Hidden "toxicity level" of an account, why is decay not explained?

TheWasian··2 votes·1,128 views

Having been banned for awhile and thinking about rejoining the LoL community, I'm still curious as to why Riot has not addressed what goes into the system that hands out the permban. Below is a link to a discussion where the new system for punishment is explained, one of the top comments is asking how the decay system works (asked by Saixos), the question was never answered and even when trying to ask Templar Iytsuna I got shafted and told it was "hidden."

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Boqd81O0-upcoming-upgrades-to-chat-restrictions

Now I understand that toxicity levels of an account probably shouldn't be public information but shouldn't a system exist where a player can at least see their own toxicity level? This would make it where players could actually see the decay system working versus it being an unknown factor. The only reason I've thought about this issue is I took a break from League for a quite a few (~6) months and after only a few weeks of playing I'm banned, which I don't have an issue with as the games used for my ban were games I tried to fight fire with fire. I just find it questionable that the new system introduced is very vague as to how it actually works with decay. My issue is if the decay system worked I made the assumption from the discussion that it would roll back to the previous punishment, however, I still received the permaban after taking time off and when I came back before the ban was issued I had already played around 80-90 matches as I was playing with a friend over the month span. Just to reiterate I don't care for being banned I would just like to find some answers from either Riot or the community as to how decay actually functions and not a vague response.

Hey Summoner,

For an account's negativity to decay, it takes both a function of time and games played where no toxicity is exhibited to reduce, and effectively reset, the hidden "toxicity level" of an account.

That said, as each account is unique, even with a hypothetical query of perfect behavior I would not be able to calculate how long that reset would take. Nor do other positive games matter if an account continually will have negative games every so often as this account has.

Furthermore, a prior history of positive behavior will also have no standings on this case. Just as a lifetime of not doing crime wouldn't suddenly make committing a crime okay.

Templar Iytsuna Player Behavior and Game Support "Let's admire me"

TLDR; Can Riot actually give a definite response on how decay actually works?

7 Comments

Kasakabe2 votes

I think if people knew exactly how the system worked, they'd be more likely to abuse it.

Kei1432 votes

Riot's official stance on a toxic meter system.

If we had a toxic meter, those toxic people would see that their meter is low and think to themselves "I can afford to be toxic this game" and dodge being punished.

or something along those lines.

Same can go for decays, but I heard that Tribunal 2.0 that will come from the new client might ahve something there.

Reaper Review1 votes

You decay by playing games without being meaningfully reported, so you didn't decay much (if at all) during your 6-month hiatus.

From a 14-day ban, it presumably takes quite a while to decay to a safe level. Of course, if you don't have your problems worked out fully when you DO start playing again, it's likely you'll hit permanent ban while trying to decay it back down because there's little to no margin for error...

Regardless, Riot doesn't give specifics on it because they want people to reform for the sake of it, rather than because they have a time-frame given to them.

TheWasian1 votes

[{quoted}](name=Reaper Review,realm=NA,application-id=ZGEFLEUQ,discussion-id=ZNVooTOl,comment-id=0001,timestamp=2016-05-03T23:38:12.056+0000)

You decay by playing games without being meaningfully reported, so you didn't decay much (if at all) during your 6-month hiatus.

From a 14-day ban, it presumably takes quite a while to decay to a safe level. Of course, if you don't have your problems worked out fully when you DO start playing again, it's likely you'll hit permanent ban while trying to decay it back down because there's little to no margin for error...

Regardless, Riot doesn't give specifics on it because they want people to reform for the sake of it, rather than because they have a time-frame given to them.

Fine points, however, that doesn't show how the system works. Regardless of Riot wanting people to reform, if you've played let's say 100 matches to make the math easy and out of the 100 matches you were reported in only 4, technically that would imply that 96% of the games you've played you either had a positive impact on the community or that it wasn't negative. Now let's say that you're on your final warning before receiving a 14-day ban and those 4 games you were reported in are used against you to issue the ban. In 100 matches that could take place in either a matter of days or even over a few months, how is decay calculated in that scenario?

Looking for an actual answer as to how the system works in relation to actual punishment. Using a well it would be abused or it wouldn't allow players to actually reform is beside the issue as that can't be proven and it still remains that the actual system governing players is mostly automated and still vague. Within your statement you simply just restated what's already known.

MeilinII1 votes

He restated what's known because if more was known the knowledge would allow people to abuse the system, just like Riot won't tell people how they know someone was scripting, because then the scripters can use that to make newer, better, harder to catch cheats. The goal isn't 'reform so I don't get banned.' the goal is 'reform so i'm not a shitty person anymore'. If you're only interested in coming back and being JUST good enough not to get a perma, we don't want you. Set a goal of not being an asshole ever.

Mistral1 votes

On one hand, I've played games before where you could see your toxicity level. You could see it decay and everything. (I can't remember what it was atm). I remember feeling terror that I'd check it and see somebody had reported me for something, so I always tried to stay well behaved. In this respect, I think it would be a good thing to be able to check your level.

On the other hand, if you can see your own level and see "this many points of decay have passed, you're now down to a 25 game chat restriction" you might think "awesome I can do whatever I want!" So it could be heavily abused.

TheWasian1 votes

{quoted}

On one hand, I've played games before where you could see your toxicity level. You could see it decay and everything. (I can't remember what it was atm). I remember feeling terror that I'd check it and see somebody had reported me for something, so I always tried to stay well behaved. In this respect, I think it would be a good thing to be able to check your level.

On the other hand, if you can see your own level and see "this many points of decay have passed, you're now down to a 25 game chat restriction" you might think "awesome I can do whatever I want!" So it could be heavily abused.

Except even after a certain number of reports the Tribunal would still have the right to judge you based on multiple incidents. There have been people that have skipped chat restriction and went straight to a 14-day ban or even a permaban depending on the seriousness of the offense. The whole argument of "well if they can see it they'll just wait until it decays" is invalid in that aspect as the Tribunal can exact punishment for someone that isn't showing reform, regardless of what their decay is.

It just seems convenient that it's a "hidden" statistic similar to how MMR is hidden due to "ladder anxiety." I don't see why it'll tell you when you've escalated in punishment but won't tell you when you've been knocked down, seems if you can have one option then the other should be available.

It's a tad humorous to say it would be abused without even knowing how it's actually calculated.

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