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Does "Prisoner's Island" actually exist? Do my reports actually even do anything?

CarryingAmeenQT··6 votes·1,552 views

Before I start talking about my questions, I'd like to give some back ground information. I've been playing league of legends for a long time now (since S1), and after all that time, I'm surprised that I've never experienced something like this (or maybe I have but never noticed). So I'm one of those people that only plays aram because I enjoy team fights more than I do farming and running around for 80% of the game. I'm proud to say that at one point, I was able to reach ~2300 mmr in aram matches (which at the time was the same as mmr of challengers in ranked soloq, before dynamic). For those of you who ask how would I know or why does it matter, I know because I used websites like lolnexus or na.op. Although being only gold myself, I was always matched up against/with players that were diamond-challenger in those matches. Fast forward a year. I found myself new friends to play with but they aren't as good as I would like them to be, but I enjoy playing with them regardless. Due to me constantly playing with them and losing with them, I no longer get matched up against/with (at least) platinum or above players but rather only bronze-gold. Although it is very frustrating knowing I no longer play with players who don't need to be told what to do to win, that is besides the fact. Recently, in many games that I've been playing, I've noticed many players doing amazing plays or amazing dodges. At first I think to myself wow this player is really good, I need to be weary of them and focus them. But as the game continues, I notice more and more impossible plays. What I am getting at is that I'm suspicious and highly positive that these players are scripting. The point of me saying all of those useless things in the first paragraph is to point out that I've played with the best of the best in our server for a brief period of where I try harded, and now I'm playing with the worst of the worst. The fact that I've played with extremely good players for a long time and now playing with "bad" players should mean my games should be easier and I should be doing better. This is very strange because many of the games I've been playing recently has players who play as if they aren't playing at the level of what their rank is. Example: I was playing a game where I am lux and the other team has a karma and zilean. Lux is a very simple champ. One of the easiest. The whole game the karma was frontlining for her team. I would always be trying to punish her for doing that by attempting to snare her. The whole game she dodges 90% of my snares. I was thinking to myself. Wow, this karma is at least diamond. Either that or I suddenly became super garbage at the game. As the game continues, there was a play where zilean used his ultimate on her. I timed my q,e,r lux combo perfectly, or so I thought. As soon as she revived she somehow dodged everything just by sidestepping (in the middle of a 5v5 teamfight where she was behind my whole team since we pushed after she died with zilean ult). At this point I've had enough. I'm thinking to myself no way she is this good, even challengers I've played with would've gotten hit. I go to lolnexus and what do I see? To my amazement I find that she is BRONZE 4. I'm not trying to say bronze players can't pull these kinds of plays. But the fact that she's doing these amazing things like dodging our whole team's spells yet she can't climb out of bronze, let alone bronze 4, is too suspicious. Now that is just 1 example of many. I've been in another game where a leblanc seemed as if she was scripting too. Although her rank was platinum 2, I highly doubt she got there with skill and instead got there with scripts as she didn't have a rank before and had only 50 ranked games and not many normals either (just an assumption on my part though obviously). She may be smurfing yes, but from that 1 game experience with her I figured shes more likely scripting than smurfing. I shot my jinx ult from a bush and AS SOON AS I pressed my ultimate, she used her W to dodge it. It was obviously scripts and not reaction skill in my opinion because she dodged IMMEDIATELY as I pressed R. My rocket has not even flew out yet and the only thing you can react off would be sound. Realize I am in a bush, no rocket has flown yet, nobody on my team used a skill or did anything, yet this leblanc just decides to coincidentally W away and dodge my ult before it was actually "shot"(delay time before it gets shot is when she dodged, which is like nanoseconds). If that wasn't obvious enough to everyone in the game, she also decides to go in on my team at one point and flawlessly uses her snares and skills on EVERYONE on my team. 2 people next to her but in very opposite directions end up getting snared while a third get's Q'd and she W's onto someone else. It was as if it didn't matter who she hit, as long as her skills hit someone.

On to the main point of this thread and applaud to anyone who actually read all that useless background info to get to this point. I've read that Prisoner's Island is effective by placing hackers with hackers and afkers with afkers but not toxicity. Is the result of me encountering so many (highly likely to have been) scripters because someone I am playing with is also a likely scripter or maybe even I am being accused of being a scripter? Or was Prisoner's Island just an idea and it was never implemented? I have reported these types of players whenever I've encountered them and am 99% sure they script and I'm not just being salty. The point of all of the background info is to support the idea that I'm not just another garbage player trying to blame my being garbage on others being scripters. The fact that I've played over 1000 games with 2k+ mmr and never encountered someone I saw to be a scripter, and now I play under 50 games with probably <1500 mmr and encounter at least 5-10 means something must be up.

