This game NEEDS to be fixed.
We all know it... League isn't exactly known to have the best community in the world. The game relies so heavily on teamwork and communication that oftentimes winning a game (especially ranked) can come down to whether or not everyone is paying attention to chat. Because of this, toxicity is a legitimate issue. Riot doesn't seem to care much about it, but it's honestly whats breaking the game. Riot has to understand that many of the new accounts being made are smurfs, and people are being discouraged from the game. So many people have quit because of how easy it is to mess up someone else's day in game through actions or the chat, and frankly the tribunal system and reporting this doesn't work. Punishing people isn't going to help if the punishment is so weak.
So to change it, I propose this solution. The hextech crafting system is based on how well you do in game, right? It shouldn't. In that case someone could make a smurf and get the maximum amount of chests per month possible on multiple accounts. Instead, people should receive chests and keys based on how good of a player they are. Currently you can only honour players for 3 different things, and you cant elaborate. Elaboration should be implemented and good behaviour should be what everyone strives for. People who are honoured a number of times or consistently should receive chests and keys, while players with bad behaviour are punished more heavily. Players who are honoured should also get summoner icons, chests, keys, or even select skins/borders.
League's a fun game to play but I know way too many people that don't play the game simply because of the community. I'd love to see what Riot's implementing into the game, so a PBE account would be really great, but while i'm waiting I think these changes would make League better.
#MakeLeagueGreatAgain
Thanks,
Yashydoodle