wrote it.

Mad Loony1 votes

I know Riot Tantrams line and ofc 1 report triggers a review. U can actually use the report count very easy in a different line below that first one again.

My question is: Does Riot use the reportcount at a different stage within the punishment system again and does the amount of reports play a role to count the toxic behaviour of players?

It makes a difference, if i annoyed 1 guy or the whole team. The amount of reports is the only and best way to count that factor. Besides, more reports are a good indicator for heavy toxic behaviour.

The best system to valid toxic behaviour should include the amount of reports in its maths. I have a hard time to think for reasons why this is not the case. This brought me to the conclusion, that they use the amount of reports anyway.

Silent Gravity1 votes

[{quoted}](name=Riot Tantram,realm=NA,application-id=ZGEFLEUQ,discussion-id=HALtvP5a,comment-id=00000000000000010000000000000000000100000001,timestamp=2018-04-24T21:45:22.296+0000)

'Ganging up on' someone via reports doesn't do anything. 1 report is the same as 9. More reports does not increase the chance of a game being reviewed. All it takes is a single report.

Does that line help? or,

[{quoted}](name=Riot Tantram,realm=NA,application-id=ZGEFLEUQ,discussion-id=iE97lQZW,comment-id=0000000000000000000100000000,timestamp=2017-09-06T22:07:24.834+0000)

Ok, 1 report has the same power as 9.

The machine learning system scores chat. It does not score reports. I believe there is still a lot of confusion about the new system vs the old system. The old system used to work off of report numbers.

as a response to

{quoted}

Yet with your wording Boards think that 1 Report has the same power of 9 reports while you are trying to just say that 1 report matters (flags)

looks like it's very specifically responding to your concern.


If reportcount was used for anything, anything at all, then people would spend time harassing people with "report X for Y". Riot does not want their system to promote or encourage harassment, so they wrote it specifically to avoid that.

Mad Loony1 votes

[{quoted}](name=Silent Gravity,realm=NA,application-id=ZGEFLEUQ,discussion-id=atuRpbNm,comment-id=000000000000,timestamp=2018-05-14T20:12:05.135+0000)

Does that line help?

not really :)

looks like it's very specifically responding to your concern.

This line is way better, but i wannted go beyond the machine learning system.

Lets say 1 report triggers the machine learning system and the system only scores reports. After that there is going be be a calculation which counts the toxic behaviour of the reportet player to value a punishment. At this point it woud make totally sense to include the amount of reports as an additional factor.

Every Quote by Riot i read excludes this point in the punishment chain. It would also explain, why premades are so strong onto punished players. Riots rhetoric minimizes the harrasment to scapegoats but it doesn't cover all of the punishment system at all.

Modl Ryden l1 votes

Well yeah you may be the 1 and only 1 person who had been annoyed enough to report a player and if the player deserves some punishment, they will be monitored. If that player makes repeated offences, they will get punished and you'll see that sometime down the road (as in 2 or 4 matches after you reported) with the the thank you notice.

Punishments aren't handed out immediately but more like ASAP. One lone game isn't enough to justify whether or not a player is wholeheartedly spiteful and twisted. It takes multiple reports from multiple games. So generally, the more toxic the player is, the more likely multiple players will report in a single match. The more reports on that player on average per match should trigger the review process or send Riot some kind of red flag to know that this player is making repeated offences in which Riot will pass judgement on the player's account.

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