Should I feel punished for playing my position well?

Cheostian·7/31/2016, 5:34:05 AM·22 votes·2,213 views

So I am currently a Gold 4 ranked. I main support. I just played a few games earlier today with a friend. I choose to play Support Annie because as a support main, Annie gives me one of the best chances I'll have at carrying the game from my position. We won them. I received something like 17 LP and then 18 LP as a result.

Then I que up later in the night solo and am looking to play Annie again. However, my team picks a lot of assassin types into their team of lots of tanks and me playing Annie will likely lose us the game. I instead pick for the team, rather then being selfish, going with Braum.

Well, the game goes badly. My team is out of position all over the map getting caught out. I am trying to ward up path like crazy so they DON'T get caught out, but it's almost like they think more vision just means they can feel safe getting even further out of position. Anyways, I know complaining about it won't help, so I don't and just keep playing. I do REALLY well as braum

http://puu.sh/qkvbT/d31a6e639d.jpg

in fact, my direct actions allow us to stall the game so long, we almost get back into contention. I am awarded an S- on Braum after we lose the game. The only one on my team to earn an S that game. I participated in something like 32 of our 43 team's kills. In chat after the enemy is praising my play.

Sounds great right, even though we lost!

My concern is, I end up losing 20 LP as a result. MORE then I had gained in either of my last two wins. Yet, I didn't get an S in either of the prior two games.

Why is it, that I feel like even though I did better, I am being punished for it. I propose that your play level (S, A, etc) should factor into your LP gain or loss as well. If I do really good support things and earn an A or higher in a game, even if I lose it, I should lose LESS LP then in a standard match.

Anyone else? Thoughts?

It sucks feeling bad for playing well.

34 Comments

Damagefox7/31/2016, 5:43:19 AM14 votes

People playing this game have become greedy, narcissistic, entitled, arrogant, and completely full of themselves. They dont treat the game like the strategic chess game it is. But instead they treat it like a call of duty free for all, where its a fight to see who can score the most kills, who can 1-up thier teammates (You got a double/triple?, watch me get a Quadra/Penta!)

Doesnt matter how good you play for the team, beecause your team will throw you under the bus. Did they do the standard tactic of throwing all the blame on the support. I know alot of teams do that, if the match goes south it becomes "we played perfect, we would have won but trash support" Standard tactic to throw supp under the bus to take any blame off themselves.

Dynikus7/31/2016, 5:47:23 AM8 votes

The reason you lost more LP than you gained for your wins is your MMR is currently lower than the average for G4.

bill847/31/2016, 7:32:53 AM6 votes

I don't like this change because I feel like it could just encourage people to pad their own stats instead of trying to help the team if it looks like they are going to lose anyways. People would not try to comeback they would just try to make themselves look as good as possible.

Usernamehere12357/31/2016, 6:57:14 AM5 votes

There's no way to know exactly how Riot calculates MMR, but by far the biggest indicator is wins vs losses and win and loss streaks. It simply seems that your MMR is quite low, meaning that you're not up to par for your rank, and should probably be demoted based on your play. No one knows if KDA is a factor in MMR, and frankly they shouldn't. If people knew it was a big factor, you'd see a lot more champions who can farm up kills or assists, and that's unhealthy for the competitive environment.

Mokkun7/31/2016, 6:41:07 AM4 votes

If the C-S rating system affected LP gain/loss, people would play exceedingly greedy and selfish. It would be miserable. You really and truly do not want that to be the case.

Around999People7/31/2016, 8:09:23 AM3 votes

Had a game where I was 20+/3/30+ on Vel supp and we lost cuz team couldn't do anything together and I got demoted. Feels great >> I had an S+ that game.

So, I agree, your grade should factor into how much you lose. There should be a minimum and a maximum, like lose 13 with an S+ and 24 with a D- or something

ItsOrval7/31/2016, 6:58:42 AM3 votes

Thats leagues community nowadays, theyre always trying to blame everyone but themselves for losing

ItsASledgehammer7/31/2016, 1:00:23 PM2 votes

I totally understand what you mean, and in fact I actually recently came up with an idea on how to combat this.

The problem is, Riot's current system is obsolete in the sense that it rewards players for winning games, not for performance. Your score will be higher if you have a good performance, yes, but what good is that when you're going to leave the score screen anyway? The IP you gain is a joke; it's like a welfare check, in that it's too small to be useful and causes you to reconsider your life choices. The LP loss it far too harsh, as well, not basing your LP loss on your performance, but on your win/loss ratio and MMR.

http://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/pwXPU6hN-how-to-solve-toxicity

This is the post I made describing my idea. I'm not trying to advertise or anything, it's totally your choice to check it out...but basically I think that LP and IP need to be rewarded/taken away based not on whether you win or lose, but based on how well you do in your games. To me, rewarding good plays and high amounts of cooperation whether you win or lose is a better idea, as it rewards the player for how much they contribute rather than if they won or not. This would obviously make for much more enjoyable games, as people wouldn't so much care about winning or losing, but they would care about doing well in the game itself. I think it would remove a lot of the toxicity from the game and encourage cooperation and self-improvement.

On top of that, it would make players actually feel useful and feel better about themselves even if they lose, because the benefits they would get from said system would give them more or less points and rewards based on performance, no matter if you win or lose. That sense of helplessness and anger that accompanies losing even if you were doing almost everything right in-game wouldn't be there, or at least would be greatly reduced.

If you like this idea or even if you think it wouldn't work, I'd love your guys' take on it.

Jo0o8/1/2016, 1:29:49 AM2 votes

Altering LP gains/losses for personal performance seems very dangerous, since it would promote selfish play. As a fellow support main, it already annoys me that endangering or even sacrificing myself to protect the carries will jeopardize my chances of getting an S rank, but if it also affected my LP, I'd be miserable.

VoidStaresBack7/31/2016, 5:46:01 AM2 votes

+1, hopefully it'll be implemented for next season (I very much doubt they'd make a change like that before pre-season, since it would fundamentally change how LP is gained).

bludknight18/1/2016, 12:04:52 AM1 votes

The reason you lost more LP for that one game is likely because you've been duoing with someone at a higher elo causing your MMR to inflate. If you want to counteract this you should play solo more often or find a duo partner close to your elo. I know this doesn't answer all your questions, but it's all i've got

PixTron8/1/2016, 12:58:57 AM1 votes

Welcome to Rank. Where you get punished for doing good and you're home free when you feed n troll.

Vasperrian8/1/2016, 2:42:53 PM1 votes

It does make it feel like you have no control over your own fate, no matter how well you do as an individual. 50/50, you could have ended up on the good side of the avalanche and won, but you ended up on this team and got buried. Skill can't save you, then you get punished.

I tell myself it averages out in the end though, that I have to look at the sum of all my games and not what happened in one single game. That it's really 40/40/20. 40% of the time I get on the snowball team and I'm rewarded for no reason, 40% I'm punished for no reason, and 20% of the time I land in a real game where the two sides are closely matched, and I feel like I really made a difference.

But some days it feels like 49/49/2.

Morality Coach7/31/2016, 6:17:41 PM1 votes

Your MMR is lower than your rank right now probably because you were carried to gold.

Your MMR will adjust if you start winning a lot of games.

Dealth7/31/2016, 9:44:22 PM1 votes

You don't lose more LP for getting a high rank

this is a qq thread in disguise.. yeah, you lost when it wasnt your fault, get over it