Client-Side Dodge Punishment

rujitra·4/9/2019, 5:08:45 PM·1 votes·1,760 views

So, many players have commented on how dodging is “too rampant” or happens too often, and how it may just result in users switching accounts. Why not implement a client-side block on queuing (not an account-side block) for the X amount of time - i.e. that computer would not be able to be used (not IP address, but computer) for queuing for that time.

Problem: This could negatively affect people at gaming cafes.

Solution: This would not apply to gaming cafes, many (most?) of which are already participants in an IP based “unlocked content” program Riot has which would make it easy to identify them and exclude them from this (punishments acquired there would be account-specific, thus if another player logged in they would not have a block).

Problem: People with multiple computers.

Solution: It would be both an account block and a client block, thus switching computers would not work.

Problem: People who dodge for “legitimate reasons”.

Solution: The only Riot-supported reason to queue dodge is an emergency - which should not result in returning to the game within the time of standard dodge penalties. People dodging for other reasons do not deserve to be able to just swap accounts and play.


Thoughts?

5 Comments

zPOOPz4/9/2019, 5:27:55 PM1 votes

People who dodged an impending troll/flame game, took a hit on small amount of lp and time likely saving the other 2,3 player's time and lp, do not deserve to swap account?

what about switching computer AND account?

at the end of the day, why the need to impose something so drastic for....what gain? why do we need this?

RallerenP4/9/2019, 7:56:36 PM1 votes

I don't want to just be negative, but I don't feel like it would really make that much of an impact.

I don't think there are that many players that dodge knowing they can just play on another account. Most dodges probably happens in cases where people are ready to just spend the time for the punishment, or actually is an emergency.

It's also a very minor problem, but there exists people who play on the same PC, in private environments (not something where you can just apply to a IP based program). Suddenly those players get punished for something they didn't do.