Low Priority Queue [FIXED]

SnakDatSmilesBak·6/28/2017, 8:47:58 PM·1 votes·3,274 views

Low priority queue will add a timer to your queue before a set number of games so that you have to wait a certain amount of time before you are actually in queue for a game. The system works on the principle of "I wasted your time, riot is wasting mine."

The problem with this system is that the timer lasts for a certain number of games. If you wait 20 minutes then for some reason you don't get to play a game after waiting, it's like you didn't wait at all. It works like this to prevent people from selecting a queue and leaving to do something else. (citation needed)

My fix for the system is to make it so that waiting through the timer and joining a lobby counts as waiting for one game. So for example if someone has a 5 game timer, then waits once and joins a lobby it knocks a portion off of their punishment, whether or not the player plays a game.

Players still have to sit through the total time as before, except now players aren't doubly punished because of crashes, bugs, or trolling teammates in lobby.

2 Comments

Jo0o6/28/2017, 9:04:54 PM1 votes

Hm. Trying to play devil's advocate here, looking for a way this could be abused.

I guess hypothetically somebody could play a single-player game, set a timer for 20 minutes, queue for League, play their game for 20, accept the queue, then dodge. A dodge timer would be built up, of course, but the flipside is that the player could do their own thing with 95% of their time, pausing only to queue, accept queue, and then dodge. Leaverbuster is supposed to be a time-out in which the player is still required to be on League, but this would allow the player to trade a little bit more timeout time in exchange for getting to focus on a different game altogether.

I'm not sure if my reasoning is correct, though. Does that make any sense?