Why is "Prisoner's Island" such a bad thing that you guys rather implement other failing models?

IA9hRfpP5q·6/12/2017, 7:28:49 PM·7 votes·480 views

I can attest for Dota2's Prisoner System and why it works.

If you're reported for toxicity you fall into both a "Low Priority Queue" and "Prisoner's Island" What happens next, your queue is delayed by like 10 mins. So no matter when you queue you have to wait 10 mins. That's kinda similar to what we have here. ADDITIONALLY,

They make you play X amount of games on Prisoner's Island Queue. Meaning all your teammates on both sides will be people who violated the rules.

The only condition that is expected is that: You finish X amount of games. (Win or Lose, it doesn't matter)

Why it works?

I fell on this prisoner's island once, it was UNBEARABLE. It made me realize how they were people much much worse than me and people less worse than me, but we were all still offenders... it sucked, it was bad, it wasn't a good experience. It was a terrible experience that I can still remember, not wanting to go back to it... so I've never (years later) never gone back to that horrible place. Why Prisoner's Island is good?

+Those that are able to appreciate the lesson will appreciate it and reform. +Those that don't appreciate the lesson will remain there in that isolated world, which will reduce the toxicity for the rest of the games outside of prisoner's island.

I'm pretty sure Riot didn't want to adopt this because "Dota2 did it first, hurr hurr LYTE DO SOMETHING" Oh yeah, I think all models thus far have ended up in failure.

This is an online environment / game, you're not sending people to a real island or taking "rights" from them... how they choose to behave as if they were a country (riot games) I mean, is seriously moronic.

With punishment comes reflection and with reflection comes reformation, that or if the persons refuses to reform they'll just be stuck in prisoner's island and KEEP THE REST OF YOUR NON-TOXIC COMMUNITY SAFE.

Toxicity is like an illness, toxic players with their toxic behavior will keep beating on non-toxic people, and a person can only take so much beating until they become toxic themselves or be like "what the hell does it matter anymore? its not like no one is working to do anything." and GIVE UP.

Do. Something.

15 Comments

elduris6/12/2017, 7:39:33 PM7 votes

One thing that's important to keep in mind when thinking about things like this is that, while League and Dota2 both have similar goals and are part of the same genre of game, they are very different games with very different communities. What works for one may not exactly work for the other.

Riot has stated several times that they don't believe in a "prisoner's island", but Riot has been known to change their stance on other things before (see: voice chat, ping muting, etc.). I wouldn't rule out the possibility that this could be implemented in the future, but I also find the current Instant Feedback System to be sufficient.

ModPeriscope6/12/2017, 9:19:03 PM5 votes

I like prisoner's island....for the non toxic community. For the toxic player though, I don't find toxicity on top of toxicity helps the problem of toxicity in game. Such a situation worsens it. What happened the last time you had two toxic people in the same game? Did either of them mute on another? Were they focused on the game?

When you have a chat ban, that player has one of his tools taken away, and he has the opportunity to observe chat from more of a participant's point of view, which has the potential to benefit the toxic player and thus the rest of the community.

with reflection comes reformation.

The reformation happened a long time ago. Totally reduced toxicity in the Catholic Church, though.

Jo0o6/12/2017, 7:31:48 PM3 votes

You say Dota 2's system worked. It worked for you, personally. Did it work for the rest of the punished people?

That's a serious question, I'd genuinely like to know. I've never played Dota 2. I very much get the logic of why a prisoner's island is a bad idea, so I'd like to know what its success rate was in practice.

NinjaGuy696/12/2017, 7:42:51 PM3 votes

Prisoners' Island is a shitty solution for three reasons:

  1. It doesn't force players to reform, it only encourages it while allowing them to remain a part of the community (technically).
  2. It lessens the value of League of Legends to outside observers (a.k.a. players who may be interested in trying the game out but are somewhat hesitant) because it makes it seem that Riot is fine with players not reforming.
  3. It doesn't teach toxic players that there are consequences to their actions. Even though they're stuck on Prisoners' Island with other toxic players in a shitty environment, they are still allowed to play the game regardless of how toxic they are.
MysterQ6/12/2017, 8:10:30 PM2 votes

I actually agree with this.

We might also see less trolling repeat accounts from people who were banned once.

scazzman6/13/2017, 7:42:50 AM1 votes

The real reason they won't do prisoners island. They want you to make a new account. They claim they want you to leave. But that's just them trying to appeal to the "anti toxic" crowd. And the only reason they don't just permaban people outright is because they want to be able to " believe in reform" they switched to an automated strike system so that they could ban people with zero human involvement

KORGtuners6/12/2017, 7:43:13 PM1 votes

Rito uses a more severe version of prisoner island. In my opinion, Riot is inclined to get even more severe.

Azure Hamster6/12/2017, 7:35:28 PM1 votes

Saying Riot's current system is failing is a big claim. I want statistical evidence on that. Riot surveys people all the time and they ask how often you get losers in your games. I'm sure they know way better than any individual player does about how their system is working.

Caitlyn

Zielmann6/12/2017, 7:42:03 PM1 votes

What's to say the systems are failing? The vast majority of players who get caught up in the instant feedback system DO reform after just 1-2 punishments (when they're still just on the chat restrictions). The people still causing problems after that are quite a small minority.

The only real advantage I see is that permanently sending people off to Prisoner's Island (at least until they prove reform on there) is that there might be less motivation for people to just make new accounts, since they still have access to that one to some extent. Though if they wanted off the island, they could just make a new one anyhow, so gain would be minimal there.