What if there was a toxicity MMR?
I'm seeing all these posts saying "LoL is such a garbage community" etc.
Is there an MMR for such thing? I never type anything toxic in chat, very rarely flame (I'm talking 1 game out of 20, and at most 5 passive aggressive comments), and as a result I'm paired with similar players.
So this got me thinking about an MMR for toxicity. If people claim LoL has such a toxic community, it would make sense they are toxic themselves and not realizing it. Their rant posts are usually filled with accusing others, rage borderline flaming, you probably saw one of these yourself.
If it doesn't exist, why not implement one? I'm not asking to put every lvl 0 honor in a game together, the point is not to make queues last forever. It doesn't have to be as "numeral" as skill MMR, it should actually be accurate to the point of making queues last **at most 15 seconds longer. ** Matchmaking should be heavily based on skill of course, but it'd be nice if it could include a small percentage of likeliness to flame. It could be the difference between you losing your promos due to someone rq'ing, or you winning them only after having waited 15 more seconds.