Do my reports even mean a thing? I play another game, CSGO. I rarely ever play it but when I do, I only casuals because I only play games for fun not competitively. I remember recently on CSGO, I was playing with some friends and I was doing extremely good. I died at one point in what seemed to be an impossible situation. I decided to call it luck but after spectating the player and watching how they play a bit more, I decided to report them for hacking. I come back to the game a couple of days later and see my notifications saying a player I reported got banned. I only remember reporting maybe 3 players, and 2 of them gave me notifications saying someone I reported was banned (Time frame between these 3 reports were under a week). So my question is: has Riot implemented this or have something similar? My reason for asking this is because I don't see myself as the type of person who would report others because I'm salty or because of a personal grudge. I see myself as someone who reports players who deserve it. Having played since S1, I've reported a handful of players. More so recently than in S1-5. Despite playing for this long and my many reports, I have never received a notification or message or ANYTHING telling me that my report did something or a player I reported for such behavior or such actions have been reprimanded with such actions. I would understand why this may be if the reasoning was that the player I reported only acted such a way in that 1 game I played and there were no more reports thereafter, but the fact that I've never received a notification saying my report did anything is confusing to me. Especially reports for scripting as opposed to reports for bad behavior. I remember reading that of 1000 people who report 1 person, only the last person gets a notification saying the person that was reported was banned. The fact that the first 1000 people who reported them don't get a notification makes me think they're less likely to report someone knowing nothing will happen. This would lead to less people reporting players and less players, who deserve to be banned, actually gets punished. Say I am wrong to assume that only the last person who reports the player gets the message. Say everyone who reports a player that gets banned actually gets a message (which I am doubting), does this mean that all of my legitimate reports on players for suspicion of hacking, bad behavior, or afking were categorized as false reports or were not taken into consideration? I find it hard to believe that out of the many players I've reported, not a single one got punished. If that is the case then the system really needs work because as I've stated, I'm not the type of person to report someone off of a grudge or being salty.

Sorry for my essay but I remember reading "Remember, the more information you provided, the more helpful we can be. Help us help you!".

22 Comments

VvVVvV3 votes

Far as i know the Tribrunal system is "being worked on." it used to be set up that when a person is reported it goes into their "virtual file." If a player receives enough reports during a certain time frame then the system would generate a case for them in Tribrunal that people who used it could see what they were reorted for and see the chat of their games and then vote wether that person should be punished or not.

So if a person was reported frequently then a case was made for them but if its just someone who rarely gets reported then there wouldnt even be a case on them for people to vote for in a tribrunal.

But now since the tribrunal is not being used its basically a system doing it all. Its still based on the amount of reports a player recieves but punishements as far as i know are dished out faster because you dont have to wait for people to see the case files and vote. For example....if someone afks frequently or just DC's and people report them there is a chance that if that person goes afk and all 9 of the people in the game report them you will see a message right after you get back to your main screen in the client saying someone you just recently reported has been punished.

I hate to bring up Dynamic Que in your post but not having Tribrunal anymore is another reason why we shouldnt have Dynamic. The premades that abuse it will start to get people punished just because they are salty or have a conflict in game with them. If you have a 4 man premade on your team and one of them says to report you (even if you did nothing wrong) the other 3 are going to report you. And if they cry all chat to the other team you are likely to get more reports just because they asked them to when they dont even know whats going on.

The way people are so quick to cry to report someone this is likely to start happening.

Shadowatom5 votes

{quoted}

I hate to bring up Dynamic Que in your post but not having Tribrunal anymore is another reason why we shouldnt have Dynamic. The premades that abuse it will start to get people punished just because they are salty or have a conflict in game with them. If you have a 4 man premade on your team and one of them says to report you (even if you did nothing wrong) the other 3 are going to report you. And if they cry all chat to the other team you are likely to get more reports just because they asked them to when they dont even know whats going on.

The way people are so quick to cry to report someone this is likely to start happening.

You do know that that's not how it works, right? Riot took this idea of troll/salt parties into consideration when making the system, so when someone/multiple people report you in a game, it flags the game for the system to check, so multiple reports on a single game is completely pointless (5 reports in a game? It effectively means 1 report). It's only after multiple valid reports over several games would you be banned.

