ranked LP loss reduction for good performances

Lûxu·1/31/2019, 2:49:27 AM·1 votes·2,349 views

Maybe idk find a way to not fully punish someone with a good kda in ranked for a literal inting troll, like idk reduced LP loss if u had a really good game and full lp loss if its statistically clear ur a hard contributing factor for the L idk just a thought, its honestly heartbreaking to take a L for something completely out my control, I DONT THINK I AM SOME GOD TIER PLAYER or that I deserve challenger or anything of that sort, I just find it very frustrating to do my best and get punished for someone elses mistakes or intentional trolling. I don't think a player that performs really well deserves to get punished as harshly as someone that does. If I do well I think I should be rewarded/ or atleast not fully punished and if I do crap and lose us the game the I deserve the full ap loss. I am by no means a expert in how all of it works but I think this sounds fair, say if lose but do good and the loss would have been 16lp then lose 8 for doing well if I did bad then the full value. I think its good incentive for everyone in the team to play well and for those that either consistently make mistakes or troll to fall further behind and further separate the ranks.

19 Comments

Jo0o1/31/2019, 2:55:52 AM6 votes

This would encourage selfish play, such as farming jungle rather than participating in team fights. KDA DOES require somebody's opinion, because it's easy to play for KDA at the expense of objectives and teamwork.

TrulyBland1/31/2019, 5:46:46 AM2 votes

As always when this topic comes up I'd like to point out the difference between accuracy and precision:

Winrate is a perfectly accurate measure of your ability to win games. You cannot find anything that is more accurate, as it is the exact thing you are trying to measure. However due to the dependency on the matchmade teammates (and enemies) it fluctuates a lot, making it not a very precise measure. If you average it out over a large enough sample size you will find it will fluctutate around the thing you are trying to measure, though.

KDA (even if you include objectives), on the other hand, is not an accurate representation of your ability to win games. Some kills are not as important as others. Some deaths can be the result of a sensible decision that will not be reflected by your stats. Mindless splitpushing can sometimes be a bad idea even if it nets a tower. Doing baron/dragon when you could end the game is clearly not a good idea. I could go on.

The bottom line is: What you are suggesting would likely be a more precise system… but precision helps you nothing without accuracy. You can hit the same spot 50 times in a row... if that spot is not what you should be aiming for it's still a miss.

KentaToxic1/31/2019, 3:04:36 AM1 votes

The people who voted no are the feeders

d4rkshock1/31/2019, 3:37:10 AM1 votes

Kills dont win games. You seem tk forget one important thing. You wih the game when a building falls. You need to know the meaning of ptfo. Play the FUCKING objective!!! If hou lost with a good kda, most of the time and ts a thdow or you were playing someone who doesnt skale likePantheon Nocturne LeeSin. Im not saying they will lose you games. Im saying you dint end it and both situations are on you. You also got to know that this is a team game. I dont care if you only play solo queue or flex. Doesn't change a thing. This will basically make everyone into a decapitated chicken like its cod or any other fps multiplayer game tbat isnt ass based or csgo since thats actually a different shooter from cod. This wi basically tKe the whole idea of it being a team game and throw it down the drain.

hrooza dota 1/31/2019, 4:46:29 AM1 votes

sorry but if the jg XinZhao go for kills and ignore drakes and enemy take 3 infernos because their jg cared i would say its our jg fault that we lost even if he was 20/0

besides this only encourage early game champs that can kill fast instant of playing things like split pushers/scaling/support champs

Lûxu1/31/2019, 11:55:09 PM1 votes

So I see that the most of the comments disagree with KDA being a factor in deciding if a player should receive a reduced penalty for a good performance in ranked. Understandable I am not fully educated on the matter, I figured KDA was a statistic and would a unbiased way to go about it. My main point is sinking time into rank can be equal parts rewarding and stressful, there are a lot of players who don't care or simply make mistakes, I do not believe a good performance should yield a loss prevention but maybe a reduced LP loss a way to say, you lost but hey you did good, like in any other sport. You got a great player surrounded with a bad team that doesn't take the value of the player. I am not saying that " I AM that great player" all the time. Sometimes I suck or make mistakes and I deserve my L and LP loss but sometimes I do really well and I think its fair to take a full LP loss for factors that are out my control, this is especially true in the lower elos, and yes I am aware of my own place in the ladder, but lower elo makes up most of the ranked player base anyway, so I think stuff like this needs to be looked at. So we clearly disagree with the method of reducing LP loss but if that's the case then what would be a good method to go about that, one that's fair and unbiased. Maybe also lock it behind a certain lvl of honor as well