Super long discussion i had with someone on reddit about the merit of using 'Loss as a punishment'
Because in a competitive environment, the loss is the punishment. This should work well for things that increase your team's chances of losing like inting/afk'ing. I know it's a super long discussion, and we get a little bogged down with nitpicking at some points as well as repeating ourselves, but i think it has a pretty constructive ending where i win the debate. Maybe i'm wrong, but if so, i really wanna know how i'm wrong. And if you can't tell me how i'm wrong, then please don't dismiss me like it's obvious i'm wrong. I do believe Korea already uses this system, or something much closer to it.
EDIT: looking again at how long that discussion is, perhaps i should try to make a summary of it with all the best points made on both sides. But oof, i'm a little lazy for that right now. I think i'll just make a new post here in a few days with a good summary.