Overall Toxicity

Tamuut·5/25/2016, 4:09:33 AM·9 votes·1,004 views

In my opinion, LoL has one of the most toxic (if not the greatest toxicity) communities that I have been a part of. This is counting the consoles vs. PC games, casual (as in casual games) vs. ranked games, and type-chat vs. voice-chat. More often than not, this community is infuriating with how the people behave, no matter whether the game is being won or lost. The game itself is fun as hell, don't get me wrong, but the people are what really draws this thing back. The reason for this post is why you guys think that is, and whether we can do anything to fix it. We could ask Riot for help, but we are the ones that ultimately have to improve our behavior. So basically: is the community a lost cause, or is there some hope to recover?

23 Comments

Pandemic Punch5/25/2016, 4:19:24 AM2 votes

I agree, but I think that is just a symptom of being the most popular game in the world. The more people you have, the more assholes you will have.

proud and bronze5/26/2016, 2:13:34 AM2 votes

the game itself causes toxicity. in what other game do your teammates directly cause your opponents to become stronger? in what other game are you trapped, sometimes for 40+ minutes, in a game where things are not going well and you are not having fun? you cant leave or you will be punished.

the community is toxic because the game is the most toxic ever created.

EyesOfTheFox5/26/2016, 10:39:22 PM2 votes

A large portion of toxicity in League, in my opinion, is brought about by ignorance. League is a game with a huge learning curve and a lot of in game content to micro manage. A large part of the problem is, new players aren't really taught about these things. Most players just want to run around and kill sheet without thinking of the consequences of their actions. The game is about taking towers, yet in order to get a higher level mastery on a champion you have to have good K/D/A and Farm. The early stages of the new player process teaches nothing of positioning, lane freezing, when to roam, counter jungling, etc.

If I had a nickel for every time someone chased a kill into an unwarded jungle with no sign of enemies on the map and was punished for it, then flames their own team, I'd be a millionaire. Nearly every game I play people just want to chase kills instead of pushing waves and taking towers. Players also never think of their own teams win conditions. Most high elo players just say, "If you are good with a champ you can win any match!" Which is blatantly false, otherwise we would see more variety in LCS/Pro play. Players rarely think of counter picks or counter bans.

The game places the highest in game rewards on kills and assists, yet kills and assists are not required objectives to win the game. Towers are. I'm not saying don't kill an enemy champion, by all means if you are capable and the trade will come in your favor, kill them. However, most players think that if an enemy champion is low health that they can't let them get away no matter how far they chase, where if you don't chase, that low person, is either A) Going to go back to base and miss CS and Experience (a win for you!) or B) They will stay or come back low health, and you can just kill them then.

Toxicity comes into play when people don't realize these things and then get upset that another player didn't follow their stupidity.

Sometimes as ADC I won't feel comfortable going in or making a trade for various reasons, will it put me in the middle of an enemy minion wave, do they have a level advantage, do they have an item advantage, do they have hard cc, yet some supports I play with don't consider these things and will dive in. I will ping to fall back, then get flamed myself when they die and I live, even after I made them aware I wasn't going in.

Most people put themselves in the position that causes their toxicity.

The game does not do a good job of teaching the micromanaging that goes beyond K/D/A. In my opinion TOO much emphasis/reward is put on champion kills when it should come from objectives, specifically towers.

EDIT: Also, knowing when is a good idea to push a lane vs taking a dragon or getting baron. There are times when we could have won a game if we had pushed, but lost because some people thought it would be a good idea to do something else. When you have people that don't think ahead about the consequences or foresee an advantage, mistakes happen and cause people to become frustrated. There is a mindset also that if one person on your team is doing bad, you shouldn't help that person anymore. That is bad for your team. Why would you want someone to stay weak, risking becoming even weaker and being useless to your team. K/D/A promotes selfish play. That is why I think emphasis on that is toxic.

Awkward Couch5/25/2016, 1:37:44 PM2 votes

Overall, I've experienced minimal toxicity in LOL compared to other games I've played, specifically FPS. In fact, it's the toxicity I've experienced in CSGO voice chat that I won't play that game anymore. I don't think it has anything to do with "this community" or "that community" it's people on the internet being assholes to each other.

Glumpglastorse5/25/2016, 4:18:18 AM2 votes

I think ultimately a step in the right direction is to remove the ability for players to be toxic. I think the dark souls approach is extremely good in limiting communication to concise but informative pre-determined packets. In Dark Souls, these are message signs, gestures and small items that audibly say something like "Hello!" or "I'm Sorry!" in a friendly tone. League already has this in it's ping system. Basically what I'm saying is remove chat altogether within games. Somewhat drastic and a point could be made in defence of teamwork but I think with a revamp to the already strong communication the ping system gives I think it would go a long way towards softening up the community.

Sythriel Draken5/25/2016, 4:28:18 AM2 votes

With the way riot's toxicity program is now, it's a lost cause. Toxicity isn't JUST a chat problem like riot claims it is, it's also things like Intentional feeding, Troll picks in champ selection, and other factors that cause negative gameplay experience.

The hextech system and mastery levels 6 and 7 have caused even MORE toxicity due to riot basically hiding champion mastery behind a "pay to advance" wall. I have over 100k mastery on Soraka and currently I can not advance because I A) don't have enough blue essences and B) currently "reforming" after a day of hitting every feeder and finally having enough of it. I've seen more toxicity since the system and mastery level 6 and 7 than I have ever in my entire almost 2 years of playing this game.. it's kinda sad

Linthe5/27/2016, 4:35:58 PM1 votes

Frankly, I disagree.. I play a lot more normals than ranked... So that may skew my perception.

But I rarely play a game where at the end I just wished I hadn't played at all.. (And Im not talking about getting pub stomped.. Yea, those suck too but they are different.)

Yes, toxic/trolls happen. But pretty rarely for me.

71883083DEL15/25/2016, 5:07:49 AM1 votes

[deleted]

Telephone Booth5/25/2016, 11:49:28 PM1 votes

Obviously it's not just the game itself that causes the toxicity... go to any forum that isn't moderated (like YouTube comment section) and you'll find the anonymity that the internet provides brings out the worst in people.

However I think what adds to it, is the team aspect of league. You have to rely on others performing well, combined with the fact that it's not exactly a fast moving game, so you can see other people's mistakes as they happen.

WinBoat5/26/2016, 2:04:25 AM1 votes

I think a fix to some of the toxicity would be to make the game KDA based. Not by winning matches.

If you do good in the game, you move up, and so forth instead of relying on random people. This is what frustrates most toxic people, if not all is when someone does poorly or when someone doesn't listen. I think making the game KDA based will lighten the load a bit.

LoL Jaded One5/27/2016, 1:41:51 AM1 votes

Game is fun. RIOT helps create the toxicity by making people powerless to deal with trolls and people who think it's fun to ruins their game and free time. People get pissed and leave without reporting. Reports most effective if something in a chat log to use, which most the trolls don't say anything. Can't surrender because trolls will say no. Can't afk because you will be punished. You're left with nothing to do but endure the trolling and headache of playing a horrible game that is so far beyond fun that finally you don't care anymore, because though the game is fun, or though you take a break, you come back to the same crap constantly. So you snap. Then you are suddenly the toxic person. And then everyone reports you because you snap in chat and tell people who bad they are. Then you get banned. RIOT pats themselves on back and go, ya we deal with those toxic players real well.