Why wait and punish toxicity when lighter touch could be used before it gets bad enough to punish?
Often enough I see people become toxic just because they are super tilted and don't know when to stop playing the game.
Why can't the system give time-outs that don't actually count against the person's record? By making it not as severe, and basically not actually any sort of punishment, you widen the scope of cases it can ethically be applied to.
Suddenly when someone goes on a losing streak and starts lashing out in chat, Riot could give them a short temp ban or a chat restriction (that doesn't count against their record) before they cross lines.
At least at first glance I feel like this sort of thing would be a lot better than letting the situation escalate long enough for the player to ruin more games for others and force Riot to actually punish them.
Obviously this runs the risk of overreaching or overstepping bounds, but managed correctly I think such a system could do a lot to mitigate or stop toxicity.
What are your thoughts?