The current behavior system needs an overhaul
Here's why:
-
Everyone already gets loot. If you are good for x games, there is nothing given for doing so. The only thing that can happen is that it can be taken away. I don't need to work towards anything. There's no reward like if you are good for x games, you get x. You get it already. The ribbons on the loading screen are also very hard to get and the path to getting them is not clear.
-
The loot isn't worth it. I've gotten 5-6 skin shards so far. I don't have the Orange Essence to actually afford the Brolaf skin I want at 1800 Orange Essence. I would have to sell all but Brolaf just to have it. So what have I done? Nothing. They just sit there. And sit there. I've unlocked exactly 0 skins so far despite over a hundred games. The drop rates are questionable as well and if you aren't winning, you won't get fragments AFAIK. It's basically just a cocktease.
-
No one knows when you get loot back if you get punished. I've played for months without getting any loot. If there's no end point for the punishment, there's little reason to work towards getting out of it
-
Bad games are the ones where reports are most often thrown around. Find me a game where a team gets stomped as solo's where no one asks for reports. Won't happen often. Players who have bad games more or feel trapped by surrender refusals, are a lot more likely to have punishment issues in the game. Being forced to play with people who you can't get along with + losing hard + team refusing to surrender(which extends the stress and gives you more time to flame) = punishments.
-
There are no cooldown periods after incidents like with CSGO. If you leave you get a penalty. However, when you don't leave for x amount of days/games, there is no more penalty and you start from scratch. There is no such system with League until the season ends when punishments are reset. You get punished at the start of the season? You'll be dealing with it until the end. Even if you reformed your behavior, 1 lucky bogus report could get you banned.
-
Asking for reports is effective. Every game I've ever got punished in has featured teammates asking for reports. You ask for a report and you have a 1/9 chance that someone hits the report button. Even if the report is bogus, if you've had a bad game like the one I just mentioned above, Riot will likely find something to justify the punishment since they go through chat logs. We don't know how far back they go either to justify it, so in theory, they could be going back 10 games. We just don't know. We saw it weeks ago where the one user just said "Draven". Even though the report was bogus, Riot went through his history and found stuff to justify the report and the punishment stood.
-
Submitting bogus reports is effective. No one has posted since the tribunal days about getting in trouble for false reporting. I've looked. If the report was bogus, Riot will go through your chat history and find something. You might as well report in the hopes that your report triggered the domino effect. Sure, you might lose "report weight" but none of us know the exact science behind it. And due to the actions in games, especially in losing games, I could legit report 2-3 people a game and somewhere in the chat log, there would be justification.
-
Champ select is effectively a free for fall. You can't report in pre-game chat. You can submit a support ticket, but we don't know if it actually accomplishes anything. If someone says they are going to troll or afk, you are the one who would get punished for dodging, not them. A troll is the most powerful thing in champ select as they can ban your picks, steal your picks and pick stuff that is likely not to work.
-
The premade has the power. I played with a premade yesterday. One of them goes AFK. They won't remake due to not wanting to get him in trouble, so they voted no on remake. 4 man premades have a 1/4 chance of being the lucky report and their odds are just better than you. You say anything negative about one of them and you have to deal with all 4. Meanwhile, they will win every argument and can do as they please, because they can vote no on surrenders.
-
League is by design guaranteed to cause negativity. You are paired up with strangers, you don't always get the role you want(and don't give me anecdotal evidence arguing it), you don't always get the champion you want. You can't pick the champs you will fight and you can't pick the champs your teammates will choose. You might not even get a ban with only 3 bans available. You can't remove chat. You can get reported for not chatting. You can't ask for chat restrictions and get that wish granted(I've tried). You can't leave a bad game or you get leaverbustered. If the team doesn't want to surrender, you are stuck. You can't fully mute everyone as all mutes end at champ select. And worst of all, punishments are just not consistent. People have threatened to murder me and burn my house down, but they still played. People fed on purpose in my games but still played the next one. These are all obstacles that have to be overcome consistently in League.
-
Making new accounts is free. I have 2 accounts. I was punished on one and unpunished on the other. When I was suspended, I immediately played on my other account. When I didn't get loot, I got it on my other account. There is no way to fully ban someone from the game unless you do it by IP, and even then, you have to make sure it's not at a public place/apartment complex and you have to make sure their IP doesn't get changed. I also don't know many players above gold who don't have a second account. Once you've hit what you think your max rank is, you might as well rank up another account if you don't think you can advance further.
Riot needs to take a look at all of these things in order to rework the behavior system, as it is too easy to circumvent or abuse and the loot just isn't worth it.
NOTE - Trolls will be ignored and any downvotes without actual arguments will be seen as vote manipulation.