VvVVvV2 votes

Well please show me where you get your info from because mine comes directly from a email in response to a support ticket i put in awhile ago about tribrunal.. I have seen nothing stating what you have said so where did you get it from?

Shadowatom4 votes

"Multiple reports and other misconceptions", unfortunately it seems the page that actually held the information from Lyte no longer exists (still putting the link because it's actually a good read for most people).

CarryingAmeenQT2 votes

I agree with your Dynamic Que point. There are many things wrong with it aside from that like players getting boosted by friends and such. Seems like a really bad decision altogether IMO. I saw nothing wrong with Solo/Duoq before. Players complained about it being hard to climb with many feeders on their team but that's just how it is and was supposed to be. You either carry your team or come up with a way to win with those negative circumstances. With Dynamic Que out, climbing and reaching certain ranks no longer feels as satisfying as it was in previous seasons.

I can understand the system working that way with toxicity, but my thread was more focused on scripting. Based off of what you said, I can be toxic in 1 game and not get in trouble if not enough people report me unless this continues for the next few games. This makes sense. I can understand and agree with that. Sometimes people are having bad days and it just so happens that they became toxic due to it. But since my focus is on scripting, I don't understand how this would work or if it does work the same way as toxicity, I don't agree with it. This is basically like saying I can script every 1 out of 5 games and get away with it as long as no one reports me. Should they not place scripting/hacking in a whole new category that doesn't require reports? Have they already done this? Can someone get banned for scripting without a single person reporting them? The reason for all of these questions is because I've seen so many scripters lately and I don't understand how they're getting away with it when it's so obvious. Scripting bots that are getting level 30 are understandable because nobody is actually playing and it's harder to see inconsistencies, but the fact that players are scripting WHILE playing and have so many inconsistencies in their game play and they don't get caught is surprising to say the least.

Shadowatom2 votes

I think Riot has a system in place that sort of keeps tabs on any third party usage, and these reports are reviewed manually. Like you said, it's difficult for people to catch bots sometimes, so they probably have something running around flagging any accounts that might be using illegal third party applications (at least in normal queue, Coop vs AI seems pretty bad from what I've heard). Idk for sure though.

CarryingAmeenQT1 votes

That system doesn't seem to be working all that well IMO. These applications are mainly affecting any accounts that are under level 30 (new players). The fact that I can make a new account, play a normal and the likely hood of me meeting a bot is over 50% is sad. Hell I remember watching my brother play normals and literally EVERY champion aside from himself was a bot (you would have thought he made a custom with all bots: it wasn't). Is riot the one making these accounts so they can sell for extra profit? Is the reason why many players aren't getting banned instantly for scripting is because if they implement a system to instantly ban players for scripting it would make their bots (that get to level 30, not AI we play against in bot mode) get banned too? And without their levelling bots they can't gain that extra profit? <That is obviously just my conspiracy theory but I seriously don't understand. With LoL being the biggest game and having such a huge..everything.. is it really that difficult for them to stop scripters? It doesn't seem like it should be..

Minarde1 votes

A Rioter recently posted that they hope to have an improved bot detection system running within the next few weeks. Not sure how it'd interact with scripting though.

By the way, it'd be incredibly inefficient for Riot to make leveling bots, as just setting the desired accounts to level 30 would be much faster and simpler.

VvVVvV1 votes

{quoted}

With Dynamic Que out, climbing and reaching certain ranks no longer feels as satisfying as it was in previous seasons.

Exactly....my game that just ended is a prime example of that. Our adc wasnt just having a bad game as her match history proved it. We was against a trio premade of smurfs......least they claimed to be smurfs. She was practically begging them to let her que with them. Like literally asking multiple times after being told no. They told her no she wasnt worthy of a carry. This person would rather ride others backs than earn it themselves.

RedTao1 votes

The old Tribunal is never coming back. I've already asked several Riot behavioral specialists and they're all saying that they're sticking with the new tribunal they're using now.

The way it was explained to me is that like the old tribunal, certain people get flaged if a certain amount of reports are filed or the system finds a key thing to flag it for. It's then that Riot's behavioral specialists look at it and give the decision whether or not something is done or not. Riot's pretty much saying that because it's still taking the considerations of the community (I.e. the people who're reporting) it's what's telling Riot what the community standards are and this is what gives Riot the idea what should be punished or not.

SmokedAlmonds2 votes

It is true that only the last person to report someone that triggered the punishment gets the notification. You should also know that you will never get those notifications for scripting reports. The punishment feedback messages only come from punishments from the instant feedback system. Anything that requires a manual review will never trigger those feedback messages. Not getting them does not mean a report is considered false.

