would my new strategy be frowned upon?

EL HAMSTERO·1/16/2018, 2:56:29 PM·1 votes·676 views

i have an idea for a feeding strategy that i think would work great.

take some lategame champion like nasus and only farm all game. go deep and if they attack you dont even fight back. make sure you dont even get an assist. after a few deaths swap lanes and do the same to each.

the idea is after 5 or 6 deaths you are only worth like 60 gold but you are making the enemies be on killstreaks giving your team huge shutdown gold. then when you get strong enough from farming lategame you just fight it normally.

i think the gold you give them from going 0-12 would probably about balance out from the shutdown gold you are giving your teammates. plus just hard farming and pushing you are likely to get a couple turrets!

what do you think?

17 Comments

ModUlanopo1/16/2018, 4:38:47 PM8 votes

It's one of those strategies that would be best if you tried it with a group of friends instead of a bunch of strangers.

AlienPrimate1/16/2018, 3:10:37 PM8 votes

Riot already did away with this strategy because of Singed. Singed used to actively not get kills just to maintain his worthlessness while being a nuisance farming in the enemy base. Because of this, they added a gold reset based on CS. I don't know the exact number, but something like every 40 CS resets your value to 300 gold.

zenkai45111/16/2018, 4:05:59 PM4 votes

I don't think any strategy that involves inting is ever gonna earn you honors from your teammates.

SadKill1/16/2018, 8:58:28 PM1 votes

You're going to be under-farmed/under-leveled by dying. As the game goes on and your death timer goes up it doesn't matter how much gold you give away as much as how much map pressure you're giving away.

Also when you die and you give 60 gold. you also give away 300+ gold from that minion wave you missed while you were dead.

On top of that Nasus is in a good spot where you can farm pretty well anyway without giving deaths unless you are in the worst of lane matchups, being pushed under your turret as Nasus isn't bad, he farms so well under his turret and can be harassed less under his own turret that it doesn't hurt him if the enemy laner is pushing you in a lot. It's just in that situation you want to be aware if your lane opponent leaves on ganks or you are going to get ganked and dove yourself.

The Cream Reaper1/17/2018, 7:32:41 AM1 votes

what do you think?

i think i would like to know your dealer's contact information

Bettnachleger1/17/2018, 7:54:33 AM1 votes

You could do the same shit without feeding until you're worth nothing?!

MasterDClone1/16/2018, 3:06:51 PM1 votes

I am going to try it in my placements i like the idea but i will play yorick instead

TrulyBland1/17/2018, 8:21:37 AM1 votes

(My numbers are from the wiki, dunno if they are correct)

The team bounty gained from killing sprees is really higher than the lowest amount of gold you give at the lowest. Let's use a perfect example to illustrate team gold advantage, while looking at the gain and loss from utilizing the strategy, i.e. I'm not counting the basic bounty for killing the enemy:

1st death: -300 => Total: -300 2nd death: -274 => Total: -574 3rd death: -220 => Total: -794 4th death: -176 => Total: -970 5th death: -140 => Total: -1110 1st harvest: +450 => Total: -660 6th death: -112 => Total: -772 7th death: -90 => Total: -862 8th death: -72 => Total: -934 2nd harvest: +450 => total: -484 9th death: -58 => Total: -426

Only now are you set up to only cost 50 gold with each death, enemy currently sitting at tier 3.

Let's do the next two deaths so we have the cycle complete: 10th death: -50 => Total: -476 11th death: -50 => Total: -526 3rd harvest: +450 => Total: -76

At that point, every three deaths of you (-150) your team gets 90 gold per member on killing the target (+450). I will admit that this isn't exactly negligible. And the perfect setup actually does make you almost break even, despite 11 deaths.

That said, you are still losing a lot of gold and xp from your own death time, while still giving the enemy a huge amount of experience. And a team with 1110 gold advantage at its peak probably won't let you plan their own deaths this well, so it's unlikely to actually work out.

Might be fun to try out, but because of how massively this can backfire, this is something I wouldn't do unless literally everybody in your team is on board with it.


[Everything below was written when the math was still wrong... just didn't feel right to edit out my own fail:

That means that after setting it up perfectly, and then going through another 12 deaths and perfect harvests, your strategy netted you a whole 60 gold. Meanwhile you have given the enemy 21 kills worth of experience, while having missed out on a lot of gold and experience due to death time. And once again: This is the best case scenario where you always get killed without assists [and the enemy is always killed at the best possible point in their streak. And all of that math is ignoring the fact that people tend to use early gold advantage to increase their gold advantage. That 922 team gold advantage won't make the enemy just sit on their asses doing nothing.

Interesting idea in principle, but the numbers simply don't work out, I'm afraid.

Edit: Plus I completely forgot that killing monsters and minions actually also gradually lowers your death streak... yeah, this strategy won't work. Edit2: Math is off, missed one part of how bounties are calculated, will fix in a bit.]

Bird Brains1/16/2018, 4:08:19 PM1 votes

if you are dying a lot you are not getting xp, and exp is very valuable in slowing the snowball. You could just not feed and outscale. That's why giving up cs is important and getting xp early is. Teleport is your friend.