Why not also ban toxic players from playing with their friends?

Burnt Light··2 votes·462 views

Clearly a player that shows constant toxicity shouldn't be allowed to match with their friends but earn that privilege. Plus, it's easy for a toxic player to get away when matched with their friends since they are unlikely to report the player than when the player is by himself/herself.

10 Comments

TrulyBland4 votes

One report has the same power as nine in the context of a single game, so your second premise is wrong.

I'm also not sure if this is the right approach. Playing with friends can reduce the stress of the game itself, lowering the urge to rage for some people. And even though premades consisting of multiple toxic players can be problematic, I just don't really think there's a proper link between crime and punishment there. Chat restrictions are obvious, bans are essentially "If you can't behave, take some time off", permabans are just that, getting people to stop playing.

But this? Seems kind of arbitrary to me. And arbitrary punishment are the worst, when you're hoping to reform people.

Burnt Light1 votes

{quoted}

One report has the same power as nine in the context of a single game, so your second premise is wrong.

I'm also not sure if this is the right approach. Playing with friends can reduce the stress of the game itself, lowering the urge to rage for some people. And even though premades consisting of multiple toxic players can be problematic, I just don't really think there's a proper link between crime and punishment there. Chat restrictions are obvious, bans are essentially "If you can't behave, take some time off", permabans are just that, getting people to stop playing.

But this? Seems kind of arbitrary to me. And arbitrary punishment are the worst, when you're hoping to reform people.

I'm talking about repeated offenders that have more than just one report under their belt. Severe toxic players that have a history of it and continue to repeat their behavior should have further privileges taken away from them until they reform.

The players who rage, that's fine, I'm not talking about them. I'm talking about players who not just ruin the gameplay by feeding or afking, but also voicing hate by telling players constantly to kill themselves or using racial slurs cause they think it's funny.

And it's already been tested that one report is weaker than nine reports.

TrulyBland1 votes

To be honest, that type of player should just be permanently banned to begin with... but I can see why you would try the approach of revoking more priviledges.

And I'd really like to see the exact methods of that test, because it has been stated by Riot a lot of times that within one game, the amount of reports does not matter. Strictly speaking, on average nine reports will work better simply because with nine reports there's a lower chance that all of them get thrown out due to frequent false reporting of the reporting player. But that's it.

ModWulf Helhammer1 votes

Severe toxic players that have a history of it and continue to repeat their behavior should have further privileges taken away from them until they reform.

People like that are just escalated through the punishment tiers and consequentially permabanned.

CooL Ice Tea3 votes

And it's already been tested that one report is weaker than nine reports.

http://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/HEUQuA3b-someone-please-explain-how-this-tribunal-system-truly-works

read the riot comment and if you still say that 9 reports are stronger you have something which proves that?

disregardable2 votes

Because playing with friends earns Riot money, obviously.

Burnt Light1 votes

{quoted}

Because playing with friends earns Riot money, obviously.

How?

disregardable2 votes

social commitment + potentially more fun gameplay = less likely to quit = more likely to give riot money

that's why Dynamic Queue exists.

J E B A ł T E D1 votes

You may see benefit from this, but in reality I think it would just make people quit the game. Decisions like that make the playerbase smaller.

wilsuport4coffee1 votes

well, there's a reason riot tries to encourage people to play in a pre-made group. When i play in groups, i'm way less likely to be toxic because im focusing on my friends in voice comms, not reading chat, or all my teammates are my duo's. If I'm playing solo, i get way more aggravated and tend to focus on chat more. Since I've started playing with duo's I don't even get warnings anymore that I've been reported because i usually just don't say anything. I still tilt on the occasional game and get annoyed with randoms, but its so little it counts as my "off days".

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