EXPERIMENT: How easy is it to be reported?

KyleTheConqueror·5/26/2018, 10:09:35 PM·2 votes·2,559 views

In LoL lately, I've been noticing toxic levels have been higher than what they were previously. In 2014 (the season I started ranking), had a much different level of toxicity than what I notice now. Back then people were hardly reported and weren't as punished compared to what I see today in League, and that concerns me a little bit. The current system we have for reporting negative/toxic player behavior is easily manipulated. With this being said, I propose as a community we try to figure out and document how easy is it to report a player. I decided to try and conduct this experiment because I find myself reporting too many players as well as seeing to many notifications of these players being punished. It could just be me thinking I report too many, but I'm quite sure that these notifications I see are too often and concerning.

Before we begin, let me just let you know about my background as a disclaimer for many. I AM NOT A PERFECT PLAYER. I AM NOT THE NICEST PLAYER (although lately I've been doing really well keeping it cool). I'm doing this as experiment for not just players with a record of chat restrictions or bans, but as a reminder to incoming players. Even this applies to clean record players who may need to be warned because one slip can get you punished.

**The purpose of this experiment is to deal with negative/toxic behavior ACCURATELY AND PRECISELY rather than what currently seems to be a reckless, corrupted system that needs to be fixed. **

So, here are** the requirements** for those who wish to participate with me in this experiment (The purpose of these requirements is quite obvious since we are trying to see how many people get reported and what gets them reported.):

  • You would have to document and count each time you report a player and each time you are notified they are reported. This sounds tedious, but It is necessary.
  • The person who you are reporting must meet negative/toxic behavior guidelines, such as hate speech, rage quitting, feeding, and griefing.
  • If you were notified as someone reported, please document the chat logs that got you reported.

The purpose of these requirement is quite obvious since we are trying to see how many people get reported and what gets them reported.

This experiment will go on until a week from today (Saturday may 26, 2018 at 6:00PM)

The hypothesis that needs to be answered is If you reported more than or equal to 10 players or if were notified of more than or equal to 1 reported players, then the reporting system could use some work.

8 Comments

ModThe Djinn5/26/2018, 10:17:38 PM6 votes

It is fairly well known at the moment that when an indication of a report goes out, it only goes out to a single person per punishment, no matter how many valid reports that player had leading up to the punishment. I also suspect, given recent trends I've seen, that this message does not send out in every situation either.

As a result, I can't expect you to get any meaningful data out of this sort of experiment.

Ok sure but why5/26/2018, 10:40:15 PM3 votes

Easy: Int in someone's promos, and smile as they get angry. Boom, they're punished, and you're not. It happens to me all the time. :^)

Best Vi Earth5/27/2018, 12:49:39 PM2 votes

well riots own co-CEO cant even follow his own rules therefore other players wont either ,since he didnt get a proper punishment hence the increasing toxicity.

Kei1435/26/2018, 10:57:26 PM1 votes

Ehh... isn't this experiment kind of pointless?

The system punishes based on consistency x severity. Since you don't know the behavioral history of the player you are reporting, which is the biggest factor in punishing others, this experiment can't really conclude whether the system works or not.

Plus there could be false reports which you can't verify, especially in the inting/griefing category.

Xidphel5/27/2018, 3:33:06 AM1 votes

Extremely easy. Either wait for the game to end to report or go here. BOOM! Reported!