Report system, player punishments and points on a champion before being allowed to play it in ranked

Eyvallah·8/5/2019, 5:01:26 PM·1 votes·1,571 views

I have been playing this game for a pretty long time and the same problems persist for years. The report system is totally and utterly broken, as in it is a coin toss entirely. I have been banned on a few accounts. On one of them, İ tested the report system. İ was not actively swearing at anyone in particular. Just using bad language overall to describe different things, as in 'fucking minion, fucking flash, goddamn this, goddamn that', ended up banned eventually. That is not the point, İ don't care about bans or accounts, the point is, even if you do not direct flame or bad words to someone, if you get reported for language, you get banned eventually, which is not normal, considering the fact that the game itself does not advertise anywhere a 'non-swearing' policy. That being said, players that report other players consistently without those players being guilty should be banned, because let's say 100 guys over 1000 games reported you without you having done anything. Nothing happens, right? Well, on the 1001st game, you do end up flaming someone or using bad language, won't you get banned or punished in some way for accumulating so many reports, despite you actually having done nothing wrong for so long? İt's an automated system after all. İ've had people report me simply for stomping them in game or spam emoting or laughing after İ kill them, despite them being the ones starting to flame me. That sounds fair, right?

Another problem is the inter problem. İnting in ranked, in more than 5 games, should be instantly banned, without any prior warning of any kind. A person that goes 0-15 or 1-20 in ranked games, should either be entirely banned from the game or from the ranked mode. He influences the ladder in a negative way, his teammates losing LP unfairly and his opponents gaining LP unfairly. Honestly, inters and trollers are the main reason people are toxic in this game. You can be the calmest person, but when a guy purposely dies 5 times in 6 minutes in lane in your last game of your promo, after you wasted hours grinding to that point, you simply get angry, because he is taking a dump on your work and he does not care, and will even proceed to flame you if you dare to say anything, because it is always someone else's fault, right?

And the problem that ties in directly to the aforementioned one is maybe the biggest one with the ranked system overall. Why are players allowed to play in ranked games champions they have less than mastery 5 on? İ cannot even count the number of times İ had a guy on my team picking a champion on which he has 0 or 1k-2k points on and proceeding to feed the opposing laner to the point where he single handedly ends the game. Why should this person's teammates lose the same amount of LP as the feeder? İ propose a very simple solution. Don't block people from playing in ranked champions with very low mastery points, but make it like this: if you pick a champion with lower than mastery 5, if you end up feeding, you suffer your LP loss and half of your team's LP loss, considering you purposely inted. Yes, picking in ranked a champion that you have no idea how to play, it is considering intentional feeding. This way, people would be aware and afraid to ruin games, simply because their punishment would be so high that it would not be worth it. İ guarantee that if this one is implemented, the flaming, at least in ranked games, will decrease, because people will only play champions they at least have a clue how to play, therefore eliminating the 0-6 in 5 minutes situations, and by default reducing the amount of angry teammates that flame them and lose the will to keep playing. There needs to be something done about this. İ accept the fact that flaming is bad, but İ never flamed someone without a provocation and the provocation is 90% the time the fact that they are purposely taking a dump on my work and also having a laugh out of it at my expense, simply because they know they cannot be banned or suffer any consquences for this. And to push this one step further, increase the penalty for feeding in ranked. You feed, you lose double LP and your team only half and same thing for disconnects and afk. These people influence the game in a more negative manner than anything else you could find in the community, because at the end of the day, the community is here to play the game. İf the game is being ruined by one person for his entire team, then that person deserves a severe punishment, for disturbing 4 people that have no fault.

4 Comments

Umbral Regent8/5/2019, 5:47:31 PM9 votes

Just using bad language overall to describe different things, as in 'fucking minion, fucking flash, goddamn this, goddamn that', ended up banned eventually.

...the point is, even if you do not direct flame or bad words to someone, if you get reported for language, you get banned eventually, which is not normal, considering the fact that the game itself does not advertise anywhere a 'non-swearing' policy.

Perhaps - and this is going to sound crazy - perhaps you got banned for excessive negativity that was accentuated by the constant swearing, and not the swearing itself?

Because swearing in and of itself is fine. I've said "dammit", "fuck", "shit", etc. I don't even know how many times, but doubtless, you weren't just swearing. Even your examples show general negativity, so if you spent the vast majority of your games griping and making wayward comments punctuated by swearing? Yeah, you're probably going to get banned. Negative Attitude is a report category, after all.

