does report weight have a purpose under the current system

scazzman·6/26/2016, 5:40:03 AM·1 votes·633 views

i know this is a controversial topic. but hear me out report weight is a hidden rating based on how accurately a player reports but under the automated system. is it even necessary.

ARGUMENTS FOR REPORT WEIGHT

  • it lets people know that false reports won't do anything

  • when player behavior warnings existed it stopped people from being spammed with popups due to false reports

*it stopped cases from going to the tribunal based on false reports

ARGUMENTS AGAINST REPORT WEIGHT

*it allows people to "play off valid reports by queueing with premades or spam surrendering

*punishments are handed out by an automated system that can supposedly tell the difference between a false report and a valid one

  • false reports are thrown out anyway

  • player behavior warnings and the tribunal both no longer exist

  • it gives people a reason to ask for reports to get a person reported by someone with a higher weight

  • riot doesnt say what makes a report 'false" leading to theories ranging from it being based on whether the person was punished. to it simply decaying based on your average reports per game. this creates further confusion

6 Comments

scazzman6/26/2016, 5:41:00 AM1 votes

in my opinion. it's a relic from the previos system that no longer serves a purpose

FrankerX6/26/2016, 5:45:59 AM1 votes

i asked the same thing an euw board mod a few weeks ago and he said in his opinion its pointless. it also is in mine.

LiungLindwurm6/26/2016, 5:48:12 AM1 votes

only multiply reports can get someone punished , at least 100-200

source : being in a group of toxic players 6 years now :^

GaleWinUnleashed6/26/2016, 5:54:02 AM1 votes

I've got the impression that there's a hidden "punishment threshold", and every valid report (or each reported game) adds to a player's recent report history, where a combination of total reports and report frequency are used to hand out punishments. If this is the case, then a lower report weight would mean a person's "vote", as it were, would count for less and make it take longer to trigger a punishment, even if the behavior being reported was definitely against the Summoner's Code. And if it was invalid, then the report would be thrown out anyway after an automated review of the flagged game found nothing. In the one case, it's inhibiting progress, and in the other it's pointless.

Basically, I don't really think there is much reason for report weight to exist anymore. In fact, I'm not entirely sure it hasn't been eliminated already.

https://i.imgur.com/1HvNiEO.png?noredirect

SmokedAlmonds6/26/2016, 6:11:12 AM1 votes

The only reason I can see for report weights to exist at this point is to cut the amount of scanning the system does which costs money.

The question is, how common is it for someone to have done enough that they would be punished if they were reviewed, but also didn't get reports totally enough weight to actually trigger a review? Becuase those are the only people who would be affected by that. It is entirely possible that that is a very small number in which case removing report weight and just having individual reports trigger reviews wouldn't change anything meaningful but increase costs.