AFK's are treated differently and not by the IFS; that's Leaverbuster (if I'm not mistaken).
Either way, using "going AFK" does not accurately work as a substitute in this instance.
[. . .] not every thing is punished for every single occurrence.
Granted. The one exception I can see with report calling not being harassment/toxic, is when it is used as a joke on oneself or as a very clearly ironic joke, as you mentioned with the "report ahri for no skin" part, etc.
However, that's where the line ends on "acceptable" report calling, in my opinion. Anything past that is, and should be considered as an offense of the Summoner Code.
It's dangerous to make report call punishments this conditional ("it's only a level 6 on the scale of harassment, so it's OK!" = BS).
Let me posit this to you:
If I'm told report calling is not punishable unless used intentionally to harass others, but I unintentionally use it to harass others, am I then liable to be punished for using it to harass others?
##We know that the system knows the difference between a "false report" and a "real report" as it pertains to the player being flagged/reported;
If it's a false report nothing happens to the player. If it's a real report, the player is flagged/punished.
##But do we know that the system knows the difference between an "intentional false report" and an "unintentional false report" as it pertains to the player(s) lobbying the report(s)?
Let's say we're looking at the algorithm code for how a report is handled in the system.
Report validation algorithm (aka Very shitty 'code')
Report filed against PlayerX {
Verify if Report = valid {
If Report = valid,
Then Punish PlayerX; } else {
If Report = invalid,
Then Discard Report; }
}
This defines how a report and the result against "PlayerX" is handled. Either PlayerX is guilty, in which case he's punished, or he's not guilty, in which case the report is discarded. For the sake of simplicity, we understand the system has a way of figuring out if PlayerX was actually a bad boy or not, perhaps based on his past account punishments for similar report incidents, etc.
##What is not clearly defined is the how the system handles the intent of the player making the report call.
Report validation algorithm v2 (aka Very shitty 'code' v2)
PlayerY filed Report against PlayerX {
Verify if PlayerY(Report) = valid; {
If Report = valid,
Then Punish PlayerX; } else {
If Report = invalid,
Discard Report; }
The Second half we know nothing about
Then {
Define PlayerY(Intent); {
When Intent = Toxic[yes],
Then Punish PlayerY; } else {
When Intent = Toxic[no],
End; }
}
I'm pretty sure i'm missing a } somewhere in there but whatever. You should be able to get the gist of it. Now imagine "PlayerY" making these reports on a regular basis. Some are real reports and some are false reports; is there a limit to the number of (unintentional) false reports? What happens to PlayerY say, after, 20 false reports and 10 real reports? Or 30:5? Or 100:1?
What about the player who's on the receiving end of PlayerY's (unintentional) false reports?
-
If PlayerY isn't punished for making unintentionally false report calls, are we supposed to just accept that other person gets unintentionally harassed?
-
If PlayerY is punished for making unintentionally false report calls, are we supposed to just accept that punishment for the innocent PlayerY?
What about player/game collateral?
-
What if PlayersA, B, and C start harassing/griefing/focusing on the person being report called on? Sure they're liable for punishment (verbal abuse), but the damaging side-effects of the report calling is already done.
-
What if those other players start believing report calling is a valid tool, and start doing it themselves in future games? What if they assume their own accounts might be in jeopardy if someone report calls them?
As I said previously:
Either way, none of these scenarios result in a positive game experience when someone uses chat to lobby mass reports. Since you only need one report to count, there is no reason to ever let report calling be acceptable, conditional or otherwise.