That being said, players that report other players consistently without those players being guilty should be banned...

I disagree. The IFS throws out unmerited reports, so there's no reason to punish people who ineffectually file them.

because let's say 100 guys over 1000 games reported you without you having done anything. Nothing happens, right? Well, on the 1001st game, you do end up flaming someone or using bad language, won't you get banned or punished in some way for accumulating so many reports, despite you actually having done nothing wrong for so long? İt's an automated system after all.

You're assuming that the IFS - due to being an automated system - will arbitrarily factor the amount of reports you've had against you into its reviews. That somehow, inevitably, invalid reports will outweigh your actual behavior and you'll get banned for no reason.

That's not how it works. If a report made against you turns up with no evidence to validate it, for all intents and purposes, it gets thrown away. And, yes, there is a possibility that you could accrue so many reports as to warrant a manual review, but if that manual review turns up with nothing either, then, guess what?

You won't get punished.

On that 1001st game, if you do end up flaming...You'll get punished for flaming. Not for being reported 100~ times, but for flaming. I don't see why you're blatantly ignoring the fact that your example straight-up includes mention of flaming in favor of pointing out 100 false reports.

İ've had people report me simply for stomping them in game or spam emoting or laughing after İ kill them...

And those reports do nothing.


Another problem is the inter problem. İnting in ranked, in more than 5 games, should be instantly banned, without any prior warning of any kind.

Intentionally feeding is punished with a 14-day ban from the gate. The issue is, it has to be proven that they were intentionally feeding. That's not something that's easy to do.

A person that goes 0-15 or 1-20 in ranked games, should either be entirely banned from the game or from the ranked mode.

Support role exists. Assists exist. Why does nobody ever take assists into the equation and use Kill/Death count as the sole, exclusive metric for determining intentional feeding?

Honestly, inters and trollers are the main reason people are toxic in this game.

I've seen more people be toxic towards people who underperform in general than I've seen trolls and intentional feeders. Honestly, the main reason people are toxic in the game is because they can't handle losing and will eagerly try to blame other players and call them "int-feeders" or "trolls" to vilify them and validate their feeling of being wronged for their loss.

You can be the calmest person, but when a guy purposely dies 5 times in 6 minutes in lane in your last game of your promo, after you wasted hours grinding to that point, you simply get angry...

And when you get angry, take a break. You can reclimb to your promo series, and one loss isn't going to hammer your account down to Iron. Yes, it absolutely fucking sucks to lose a promo series, especially if it's at the whims of an asshole who legitimately decides to troll or feed, but it's not like it's the only chance you'll ever have to play that promo series.

You've a whole year to climb in Ranked. Why explode over one loss?


And the problem that ties in directly to the aforementioned one is maybe the biggest one with the ranked system overall. Why are players allowed to play in ranked games champions they have less than mastery 5 on?

  1. This does not tie in directly to trolling/intentional feeding. That is a massive stretch of logic.

  2. Mastery is not an indicator of skill. Fun fact: I have Mastery Rank 7 on Azir. I only got MR7 on him due to luck and timing, because I got a few good games in back when he could burn towers with his W. I am not legitimately good at Azir.

  3. How many Champions do you have at Mastery Rank 5? 'Cause, another fun fact: If you could only play Champions in Ranked who you have Mastery Rank 5 on, the Ranked prerequisites would have to change to accommodate - meaning that if you have less than 20 Champions at Mastery Rank 5, you're not allowed to play Ranked Summoner's Rift.

İ propose a very simple solution. Don't block people from playing in ranked champions with very low mastery points, but make it like this: if you pick a champion with lower than mastery 5, if you end up feeding, you suffer your LP loss and half of your team's LP loss, considering you purposely inted.

How's about...No. First of all, this very clearly indicates that you don't actually know what intentional feeding is - you simply slap the label on anything that you feel doesn't increase your chances of winning. Playing a Low-Mastery Champion in Ranked is not intentionally feeding.

Second, there should never be a single mechanic that forces players to take any portion of anyone else's LP loss. If they lose a match, they lose their own LP. If you cannot carry weak links, and if you lose, you lose your own LP.

All I'm seeing here is a proposal that's meant to flippantly ignore your own contribution to a loss and try to shove as much damage and blame onto one person as humanly possible.

Losses very, very rarely boil down to one person alone losing the match. It is a team game. You contribute just as much to the team's loss as anyone else. If your team loses, they lose equally. If you don't want to lose LP, carry harder. But don't try to force perfectionism on everyone else.

