Banning system needs to be stricter

BoomerangTang··1 votes·686 views

I'm a bronze player, hoping to get out of his miserable division. I was at 100lp, hoping to win my promo games and get out of bronze 2 and progress to bronze 1. However, out of the 8 games that I played today. More than half of my games were filled with toxic/afk players that were not resilient at all and would also not work with the team to try and make a come back which was truly possible. Why haven't riot introduced a similar banning system like CSGO? In csgo, by leaving the game and being disconnected for a certain amount of time, the game will give you a ban simply because you disconnected and did not reconnected in time. I won 1 game, only because the enemy adc (Varus) gave up and left the game. This sort of attitude needs attention, and by letting a player go and not give them a ban simply because they rage quitted is not fair at all. I went on a huge losing streak, I wasn't feeding or giving a negative attitude. Now you might be thinking, what if it was just a power outage, a real life issue/accident, or an unstable internet connection. Well, by encountering these issues, you cause the enemy team to have an even higher chance of winning the game, and by doing so, you make 4 people mad and 5 people happy because they gained free lp from your teammate leaving the game. The first ban should be 1 hour (which seems fair, if you have a power outage, etc.), and if the player leaves the game or decides to give up, grief, or flame teammates, they will receive a 48 hour ban, then a 7 day ban, and then a 14 day ban. If the player continues to pull that attitude towards their teammates, he or she will receive a permanent ban. I lost more than 70lp from those 7 losses. How can I progress to high divisions if I get teammates that flame and yell at each other or just int and go afk. Does anyone else agree on with my argument? Leave me your thoughts.

5 Comments

ModPrandine1 votes

I disagree. The whole reason as to why people aren't punished just for one afk or leave is because they're often situations out of ones control. For example*, how can you plan for a relative suddenly getting seriously injured and requiring your immediate attention while you're in the middle of a game? Answer: you can't. It's only when chronic leavers/afkers get punished with LPQ, to discourage them from leaving/afking and to not punish those who leave/afk on the rare occasions.

Yes having a leaver/afker stinks, but there's no reason to punish someone when they don't do it on a regular basis.

*Probably not the greatest example to use but whatever.

BoomerangTang1 votes

I already made a point about that. Yes, I understand that a real life situation can cause you to leave the game just because of that. However, receiving a 1 hour ban is not the worse. It isn't fair to have people leave the game and get away with it for nothing. 4 people get mad because of it and 5 people gain free lp. When people said "gtg" in your promos, you'll know what I'm talking about.

KORGtuners1 votes

You/Riot have no power.

Toxic people will create a new account and be just as toxic.

You will then try to dominate them into submission. Again. With the exact same methods that failed previously.

Riot is a computer though. It works tirelessly until it is no longer working.

Toxic people are human. They get tired. They give up eventually.

So Riot eventually wins, because infinity>finite.

Bottom line: your punishments can not possibly be severe enough.

BoomerangTang1 votes

Valve, the creators of CSGO have implemented that system into their game, and it works. Anyone that fails to join the game or decides to leave or go afk will get an instant ban because of that. In csgo it's temporary mainly because the game is paid, unlike league of legends, where it's a free to play game.

KORGtuners1 votes

{quoted}

Valve, the creators of CSGO have implemented that system into their game, and it works. Anyone that fails to join the game or decides to leave or go afk will get an instant ban because of that. In csgo it's temporary mainly because the game is paid, unlike league of legends, where it's a free to play game.

That is what I mean by punishment can not be severe enough. The extra severity comes from paying money for the game. Without this extra severity, an instant punishment hurts the accidental offender way more than the intentful offender.

Also, in the end the players still had a bad experience. No crimes will ever be prevented. Basically, you want justice against a total stranger, that you spent less than an hour of your life with, playing a video game.

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