Toxicity Ladder

TIERSYASUO·12/9/2018, 5:37:25 AM·1 votes·1,667 views

Hello League of Legends Boards.

I have had some recent punishments that have made it hard for me to keep the integrity of my account "wholesome" and I don't see myself as a toxic person and I think that the few people who do experience this problem know what I am talking about.

The Ladder as everyone know starts off with a 10-game chat restriction that leads to a 25-game chat restriction, then 14-day suspension and finally Permanent Ban. Lets come up with a scenario where a player gets permanently banned by the system. The player starts off playing league for a long period of time then runs into someone they don't get along with, the two both exchange words and who knows, maybe both of them get a punishment, our player on the other hand did get one. they go 50-100 games with great behavior no problem or anything, and boom the player gets in a swear war with someone who is so toxic they forget a mute button even exists and because you need a lot more games of good behavior according to a riot games employee. The player now has a 25 game chat restriction, again 50-100 games, great sportsmanlike attitude then someone bans your champ and says in chat "Sorry I hate having Brand on my team" the player responds to this with "no wtf, fuck you dude" nobody dodges you get into game the player again says to the person who banned Brand "Why would you ban my champ you're retarded", "/all Please report Jhin he banned my champ" That is worthy of a 14-day ban and it is only one punishment until our player is permanently suspended from the game league of legends.

We already get the point, our player waits out the ban and another 100 games go by without a toxic word until he gets in another argument, yada yada He is banned. Now if there is a system to reward good behavior why does it take more than 100 games for you to go down the toxicity ladder. If we do a little bit of quick math this player played a total of about 300 league of legends games after his first punishment out of all 300 games he was toxic 4 times, that means that this player was toxic 0.013% of the time but because of how long it takes for you to go down in the toxicity ladder it makes people like this actually very viable for a permanent suspension.

After a long conversation with a Riot employee he/she informed me that it does indeed take more than at least 75-100 games of good behavior to return to a lower portion of the toxicity ladder.

This is what I want to address and I hope that the system is fixed in order to stop players who occasionally have negative experiences involving other players resulting in a punishment get tied in with the actual toxic players, I feel as though chat restrictions, especially 25-game chat restrictions do a good job at keeping players sportsmanlike. If the system was set to have a shorter period in the time it takes to lower people wont get permanently suspended from the game and lose all the progress over a few bad decisions and the players who are toxic every other game still are punished accordingly.

How do you feel about this give me feedback about it please. :D

16 Comments

Kei14312/9/2018, 7:21:55 AM4 votes

I'm guessing the dude whom got permabanned doesn knoe that asking for reports is considered a harassment?

So what the dude considers as 4/300 toxic games, he may actually be toxic 60/300 games. Only because he didn't think the mild toxicity stuff constitutes as toxicity.

Umbral Regent12/9/2018, 6:16:25 AM3 votes

See, here's the thing. You're trying to put it as raw math, like there should be some specific percentage where toxic games are no longer considered - like being toxic in 4/300~ games is going to diminish the toxicity itself. (It doesn't help that your examples seemed to include increasingly egregious misbehavior, so, clearly, your example player hasn't reformed very well if every 100 games he just explodes worse than the last time.)

I want you to think about this idea, since apparently you believe percentage of non-toxic games should matter more than the fact that the player has built up a clear history of infractions:

I'm going to use my account as an example, since I know roughly how many games I've played.

I have played roughly 2,000 matches in Normals alone, and between my general composure and the nature of what few slip-ups I may have had, I can guarantee that the percentage of games I've been negative in would be critically low. In the hundredths, if not the thousandths.

Now imagine if the system took that fact into account. I would have such a massive "grace period" where my toxicity, egregious or not, would hypothetically be overlooked simply because I'm not toxic in 99.5%~ of my games.

And this is completely ignoring the severity of the offenses I could hypothetically commit with such a massive built up grace-period. D'you see how working on percentages alone doesn't work? Why the system doesn't use percentages to gauge behavior?

And here's another thing about the system needing so much time to wind down the tiers: The goal of the punishment is to make players STOP being toxic altogether, not spend 100~ games being nice/neutral only to crash and burn down the line.

This is also reinforced by the fact that we get no indication when we go down a tier or return to a clean-slate state - we're expected to have learned our lesson and not break the rules again.

So, all told, the wind-down time is long for a reason. Players who get punished need to show they're reformed - and that's not going to be something of just playing 100~-some games, especially if they just go off the deep end right after, as per your example.

R107 Games12/9/2018, 5:40:11 AM2 votes

I think about 50 games of not getting punished should cleanse an account.

AnnieOnlyTRick12/9/2018, 5:48:50 AM1 votes

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