Yes, picking in ranked a champion that you have no idea how to play, it is considering intentional feeding.

No, it is not. Unless it can be proven that they intentionally picked someone who they don't know how to play with the express written intent of sabotaging the game, it is not intentionally feeding. You do not get to make the definitions for Riot's rules.

Besides, Mastery Rank is hardly a good indicator of skill. I could pick up a Champion I have no Mastery on and perform super well, just as likely as I'd perform poorly on a Champion I have high MR on.

This way, people would be aware and afraid to ruin games, simply because their punishment would be so high that it would not be worth it. İ guarantee that if this one is implemented, the flaming, at least in ranked games, will decrease, because people will only play champions they at least have a clue how to play, therefore eliminating the 0-6 in 5 minutes situations, and by default reducing the amount of angry teammates that flame them and lose the will to keep playing.

You say that like people at MR5+ don't have those "0-6 in 5 minutes" situations. You say that like people at MR5+ play like gods and never get bad scores. You say that like KDA is the say-all, end-all, be-all for why people flame.

You say that like people wouldn't find literally any other reason to flame and rant and rave because in some way or another, they're losing.

And to push this one step further, increase the penalty for feeding in ranked. You feed, you lose double LP and your team only half and same thing for disconnects and afk.

Again, you've clearly shown that you don't actually understand what intentional feeding is, and again, tampering with LP on account of factors besides winning/losing the game is not something that's going to happen.

Would you want to only gain half LP if the enemy team had a feeder, or a troll, or an AFK/Disconnect? Because, guess what - if you only lose half LP for losing with a feeder (which, again, needs to be verified to begin with), you shouldn't be gaining full LP if you win against a feeder, either. It's only fair.

Kei1438/5/2019, 5:53:22 PM2 votes

There is no "no swearing policy" becuase you can't be punished for swearing alone.

However, you direct the swearing towards other people you will get punished. Infact you don't even need to swear for to get punished for that.

Let's have you understand the behavioral system a bit more. Think of it like a health bar (or tension meter) in music games. When you hit the note at an off beat, your tension meter increases. When you completely miss a note, the meter increases by alot. When you hit the note at good timings, it reduces the meter.

Riot's behavior system works the same way, as in we all have a toxicity meter attached to our accounts. When players are mildly toxic, it goes up a tad. When people use hate speech, it pretty much fills up the meter. of course, clean games reduce the meter.

I also question your experiment. What controls did you use? How many games did you experiement them on. How did you ensure you got reported every game? Did you only use certain speech in your games and were they controlled? Did you document the results?

ModThe Djinn8/5/2019, 6:10:20 PM2 votes

{quoted}the point is, even if you do not direct flame or bad words to someone, if you get reported for language, you get banned eventually, which is not normal,

I curse frequently. I've never even been punished. What gets you banned isn't cursing, but rather excessive negativity in how you use those curses.

...won't you get banned or punished in some way for accumulating so many reports, despite you actually having done nothing wrong for so long?

Games that don't have bad behavior in them don't count against your account. You can be reported by 9 players in 100% of your games and be fine as long as your chat and gameplay are above-board.

Why are players allowed to play in ranked games champions they have less than mastery 5 on?

Because they own those champions and are therefore allowed to play them. I've been playing League since Season 1, for example -- long before Mastery existed. There are multiple champions I'm still quite competent on that I use mainly as counterpicks, and thus don't have Mastery 5 on, but I'm still more than able to play them at my ranked MMR, and/or would like to be able to pick them to pass to allies.

Additionally, a lot of champions are legitimately straightforward, and/or get reworked very differently. What happens if there's a new champion that just clicks with me? Do I have to grind out Mastery 5 in normal games before I can play a champion I just get in Ranked? That's ridiculous, as Ranked is just another game mode, and if you want to play just ranked all the time League fully allows and embraces that.

Telephone Booth8/5/2019, 9:11:02 PM1 votes

Those report accumulations only matter if the reports were valid. A thousand false reports dont even add up to one valid report, from what I understand. It would just be stupid to make false reports actually count towards something, wouldnt it?

Also, mastery means nothing. I could get stomped by many high silvers or low golds as anivia, despite my half a million points on her. Mastery does not equal skill. Youve never first timed a champ and gone 10-1 or some ridiculously good KDA, and then got stomped the very next game? If the opponent is better than you, or picks a "counter", mastery aint gonna save ya. Being a good, smart player will help though.