CarryingAmeenQT2 votes

Okay. That was what I was trying to say should be changed though. If only the last person gets a message, then the players that don't get the message don't have any incentive to report players anymore since they don't know whether or not their reports are doing anything. If all players who reported said banned player within the time period in which their punishment was taken into consideration, were to receive a notification, would this not give players more incentive to make legitimate reports? Why is it that only the last person gets a notification. Another thing. The fact that players will never receive a message or notification or anything that tells them a person they reported for scripting was banned, how is the person supposed to know if their report was false or not? Riot has said that they're still working on punishing players who continuously makes "false reports". If I'm not told my reports are legitimate by way of notifications, then I'm no longer going to keep reporting since now I can get in trouble for making false reports. Does this make sense?

SmokedAlmonds1 votes

I think giving people gratification for reporting is dangerous. Quite frankly it is none of our business what happens to other players. I am curious and I would prefer knowing every time, really I would rather just have some kind of stat page for our reports like X people you reported were punished, Y were consider false etc. But none of that changes anything except how someone feels.

Really it would probably create more confusion to give those messages more frequently anyway. Since then people would expect it after every report. People don't understand that most punishments are for patterns of behavior and not single incidents and they place such a high value on the things that happen to them personally they are going to be upset every time a report doesn't give that pop up.

Also in my experience people are awful at identifying non chat related behaviors. The amount of nothings that I see get called trolling or cheating FAR outweighs the amount of people I have ever even suspected of doing those things, much less with any level of certainty. Even your own descriptions of the people you think are scripting you seem unsure. Yet you were still expecting that feedback like it was a certainty.

RedTao1 votes

Considering Riot gives you a really big window saying that your report got someone banned vs you get the tiny little window you get when people honor you, it certainly gives the impression that Riot want's people to notice things people are doing wrong than the things that people are doing right. Even when you get S ratings and get key fragments in games it's just a little thing on the chat box that can be easily missed.

With things like this, it's no surprise that people like to see more things pointing out things people are doing wrong since there's so many things that we don't notice saying someone did something right in games. There's just more attention drawn to it to the point that you could go through 10's of games and not notice that someone actually liked what you did in one of those games.

SmokedAlmonds1 votes

You are comparing two completely different things. Getting honor is not the positive equivalent of being punished. It is the positive equivalent of being reported. I am pretty sure the warnings that you have been reported are gone now but the window for those warnings are almost identical to the one you get when you get notified that you were honored.

RedTao1 votes

I know that it's not the equivelant. It's the only thing that would be even considered in any kind of league with being reported though.

I had to put up with the window filling up my screen after every match for months before I was finally 2-week banned, but there's nothing to the equivilant to that as far as showing players that they're doing well. There's nothing that fills up my screen saying "Hey, people have been honoring you a lot, keep up the good work", just a little bubble on the top right. It's just unfortunate that there's no equivilant to being punished.

SmokedAlmonds1 votes

Getting honored actually does pop up like that. It is even more than the warnings were. You get a message every single time you get honored. You didn't get a warning everytime you got reported.

The rewards for getting that honor is lacking, for sure. But the feedback that you are getting honored is more than the feedback of getting reported. The feedback seems disproportionate to you because you probably get reported more than you get honored.

RedTao1 votes

At this point I'm more being told i'm being reported than anything else, but this has been nothing new in my past 3 years playing. While you do get the popups saying that you've been honored, it still only a tiny popup in your corner vs the screenwide notice that you're reported sets the focus away from what you're doing right to everything you're doing is wrong. This was certainly my mindset when i kept getting that all screen notice that people are constantly reporting me even in the games where I say nothing at all, at that point getting honors meant little to nothing to me just because how small they were compared to 'you've been reported' pop ups

71883083DEL11 votes

http://forums.na.leagueoflegends.com/board/showthread.php?t=2117711

Seems like a cool idea, if you ask me. If you are toxic, and you get a chat ban, you should be sent off to prisoner's island aka where the other toxic players are. Who knows, maybe those prisoners will be friends? XD

Firu1 votes

Prisoner island in the classical sense does not exist in League of Legends (it does, I believe, exist in Dota2 for example).

proud and bronze1 votes

i do not believe reports really do anything. they have automated systems in place to catch the ragers, feeders, trolls and afks.

i think the reports are just a placebo.

Sukishoo1 votes

"Prisoner's Island" No. Riot doesn't believe in this. So it has never been part of the game. Yes, reports actually do something as Riot does look at them aside from the automated system looking at them.

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