Add report type for 'booster'
I played a couple solo q games over the weekend, both of which were extraordinarily one sided due to the participation of boosters. This is very common in the elo around League boundaries (like silver 1 - gold 5 or gold 1 - plat 5) because we're nearing the end of the season and those kids just really need a boarder they don't deserve so they can brag to their friends.
Anyway, I suggest adding a report type for this because the players stats are so statistically anomalous that it's usually fairly obvious that is what's happening. For example, when you have a player who's got a record like 140-155 in Silver 1 who happens to be on a ten game winning streak where they've gotten 15-25 kills in everyone of those matches (furthermore it's often on a champ they have no previous history on and their stats on the champs that make up the majority of the matches are average at best, while these stats are like "i get diamond in fewer than 100 matches on a new account"), it's very very unlikely that it is the actual owner of the account playing those matches.
Reports could be used to flag the accounts and then a Riot employee could review login locations for accounts that have been heavily flagged (just an IP look up) to further verify the fact that the account is being boosted. This would really improve solo q, because I at least, will not be participating in it for the remainder of the season and then likely waiting quite a while after the new season to play my promos.
I generally prefer soloq because I believe the matches are most accurately set to your skill level. However, in the closing weeks of the season you have extraordinarily unbalanced games due to the boosters ranking up accounts, and then at the beginning of the next season, we get the opposite problem, extraordinarily unbalanced games due to the account owner returning to play at 300-500 elo higher than they're capable of playing at.
It's really an obnoxious problem. I was planning to try and climb a bit before the end of the season, but not really interested in wasting my time any longer since the outcome of the game is more often determined by the number of smurfs/boosters on each team rather than the quality of the play by players who actually belong in the elo we're playing in.
I get that it's no easy problem to solve (you don't want to go around banning everyones smurf account that they hand leveled simply because they're smashing in the lower elos) but I think this would be a step in the right direction since in many cases there would be overwhelming evidence that this is in fact what is happening and it's really just a matter of adding a process/system to deal with it. Besides that it is a form of cheating and cheating is a report type, it just doesn't include this (and I think, as a software engineer, it would be better to keep them separate anyway given the difference in process required to discipline the reported players).