The punishment system and mental health
This thread has a context. And it's my recent chat restriction and the overwhelming feeling of suicide creeping over me. By posting here, I am getting out my thoughts and hopefully staving off an action. I will be getting support tonight to handle my mental health.
I have to wonder , out of the hundreds if not thousands of people penalized/banned from league of legends, how many of them went on to self harm/kill themselves? Or how many salty assclowns drove someone to suicide and are still playing today. How many people could not just take this as a game, depended on it for support, and were let down.
I'm going to posit that this ifs system may be "Working as intended" but isn't "working as it should".
I feel like no actual weight is given to the individual in question: how often they get bullied by other laners, how often they offer constructive chat, how often they support other people getting bullied by others. How often they mute and move on.
I feel like all we have is a "negativity score" based on how often we are reported and the severity of our chat. And the higher that negativity score creeps, the more likely we'll catch a penalty for something minor. For defending ourselves. For playing into a trolls plan to get you to say something stupid.
I feel like the concept of a "POsitivity score" was supposed to be the honor system, but it's total seperation from how the IFS works causes undue pain and frustration in people.
This isn't anything that hasn't been said before. BUt Right now, as I stare at the weapons in my house, the knives in the kitchen drawer, the blank sketchbook page I have open and the empty cannabis vial I have on my desk, I feel like a very important discussion has yet to have taken place..... a discussion which might actually improve the IFS system for the better than some of the other cases I've seen made on here.
How people feel getting penalized when they get bullied so often in game. HOw people feel when they have hundreds of positive/constructive games and one troll managed to catch them penalty. How it's impossible to see BEFORE YOU CATCH A PENALTY just HOW CLOSE YOU ARE to catching one.
I made a thread about a week ago wondering if Riot did manual audits on accounts on request to share with the player in question. No one really answered that question in a good way. MAybe it's time to suggest that a toxicity meter or some sort of visible metric could be visible to people . Exploitable, yes, but would it help people?
Maybe its time to implement some sort of in-game/client warning when an identified positive player gets close to catching a penalty.
No one knows how it feels to lose a person to a video game until it happens to them. And it's happened to me. For every , lets say, 10,000 salty buttholes penalized, 1 of them is deeply affected to the point of self harm. I will never get my friend back, but I can at least help to prevent others from feeling how I/they/everyone else who knew them felt. That's what I do when I report people for typing K%%. And it's what I'm hopefully doing now by bringing this up